About The Texture Perpendicular(sp) To Face Error

LambdaProjectLambdaProject Join Date: 2002-02-20 Member: 230Members
Hey, I rarely get that error but I was wondering what is it and how do you avoid it in the first place. I know how to fix it, I am just currious as to why it's an error.

Comments

  • AtomAtom Join Date: 2003-01-05 Member: 11840Members
    ive had this before and i aint got a clue =/ and i didnt know to to fix it so i just deleted the brush and started again ...

    so how do you fix it ?
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    alt+p to check for problems- it can be fixed from there.

    I think if you align to face it might work, but I'm not sure, because I always use the other method.
  • AtomAtom Join Date: 2003-01-05 Member: 11840Members
    i never use that check for problems bit only when i was a noob... oh wait i still am <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    I suggest you do, Atom, it's incredibly useful for locating errors before the compile process.
  • NayNay Join Date: 2002-06-09 Member: 741Members
    This is caused by dodgy carving i think anyway DO NOT FIX IT on check for problems, best way to fix it, is to go to check for problems locate where the brush is with the problem delete it then remake.
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    I found out what I think causes the error, sometimes clipping a brush can result in the face that was clipped down having the texture turned 90 degrees towards you in a way that is simply not possible with the current laws of physics <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Fix it in check for problems and all is well.
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    <!--QuoteBegin--Nay+Jun 12 2003, 11:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nay @ Jun 12 2003, 11:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is caused by dodgy carving i think anyway DO NOT FIX IT on check for problems, best way to fix it, is to go to check for problems locate where the brush is with the problem delete it then remake. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I never carve, but I still get the error. How will remaking the brush differ from fixing the alignment issue, other than creating more work for the mapper? Does it cause more errors?
  • LambdaProjectLambdaProject Join Date: 2002-02-20 Member: 230Members
    Just do alt+p and then fix all of type. Thats how I fix it, I'm still confused. Maybe the texture ends up like this?


    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
            |
            |  <-- The Texture
            |
          ---- The Face
    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    So when you look at it it would be like a line. Totally impossible, thats just weird.
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    Another way to get this error is if you have two verticies on the same plane. If that makes sense to you. Just look for a brush with two verticies on the same plane and merge them.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Huh? I don't understand that. A plane is usually described by at *least* three points. And why should I merge them? There would be no more plane if i did?
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    edited June 2003
    No, when you have two verticies on a single face, you effectively have 2 planes where there should only be one. By merging the vertices, you have just the one plane.
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    Bleh. What he said.
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