Miptex=>loadmodels=>numtextures
IAN-SDZ
Creator of co_rebirth Join Date: 2003-05-07 Member: 16116Members
<div class="IPBDescription">can't enter the compiled map.</div> hi!
miptex=>loadmodels=>numtextures
This is the problem i now meet after the compilation (with great xp-cagey compile tools <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ) when i try to enter the map.
I hope you 'll be able to help me, i tried a few things like replace textures to be under 4Mo
and i shooted some lights to get a better lightdata but the problem's always the same. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
I'm everywhere under the authorized limits .
Please guys! HELP. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
miptex=>loadmodels=>numtextures
This is the problem i now meet after the compilation (with great xp-cagey compile tools <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ) when i try to enter the map.
I hope you 'll be able to help me, i tried a few things like replace textures to be under 4Mo
and i shooted some lights to get a better lightdata but the problem's always the same. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
I'm everywhere under the authorized limits .
Please guys! HELP. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Comments
Check if either your Half-Life is totally screwed by a hard disk failure or a virus, or - more probably - if you have a model in your map that is not assembled in the right manner. If you have no custom models in your map I would suggest to try other maps and/or reinstall Natural Selection <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
btw... it is not miptex=>loadmodels=>numtextures, but:
miptex >= (is greater or equal) loadmodel->numtextures
which means in my opinion that there is a model that is missing a texture or at least a mip-map texture for the software renderer.
In fact, tomorow evening i managed to see my map and didn't get this error again.
I just removed a lot of light entities and builded a mymap.rad, the lightdata became smaller and i managed to launch the bsp.
But now, enities like func_walls are invisibles, some func_door too.
I guess that i'm going to experiement all the errors we can meet by making a map for NS <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I saw someone with the same problem on another thread, so i'm going to learn more about that.
hoever, i wanted to thank you for those answers. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->