Convert....

ShirohShiroh Join Date: 2003-01-27 Member: 12852Members
<div class="IPBDescription">is it possible?</div> i wanna to ask...
is it possible to covert this map for NS?
<a href='http://home.dqt.com.cn/~porky/castlevania/index.htm#qian_yan' target='_blank'>http://home.dqt.com.cn/~porky/castlevania/...ex.htm#qian_yan</a>
if it's possible,
what tools should i use?
or is there anyone who wanna to convert it?

Comments

  • DroggogDroggog Random Pubber Join Date: 2002-11-01 Member: 3293Members, Constellation
    I can't DL the map (link dead, or my connection maybe).

    You can go and try to decompile it with "winBSP" but it's a little buggy, or sometimes doesnt want to decompile at all with some maps. If you can get it decompiled you can juste use valve hammer editor or QuArK to add the NS entities to get it to "work" with NS. However you will probably run into others problems like multi levels area not visible for the commander, etc

    Btw its reverse engineering, maybe the original mapper doesnt want his map make it into a NS level <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Good luck anyway
  • ShirohShiroh Join Date: 2003-01-27 Member: 12852Members
    no...not u're connection problem.....
    that link's dead for a while....i found the map files in some newsgroups in hong kong....
  • vegetexvegetex Join Date: 2003-06-12 Member: 17306Members
    you want to convert it. Is it a map from world craft or a other mod map?
    as he said get bspc or zooners for compile.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    I wouldn't recommend decompiling maps to convert them. Decompiling a bsp produces a messy mismash of brushes, due to map data that is removed from the map. The decompiler tries to fill, but usually gets it.. well, wrong, so that's not really an option.

    Also, I wouldn't go about doing any sort of converting, or indeed making <i>any</i> changes to someone else's map without getting the author's permission.
  • KuronekoKuroneko Join Date: 2002-11-05 Member: 7184Members, Constellation
    you could ripent and add team_hives and player starts and such...the BIG problem is ready room =\
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