Regarding Kill Delay

KRaggKRagg Join Date: 2002-11-15 Member: 8832Members
<div class="IPBDescription">In beta forum...</div> Instead of making it a timed insta-death. Make it a 10-20 second damage over time, so if you choose to do it, you're just making it easier for the enemy to kill yourself. To work around the possibility of healing, either disable healing while it is in progress or lower the max health.

In addition to that, every time you take damage other than from the kill damage over time, cancel the kill counter and give it a 30 second reset timer before typing kill works again. Possibly insta-reset if you kill an enemy, since if the enemy is gone and you type it, it'll restart the countdown. And if there's an enemy nearby they can still force another reset by simply attacking again.

Takes a bit more programming time, but I do believe it eliminates all possibilities of abuse.

Comments

  • MagiTekMagiTek Join Date: 2002-11-02 Member: 5057Members
    I think this overcomplicates things a bit too much. A simple 5-second period where the players cannot move or attack should remove cases where people suicide to deprive the enemy of res.

    I do like the idea of having damage cancel the process, though. If a skulk comes around a corner and sees a marine standing motionless at the end of a hall (suiciding because he's out of ammo or something), he can just parasite him to cancel the /kill and move in. Maybe add some sort of minor visual indicator so players don't try to "fake" a suicide just by standing still.
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    i really didnt follow that at all... maybe cause its 3:10 AM but i think voogru has the best idea... nuff said
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    how about a simple delay that can be set by the serverop.. like Flayra has planned? Would that satisfy you? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    mp_killdelay
  • KRaggKRagg Join Date: 2002-11-15 Member: 8832Members
    <!--QuoteBegin--cri.tical+Jun 13 2003, 04:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cri.tical @ Jun 13 2003, 04:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how about a simple delay that can be set by the serverop.. like Flayra has planned? Would that satisfy you? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    mp_killdelay <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    timed insta-death = mp_killdelay.

    The important part to notice is the cancel part. *grin* Because you won't be able to try to suicide while fighting. The damage over time just adds some more.... thought to whether or not to suicide.
  • CorradoCorrado Join Date: 2002-12-23 Member: 11423Members
    <!--QuoteBegin--MagiTek+Jun 13 2003, 07:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MagiTek @ Jun 13 2003, 07:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think this overcomplicates things a bit too much. A simple 5-second period where the players cannot move or attack should remove cases where people suicide to deprive the enemy of res. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What about those times where you get stuck in a map bug and can't stop yourself from moving? This happened to me in Planetside and I was stuck in a little crevice until the developers thought it a good idea to fix it..Very irritating.
  • KhazModanKhazModan Join Date: 2003-04-14 Member: 15500Members, Constellation
    yes simple and easy is best in this situation, just a absic deterant, i doubt the better players will even bother typing kill with the delay in place
  • CowswinCowswin Join Date: 2003-03-17 Member: 14623Banned, Constellation
    A timed delay with you dying AGAIN after you die would solve the problem.

    Good Usage
    You need to kill yourself. You type 'kill' in console and wait 5 seconds and then die and go into repsawn que.

    Bad Usage
    You think a skulk is coming. You type 'kill' in console and the skulk kills you and you go into respawn que. Since you still typed 'kill' when you spawn you will immediately die and have to go into que again.

    Problem solved, I doubt many people will want to wait 30 seconds or so before they play again and it won't really affect other players. (small increase in respawn time)
Sign In or Register to comment.