Quick Question
CrouchingHamster
Join Date: 2002-08-17 Member: 1181Members
<div class="IPBDescription">is this possible?</div> I was wondering, is there any way to make selected parts of a Half life model glow?
I don't mean anything as drastic as a flashlight effect or anything that affects the surroundings, something more like the "rendermode additive" or texlighting that you can use in Hammer.
If, as I suspect , it's impossible, is there any way to simulate or fake the effect?
Thoughts?
I don't mean anything as drastic as a flashlight effect or anything that affects the surroundings, something more like the "rendermode additive" or texlighting that you can use in Hammer.
If, as I suspect , it's impossible, is there any way to simulate or fake the effect?
Thoughts?
Comments
What I'm after is some way to make parts glow, even in low light or almost dark rooms.
They don't have to actually emit any light, just look like they do...this is hard to explain, the closest to it I've seen is the rendermode: additive in mapping...say I had a shoulder lamp on a spacesuit, is there some way to "light up" the lamp part?
Hmm what I'm looking for is not a flourescent light, more a glowstick, like drug crazed ravers like to wave around..does that make sense?
Edit: oops, 2 replies while I was typing..
Sure, it'll be more visible in dark areas but so will yellow Pokemon, and I don't see any moaning about that..
for example the phasegate idle sprites are attatched to one bone name of the phasegate model.
you could add a bone with that name to any model and it emits particles like the phasegate.
for example the phasegate idle sprites are attatched to one bone name of the phasegate model.
you could add a bone with that name to any model and it emits particles like the phasegate. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Ooohhh didn't know that, might be worth looking into, ta.
The annoying thing about this is that it would be dead easy to get the effect I want in Quake3, it could be done with a simple shader...
I know, the models can be set to glow ( the enhanced sight effect, when you use the flashlight as Kharaa ), but is there maybe some way to get that effect on selected parts of a model only?
for example the phasegate idle sprites are attatched to one bone name of the phasegate model.
you could add a bone with that name to any model and it emits particles like the phasegate. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
hmm.....but this are static objecs...
/me rummages around in pak file..
How might you go about doing that? I've never really done anything with sprites yet.
Edit: Just had a thought, the new DoD transparency dll's were causing problems with unwanted glowing effects on entities, I wonder if I could exploit this somehow?
this are the coolest moments in halflife.. creative and funny solution of tricky problems <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
The sprite needs to be something which is in every map. In this case, everyone uses muzzleflashes 'cause the engine precaches those in every game. If you would use this model, your pistols muzzleflash would be replaced with the fire sprite (even though it's not so bad). Decompile and learn from this model.