Ideas For Maps
JusticeBlade
Join Date: 2002-12-23 Member: 11440Members
<div class="IPBDescription">Share thoughts.....</div> Well I'm sure mappers and non-mappers have great ideas and hopefully you can focus them and combine them here.
One of my ideas for a map design would be developing a map not just for RTS balance and the (spectacular) art you have all done. What I mean is something along the lines of Halo game play, not just long corridors with steam (and many cool effects).
A few boxes for cover here and there, a shadow in the corner, a old barricade, not much to ask really. The plus is that there are more awesome game play moments and not just strategy but great game play incorporated in the game as well. I can't think of any con's right now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> .
Think of it like this you make a room with some boxes, chairs, tables etc. plus a half open door and res node. Maybe a vent or two for good measure, but with little effort it creates a great game play environment, maybe even a famed Alamo spot for marines!
Please consider, share and improve ideas!
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JusticeBlade
One of my ideas for a map design would be developing a map not just for RTS balance and the (spectacular) art you have all done. What I mean is something along the lines of Halo game play, not just long corridors with steam (and many cool effects).
A few boxes for cover here and there, a shadow in the corner, a old barricade, not much to ask really. The plus is that there are more awesome game play moments and not just strategy but great game play incorporated in the game as well. I can't think of any con's right now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> .
Think of it like this you make a room with some boxes, chairs, tables etc. plus a half open door and res node. Maybe a vent or two for good measure, but with little effort it creates a great game play environment, maybe even a famed Alamo spot for marines!
Please consider, share and improve ideas!
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
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<!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
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JusticeBlade