Hey, I rarely get that error but I was wondering what is it and how do you avoid it in the first place. I know how to fix it, I am just currious as to why it's an error.
i never use that check for problems bit only when i was a noob... oh wait i still am <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
This is caused by dodgy carving i think anyway DO NOT FIX IT on check for problems, best way to fix it, is to go to check for problems locate where the brush is with the problem delete it then remake.
The_Real_QuasarHas the I.Q. of 12,000 P.E. TeachersJoin Date: 2002-11-26Member: 9998Members
I found out what I think causes the error, sometimes clipping a brush can result in the face that was clipped down having the texture turned 90 degrees towards you in a way that is simply not possible with the current laws of physics <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Fix it in check for problems and all is well.
<!--QuoteBegin--Nay+Jun 12 2003, 11:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nay @ Jun 12 2003, 11:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is caused by dodgy carving i think anyway DO NOT FIX IT on check for problems, best way to fix it, is to go to check for problems locate where the brush is with the problem delete it then remake. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I never carve, but I still get the error. How will remaking the brush differ from fixing the alignment issue, other than creating more work for the mapper? Does it cause more errors?
Another way to get this error is if you have two verticies on the same plane. If that makes sense to you. Just look for a brush with two verticies on the same plane and merge them.
Huh? I don't understand that. A plane is usually described by at *least* three points. And why should I merge them? There would be no more plane if i did?
InsaneAnomalyJoin Date: 2002-05-13Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
edited June 2003
No, when you have two verticies on a single face, you effectively have 2 planes where there should only be one. By merging the vertices, you have just the one plane.
Comments
so how do you fix it ?
I think if you align to face it might work, but I'm not sure, because I always use the other method.
Fix it in check for problems and all is well.
I never carve, but I still get the error. How will remaking the brush differ from fixing the alignment issue, other than creating more work for the mapper? Does it cause more errors?
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
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| <-- The Texture
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---- The Face
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
So when you look at it it would be like a line. Totally impossible, thats just weird.