3 Noob Questions From The Thing

ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
<div class="IPBDescription">duhmduhmduuuuuuuuuuuuuuhm</div> Question 1:
When I am dead, can the enemy read what I say and/or is there a difference between some servers (metamods, whatever).

Question 2:
Can anyone give me an overview of the hitboxes, rines and aliens, which spots are most vulnerable. If someone can link me to an overview, I'd be much obliged.

Question 3:
I was sure I had 3 questions, but I forgot the third <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

TA in advance...

Cheers

Comments

  • ZeusZeus Join Date: 2003-05-31 Member: 16892Members
    edited June 2003
    The enemy can see what you type if you are dead.

    I have heard that a crouching marine is harder to kill because the hitbox goes through the floor he is crouching on or something, that's why i tend to jump and bite their heads off when they are crouching rather than biting their knees.

    If that's wrong then take no notice of me, i'm n00bish myself <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Mjr_BeatingsMjr_Beatings Join Date: 2002-12-21 Member: 11283Members
    When a marine crouches the best thing to do as a skulk is crouch and aim at a roughly 45 degree angle at his feet. The only problem with doing that is you impare your view greatly, its just about finding the most effective method for you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    There are no spots that are particularly vulnerable. NS doesn't have locational damage, and that's not likely to change soon. It wouldn't be hard to implement, but with CS-like headshots we'd have all those cheating accusations again.
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    Alive players can see what you type if you say your message when your screen is black. When you go to spectator mode, only other dead people will be able to see what you type.

    But alive players can still hear what you say over voicecomm even if you're dead.
  • TheWizardTheWizard Join Date: 2002-12-11 Member: 10553Members, Constellation
    Hmm maybe I was wrong but I thought that you could still chat with your team even when you are dead.

    This feature was unique to NS and that you could teamchat using voice while dead made it so that they set it so you could also typechat to your team while dead.
  • XentorXentor Join Date: 2002-11-03 Member: 5877Members
    wizard is right. Originally there were issues with who you could talk to whether dead or alive, but they were changed in a patch.

    At this point (And I doubt it'll change), it doesn't matter if you're dead or alive. a "say" will always go to everyone, and voice or say_team will always go to your entire team. Simple.
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    No, because when I tried to say something to an alive player he didn't react. I'm sure they just see what you type when your screen is black.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--FireStorm+Jun 15 2003, 01:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FireStorm @ Jun 15 2003, 01:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No, because when I tried to say something to an alive player he didn't react. I'm sure they just see what you type when your screen is black. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's what I thought, too.
  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    Ah, good to see I'm not the only player who is still unsure about this.

    As far as I know, teamm8's cannot read what you team_say when you are viewing them in 3rd person.
    the enemy can still read normal say (I think)

    And that's about it
  • ElectricSheepElectricSheep Join Date: 2003-04-21 Member: 15716Members
    I think when u talk with the screen is black they can hear ou and when u start spectating you cant talka nymore.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    edited June 2003
    When you die, as long as the screen is black pressing say will transmit to everyone, i was under the impression that after that no matter if you used say or team_say only your team will see your text, BUT and this one huge BUT, that was in 1.03, in 1.04 im not entirely sure anymore, because i will be telling the team where the enemy was and noone responds.

    As for the hitboxes, crouched marines arent a problem, its crouched in a very tight vent that is. (at least for me, i get 100% hits on only crouched ones), ones in a vent are easily killed by leap tho <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> (also im sure there was a plugin to fix this problem)

    for most of the creatures in the game (humans included) try to aim for their midrif, this is where most of the "WTH" and "LIES" and OMG YOU HAX" come from in this game.

    The thing that confuses me is, i could be 40 foot away from a siege blast, round the corner behind another alien and still get killed by it, i mean really now, that really is lies on a big scale :o
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--ThinG+Jun 14 2003, 05:31 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThinG @ Jun 14 2003, 05:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Question 2:
    Can anyone give me an overview of the hitboxes, rines and aliens, which spots are most vulnerable. If someone can link me to an overview, I'd be much obliged.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    We tested this some time ago but i don't have the demo anymore, i can probably explain the findings though, imagine these viewed from the side:

    Skulk -

    Hitbox is about as wide as, and slightly shorter than, a standing marine. It's positioned at the back of the skulk, so basically the head and shoulders of the skulk cannot take damage. The box extends above the height of the visible model, so you can hit a skulk by shooting about a foot above its rear end.

    Gorge -

    Almost the same as the skulks, except the box is more central, the very front, and very back of the gorge cannot be shot, but this is less noticable than on the skulk.

    Lerk -

    Hitbox again is similar in size to the skulk's, and central on the body. When the lerk is on the ground, the sides of its wings cannot take damage, and you can land shots about a foot above its visible model. In the air, the hitbox is too narrow for the model, meaning the wings extend well outside the box and cannot take damage. The box is also positioned abnormally low on the model when the lerk is in flight, meaning you should ideally aim below the central body.

    Fade -

    Pretty accurate, the top half of the head will not take damage, and the model sticks out of the sides very slightly, but other than that you'll hit it if you just shoot it's chest.

    Onos -

    Horribly innaccurate, the only part of the onos which will take any damage at all is the small torso section between the front and rear legs. Head will not take any damage at all, neither will the tail, and the model appears to be slightly off the floor. Basically if you're not shooting at the middle of the torso you aint hitting jack.

    Marine -

    The marine model is more or less accurate due to it being a very typical model shape. The crouching model is supposedly too low to the floor, but im of the impression that most hitbox complaints are a product of latency and the strange behavior of the skulk bite.
  • BeRzErKeRBeRzErKeR Join Date: 2003-02-18 Member: 13691Members
    I have a third question: what does TA mean? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> Thanks all or summat?
  • dritzdritz Join Date: 2003-04-17 Member: 15580Members
    TeoH, you mentioned that the skulks shoulders and head does not take damage, just wanted to confirm that if a skulk is charging directly at me I should aim above that Khaara's head but not actually at the head. I query this as I don't think I do this now and when I am defending base I can easily stop a charging non-carapaced skulk without much drama. Also I wonder if peole who have better aim are doing this as sometime I stick out my skulk head and get killed instantaneously!! I know there are cheats around but also think this could be people who understand the hitboxes.

    Run Baby Fade Run!!!

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> ---------- <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo-->
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    TeoH, you mentioned that the skulks shoulders and head does not take damage, just wanted to confirm that if a skulk is charging directly at me I should aim above that Khaara's head but not actually at the head.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    No you missunderstand, the hitboxes were being compared against alien models as viewed from the side. If a skulk is moving directly towards you and you shoot at the head, your shots are passing straight through the 'head' part of the model and landing hits on the torso. So obviously you'll still be dealing damage.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Also I wonder if peole who have better aim are doing this as sometime I stick out my skulk head and get killed instantaneously!!
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    When you "Stick out your skulk head" you are infact sticking out the majority of your skulk body. The skulk viewpoint is not drawn from the head of the model, it's drawn from the center of the bounding box which is roughly around the stomach.

    In otherwords, if you run up to a corner and stop when your view is adjescent to the edge of the corner, you are not hidden behind the corner. Infact your head and shoulders are sticking out infront of your view and will be visible to another player watching from around the bend. When you move forwards, far enough to see around the corner, half of your torso including your head and shoulders will be visible. Since your torso is within the hitbox, you can be shot.
  • dritzdritz Join Date: 2003-04-17 Member: 15580Members
    OK now it makes sense, thanks for the prompt reply!! <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    That's some great info TeoH, thank you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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