Some pics

Space_ApeSpace_Ape Join Date: 2002-01-27 Member: 114Members
<div class="IPBDescription">A few pics + info</div>Hi everyone , i put up a few pics on my web page, , some display other parts of the area shown in the RR map Special. This section of the map takes place in the lower parts of the ship, as mentionned in a past post , the ship has been damaged , and parts of the ceiling colapsed , so the marines have to take an improvised route , in this case under the floor with the many pipes and machinery. The rest of the pics show some long corridors, that serve as an alternate route for the marines and aliens. Later!    <a href="" target="_blank">My Webpage</a>

***I went ahead and fixed your link attempt. Go ahead and take a look at how it's done by clicking 'edit'

<!--EDIT|Moleculor|Feb. 02 2002,22:04-->


  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    very sexy looking <!--emo&:D--><img src="" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    The atmosphere you've got going is awesome, in my opinion; quite frankly I wish I could manage as much. The texture work is very well done and the level of detail compared to the polycount in each shot is excellent. I really wish I had something I could point out to fix, but I'm not sure I can until seeing it in game. Though I would really like to see some alien infested areas in this style you've got going. <!--emo&:)--><img src="" border="0" valign="absmiddle" alt=':)'><!--endemo--> Not to hint you towards anything, of course... heh
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Nice, though I'd make an alteration. Change the background color of your page to black. <!--emo&:)--><img src="" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    I'm really looking forward to this level. Everything looks so detailed, and the lighting is amazing.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    You know you have a winner when Molec has to comment on your page rather than your map! <!--emo&;)--><img src="" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    Terrific stuff as always Space Ape.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Could you put in a bit more detail?  My eyes haven't melted yet.  And I mean that in a good way.
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    What? Your eyes haven't melted from looking at a computer screen for hours on end yet? <!--emo&:D--><img src="" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Looks great, Space Ape.  You have this really unique jury-rigged feel where the spaceship almost feels like it was pieced together from spare parts.  There are light fixtures in kind of odd places (1st shot), conduits and machinery in a room that doesn't seem like it was designed for (4th and 5th shots) and a layered/modular feel (7th shot).  Very cool indeed.

    I think you could stand to have a bit more glowy things, like floor lights, lens flares, and computer LEDs.  I also think you could really jack up the lighting constrast, by having some more extreme darkness and light next to each other.  You could to this by adding a lot more spotlights and modifying the light falloff (esp for the hole in the ceiling in the first shot).

    Great stuff!
  • Space_ApeSpace_Ape Join Date: 2002-01-27 Member: 114Members
    thx for the feedback ! <!--emo&:)--><img src="" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Flayra: you were right bout  adding more colors , i changed some lights and added some new details , to give it a bit more spice! cheerz!    

    KungFuSquirrel:  im finishing up my alien textures at the moment( using mixed NS textures ) i plan to get busy on the hives soons!
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Space Ape+Feb. 03 2002,09:44--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Space Ape @ Feb. 03 2002,09:44)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->KungFuSquirrel:  im finishing up my alien textures at the moment( using mixed NS textures ) i plan to get busy on the hives soons!<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Woohoo!!! <!--emo&:D--><img src="" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • EkajEkaj Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
    That looks very detailed, what's your plane useage at and how much of the map have you finished?
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    i do not understand how you guys do this GREAT work of mapping... damn.. its so much detail... although there was one thing: it looks to me like you have lots of close combat (small rooms) although i might mistaken or its just these pics, but i think this could give the aliens an advantage, as they see the marine and just have to walk 2 meters to shrank their teeths in his head...

    but you have thought about this i guess.. so never mind.
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