Stories Of Muckaround Games...

tanathostanathos Join Date: 2002-11-02 Member: 4949Members
<div class="IPBDescription">starting with mine.</div> Not enough players in a game ? It's late and you're tired of always making the same thing ? That was what it was last time.

Ns_Nancy.

4 marines versus 3 aliens.

We agreed at the beginning of the game : let us take 3 Resources nodes and build the ultimate Defense base for marines.

Then unleash the karaas <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

It took us 15 minutes to barricade ourselves near marine start. The right door just as you go down the ramp of the room where the command chair is located at first. So we placed turrets in front of the door, then blocked the door with a CC stack, and then proceeded to place more turrets. Never had so much fun defending that place. We lasted for 20 minutes <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> !

Now that I rethink of it, what other map could be fun defending ? Hmm... there is always Bast that has some nifty spot (the bridge, the "shrine to alien movies" corridor, places like that).

Any of you have other stories like that ?

Comments

  • RedeyeRedeye Join Date: 2003-03-23 Member: 14819Members
    The ultimate muckaround game, aliens and marines working together: building in their hives/bases.

    In this game the marines were fed up with having to use the ladder to get up to the cc so I helped out and built mcs leading up to the cc for them. There was even a fade using it. Pity the onos came in and bumped into the mcs, sending them falling to the ground. Bad onos.

    <img src='http://www.hostmysig.com/data/tony/muckabout2.jpg' border='0' alt='user posted image'>
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