Help: Fullbright Entities!
Macguyvok
Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
<div class="IPBDescription">Ahh! Call 911! We need assitance!</div> I've been working on a map. It's nice, except for one issue. All my entities are fullbright, all of the time! Here's an example:
Func_wall in a hive. Infestation texture, in a dark corner. The infestation, which I hoped would be nice and dark, and "set the mood" for the room, is full bright, while the room it dark. IT looks AWFUL! I've had similiare issues with func_illusionaries, etc. Does anyone know how to fix this?
Func_wall in a hive. Infestation texture, in a dark corner. The infestation, which I hoped would be nice and dark, and "set the mood" for the room, is full bright, while the room it dark. IT looks AWFUL! I've had similiare issues with func_illusionaries, etc. Does anyone know how to fix this?
Comments
Infestation textures are mask textures, so you should probably use solid 255. Any entities that are additive become fullbright.
Also check if the textures are in your .rad file (doubtful).