Quick Question

CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
<div class="IPBDescription">is this possible?</div> I was wondering, is there any way to make selected parts of a Half life model glow?

I don't mean anything as drastic as a flashlight effect or anything that affects the surroundings, something more like the "rendermode additive" or texlighting that you can use in Hammer.

If, as I suspect , it's impossible, is there any way to simulate or fake the effect?

Thoughts?

Comments

  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    something like the garg eye?
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    Only sprites can be set to glow.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    yeah... and spawning sprites is hardcodet.... when u remove the garg,his glowing eye is still there <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    edited June 2003
    Possibly, but since I have no idea what a Garg eye is...y'know <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    What I'm after is some way to make parts glow, even in low light or almost dark rooms.

    They don't have to actually emit any light, just look like they do...this is hard to explain, the closest to it I've seen is the rendermode: additive in mapping...say I had a shoulder lamp on a spacesuit, is there some way to "light up" the lamp part?

    Hmm what I'm looking for is not a flourescent light, more a glowstick, like drug crazed ravers like to wave around..does that make sense?

    Edit: oops, 2 replies while I was typing..
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    And if you could do this, i think it would be some kind of cheat(like spiked models)
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    Eh? Nah, it's not for dodgy purposes, just a visual effect for something I was thinking about..

    Sure, it'll be more visible in dark areas but so will yellow Pokemon, and I don't see any moaning about that..
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    actually, hl engine cannot make a glowing object more darker in dark areas.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    in ns objects special effects are attatched to bone names.
    for example the phasegate idle sprites are attatched to one bone name of the phasegate model.
    you could add a bone with that name to any model and it emits particles like the phasegate.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    Garg is the short for Gargantuan , one of the biggest and maybe the toughest enemy in halflife...
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    <!--QuoteBegin--Ollj+Jun 15 2003, 12:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Jun 15 2003, 12:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> in ns objects special effects are attatched to bone names.
    for example the phasegate idle sprites are attatched to one bone name of the phasegate model.
    you could add a bone with that name to any model and it emits particles like the phasegate. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ooohhh didn't know that, might be worth looking into, ta.

    The annoying thing about this is that it would be dead easy to get the effect I want in Quake3, it could be done with a simple shader...

    I know, the models can be set to glow ( the enhanced sight effect, when you use the flashlight as Kharaa ), but is there maybe some way to get that effect on selected parts of a model only?
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited June 2003
    <!--QuoteBegin--Ollj+Jun 15 2003, 07:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Jun 15 2003, 07:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> in ns objects special effects are attatched to bone names.
    for example the phasegate idle  sprites are attatched to one bone name of the phasegate model.
    you could add a bone with that name to any model and it emits particles like the phasegate. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    hmm.....but this are static objecs...
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    I think you cannot make certain parts glow. But you could just attach an glowing sprite to the model.
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    Yeah Sheena, that garg thing looks very like the sort of effect I was looking for..

    /me rummages around in pak file..
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    <!--QuoteBegin--Darkkiz+Jun 15 2003, 12:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Darkkiz @ Jun 15 2003, 12:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think you cannot make certain parts glow. But you could just attach an glowing sprite to the model. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    How might you go about doing that? I've never really done anything with sprites yet.
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    Sorry, I have no clue <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    edited June 2003
    It's probably coded into the game I would think , ta for replies anyway. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Edit: Just had a thought, the new DoD transparency dll's were causing problems with unwanted glowing effects on entities, I wonder if I could exploit this somehow?
  • Azrael2709Azrael2709 Join Date: 2003-05-27 Member: 16760Members
    Lol. The garg is funny. I ran him over with the train. I've been told thats not how to kill him but oh well <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> . After I turned on the power he was stading facing the wall. So I walked over to the train, drove it to the middle, rotated the track, and plowed him into that collapsable wall. He made that *pop* noise whenever you crowbar a corpse, and then he disappeared in a cloud of gibs. I was laughing so hard hahaha.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--QuoteBegin--Azrael2709+Jun 15 2003, 09:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Azrael2709 @ Jun 15 2003, 09:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lol. The garg is funny. I ran him over with the train. I've been told thats not how to kill him but oh well <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> . After I turned on the power he was stading facing the wall. So I walked over to the train, drove it to the middle, rotated the track, and plowed him into that collapsable wall. He made that *pop* noise whenever you crowbar a corpse, and then he disappeared in a cloud of gibs. I was laughing so hard hahaha. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    this are the coolest moments in halflife.. creative and funny solution of tricky problems <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • tundra_cooltundra_cool Join Date: 2003-05-23 Member: 16649Members
    edited June 2003
    <a href='http://www.custom-tfc.co.uk/index.php?section=comments&type=item&parent_id=1247' target='_blank'>http://www.custom-tfc.co.uk/index.php?sect...&parent_id=1247</a>

    The sprite needs to be something which is in every map. In this case, everyone uses muzzleflashes 'cause the engine precaches those in every game. If you would use this model, your pistols muzzleflash would be replaced with the fire sprite (even though it's not so bad). Decompile and learn from this model.
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