In the 11th hour

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Comments

  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    nice map, nice lightin on that room, just one critic, get another texture for ceilings..... coz its always the same texture......
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Rob the yellow texture (last pic on page 2?) has been replaced by the hallway shown in the second picture on page 3.  I got rid of the yellow.

    Ceilings, check, I keep forgetting about the ceilings. i'll do the ceilings next.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    cool, i love that hallway, and ya, u got away with it, u little little bish <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
    its lookin cool, and i want, and i think im no the only one... that wants more...... SCRENIES <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    The computer thing I couldn't decide what to do with, became this...
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    and finally, it's time to cut back on some detail..
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    <!--QuoteBegin--ChromeAngel+July 08 2002,18:04--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (ChromeAngel @ July 08 2002,18:04)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->and finally, it's time to cut back on some detail..<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    What is the command for enabling wire frame? I saw it once on the Snark pit but can't remember it now...
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    gl_wireframe 1 shows the triangles that are being drawn in addition to your normal view, and gl_wireframe 2 makes the textures go away so you can see EVERYTHING that's being drawn.  I think they only work in singleplayer, though.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    What would you do to make the command:

    gl_wireframe 2 and/or gl_wireframe 1

    work. I keep getting the "...can't in multiplayer" thing happen.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    JediYoshi : You need to start HL with the -dev parameter
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Here's my Target:

    C:\SIERRA\Half-Life\hl.exe -console -dev parameter -game nstr

    But it's still not working. What sould I change?
  • manahmanah Creator of ns_caged Join Date: 2002-01-25 Member: 60Members, NS1 Playtester, Contributor
    Parameter is the name of the command so doesn’t actually have to be included.

    Try this instead:

    C:\SIERRA\Half-Life\hl.exe -console -dev -game nstr
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    jeez nice....... the computer thingie, now looks cool, and also i like the 1st pic, that shows some infestation textures, that infestation hangin from the ceiling looks cool....
    as always....... MORE SCREENIES <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> lol
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Battousai^^x i'm running out of unseen areas, here's the other side of the hole, the ceiling's leaking...

    As you can see my hives still aren't showing up <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->



    <!--EDIT|ChromeAngel|July 09 2002,23:20-->
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    JediYoshi: you cant start a LAN or internet game and do this, you have to go into the console from the starting NSTR screen/menu (click the Console button) and then type Map -mapname- in. then you can use it.

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->gl_wireframe 1 shows the triangles that are being drawn in addition to your normal view, and gl_wireframe 2 makes the textures go away so you can see EVERYTHING that's being drawn.  I think they only work in singleplayer, though.
    <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    this isnt strictly true, gl_wireframe 1 just superimposes the wireframe over what you can normally see, while gl_wireframe 2 shows the wireframe of all the brushes in your surrent vis_portal (and doesnt remove the textures, they are still visible). Chrome has use gl_wireframe 2 in that picture, hence why you can see around the corner of the corridor, rather that just whats in front of you.


    That said: I think you should try HINT brushing this area Chrome because you could probably bring down r_speeds quite a bit.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    too bad u ran out of screenies  <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> anyways, it looks cool, and, have u tryed to put the hive a bit more lower?
    like, if this is wc grid

    Sideview
                          Ceiling
    --------------------------------------------------





                         Hive
                           X





    floor
    ----------------------------------------------  
    just to try if the entity itself works..........
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    The entity isn't touching anything.  Maybe I should go back to the old FGD, if I can find it.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    here's how it looks in worldcraft
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I bet the demand for screenshots has not subsided.  So here's a pic of the lift leading to the water hive.



    <!--EDIT|ChromeAngel|July 13 2002,14:08-->
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Here's a view of the marine start.  Plenty of room for building / spawning.  The conmmand console is in the small room at the back, a corridor leads off the top right and another exit is below the camera.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    I'm really enjoying your texturing here, especially in that second to last shot. The lighting (the last shot for example) is really great as well. I love the shadows left behind from the spotlights like that.

    My only real gripe would be the way some walls seem so tall and flat at the same time. Like the part in the second to last shot with the pink lab texture on it. Perhaps if it was shortened down, or just had some sort of bevel, ridge, or support stuff on it, it'd look a bit better.

    Overall though, I really like the look you've got here. The style reminds me of the very first concepts Cory and Flay came up with for NS levels back on overmind (in 3DSmax or something)... and that must be a good thing. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
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