Help: Fullbright Entities!

MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
edited June 2003 in Mapping Forum
<div class="IPBDescription">Ahh! Call 911! We need assitance!</div> I've been working on a map. It's nice, except for one issue. All my entities are fullbright, all of the time! Here's an example:

Func_wall in a hive. Infestation texture, in a dark corner. The infestation, which I hoped would be nice and dark, and "set the mood" for the room, is full bright, while the room it dark. IT looks AWFUL! I've had similiare issues with func_illusionaries, etc. Does anyone know how to fix this?

Comments

  • KageKage Join Date: 2002-11-01 Member: 2016Members
    Which render mode, and how much render amount are you using?

    Infestation textures are mask textures, so you should probably use solid 255. Any entities that are additive become fullbright.

    Also check if the textures are in your .rad file (doubtful).
  • MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
    Well, jeeze... if only the rest of my life was this easy... That worked for the infestation, I'm going to try it on the other entities I've got, and see if it fixes it... but, Kudo's to you, man!
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    Thanks, it's no problem.
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