Big Hl2 News That Should Make All Modders Happy!

DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
<div class="IPBDescription">Found in an interview..</div>First off, killing 2 birds with one stone:

There's 2 new HL2 Interviews, <a href='http://www.sharkyextreme.com/features/idtrInterviews/article.php/10710_2221941__1' target='_blank'>one on Sharky Extreme</a> and <a href='http://www.trepid.net/interviews/2003-06-13-gabenewell.shtml' target='_blank'>one on Trepid</a>. The one on Sharky is good, but is pretty much a rehash of what we already know. The trepid interview, however, contains some very very cool revelations near the bottom of the page...

Here's a snipplet of the most important stuff:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Will it be possible for levels designed in the current Valve Hammer Editor to be converted into Half-Life 2 levels?</b>

It should be pretty simple. We have taken a lot of existing content and made sure it migrates easily to Source.

<b>In terms of editing, will Half-life 2 use .wads for the implication of textures?</b>

No. In Half-Life 2, we use a file system stored inside a ZIP file. You can embed these ZIP files directly into BSPs if you want to.

<b>As far as textures go, will the limit on their resolution still be 256x256, or is it something larger?</b>

We support 2K by 2K.

<b>Could you inform us of what the maximum "acceptable" polygons is for both levels and models?</b>

That's really an art and design issue more than a technical issue.

<b>Will Half-Life 2's multiplayer be operated from the newly adopted Steam software? </b>

Half-Life 2 will be available via Steam.

<b>Will the multiplayer side of things still be under a thirty-two player limit? </b>

That's really a design decision at this point more than a technical limitation.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

w00t! Big news indeed. I can't wait to get workin on the new stuff :D

Comments

  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
  • TrojanTrojan Join Date: 2002-11-02 Member: 4611Members
    Very, very nifty, Ill be sure to download that interview when I get back home <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Thanks broom
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    I hate when they do this.
    It's like when they make a movie. And it's finished. And they release it weeks later just to gain publicity. By the time it comes out, everyone knows about it and wants to see it. I wonder if the first movie also did that. Pret-tee clever. I wonder if HL2 is already made?!
  • JavertJavert Join Date: 2003-04-30 Member: 15954Members
    Nah, they wouldn't do that. They'd want to release asap to get ahead of the "FPS race" to come. I'm sure it's 9/30 for a reason. And hey, we havent' even heard bout the multiplayer stuff yet either!

    (Woohoo, my 50th post. Even though i've read these boards 4ever, always to lazy to register til one day...)
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    It'd be my guess that almost all content work is done and right now they're doing heavy heavy testing, bugfixing, and optimizations.. just my guess though. why not ask some of the peeps around here who actually have experience with the last 3 months of crunchtime :P
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    edited June 2003
    <!--QuoteBegin--DOOManiac+Jun 13 2003, 11:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Jun 13 2003, 11:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It'd be my guess that almost all content work is done and right now they're doing heavy heavy testing, bugfixing, and optimizations.. just my guess though. why not ask some of the peeps around here who actually have experience with the last 3 months of crunchtime <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Like what, 1.1?

    P.S. Yay! My 800th post!x
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    Savage

    this makes me want HL2 even more...
  • TenSixTenSix Join Date: 2002-11-09 Member: 7932Members
    2000x2000 pixel pr0n sprays are being created as we speak.


    <Opens Photoshop>
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    from the interviews it appears that they wanted it to be feature complete by september last year. Which would mean that they have been going through beta testing and QA since then.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Yeah, but feature complete doesn't necessarily mean content complete. :P
  • ShloomShloom Join Date: 2002-07-25 Member: 997Members
    edited June 2003
    I hope HL2 has sprays.


    NO its NOT for high res porn...











    yes it is
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    What did the last question translate to? They're still working on it?
  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    jediyoshi - as far as im aware, it just means "we dont really have them, it all depends on the servers. do they want 12 players for tight, clean gameplay, or 60 people in total for a giant battle"
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    If they nix sprays in HL2, I'm not buying. Period.

    and, on topic, whee, this means our favorite maps from HL go straight to HL2. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Hera and Bast on HL2 .. :D
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    Awsome, and from the interviews it sounds like Valve already has everything set to go and is pretty confident that even when 3 moths until HL2 release, it will still blow us away in the techncal standpoint. This is a good promise because it sounds like Valve was very organized with this project and didn't rush it and release at the last minute kinda thing. Imagine, the facila animation systems were already "100%" complete 2 years ago. No last minute rushing but rather a very organized plan. You just know they wills tart work on HL3 right after HL2 releases. God I can't wait!@@!!
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    OMG I WANT THAT SDK NOW!!! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin--Cyborgguineapig+Jun 15 2003, 02:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cyborgguineapig @ Jun 15 2003, 02:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Awsome, and from the interviews it sounds like Valve already has everything set to go and is pretty confident that even when 3 moths until HL2 release, it will still blow us away in the techncal standpoint. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Um... Why wouldn't it blow us away from a technical standpoint? Besides DOOM III's graphics, which are a little better (even Valve admitted so at E3), nothing is even on the horizon that will touch HL2's tech. They don't have anything to worry about. :P
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    Im wondering how much the program to make models for HL2 is gonna cost, i highly doubt that a Milkshape plugin will emerge until at least 6 months after release....
  • TenSixTenSix Join Date: 2002-11-09 Member: 7932Members
    Doom 3 only looks better because it wasn't meant to run on anything less then <b>next years</b> high end computers.
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    <!--QuoteBegin--DOOManiac+Jun 15 2003, 04:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Jun 15 2003, 04:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Cyborgguineapig+Jun 15 2003, 02:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cyborgguineapig @ Jun 15 2003, 02:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Awsome, and from the interviews it sounds like Valve already has everything set to go and is pretty confident that even when 3 moths until HL2 release, it will still blow us away in the techncal standpoint. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Um... Why wouldn't it blow us away from a technical standpoint? Besides DOOM III's graphics, which are a little better (even Valve admitted so at E3), nothing is even on the horizon that will touch HL2's tech. They don't have anything to worry about. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    DX2: IW uses a very similar physics engine (I believe both use variations of the Havok engine), although it's been delayed until October; the system requirements are relatively insane, however, so I doubt DX2 is going to top HL2. I'm still looking forward to them both.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Well, as far as the base physics system, UT2003, DOOM III, Half-Life 2, Dues Ex 2, and many other games use Havok physics. However, each developer can extend the physics library a bit, but so far none have extended it as much as Valve has with HL2. What they've done is instead of the physics being an afterthought for pretty eye candy, they've made it an integral part of the gameplay too. Of course its still pretty eyecandy too, so its a win/win situation. :P
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    <!--QuoteBegin--Mr. Headcrab+Jun 15 2003, 10:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr. Headcrab @ Jun 15 2003, 10:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Im wondering how much the program to make models for HL2 is gonna cost, i highly doubt that a Milkshape plugin will emerge until at least 6 months after release.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <a href='http://www.ghostopsmod.com/weapons.html' target='_blank'>http://www.ghostopsmod.com/weapons.html</a>

    ^Those were made in milkshape.

    If anything, the hard part would be just for compiling rather than upping a program to support more pollies.
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