Duke Nukem Fornever
MonsieurEvil
Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
![MonsieurEvil](http://www.ithaca.edu/intercom/images/articles/20090422001501450_1.jpg)
in Off-Topic
<div class="IPBDescription">You suck! No YOU suck!</div> (from CNN Money, of all places: <a href='http://money.cnn.com/2003/06/11/commentary/game_over/column_gaming/index.htm' target='_blank'>http://money.cnn.com/2003/06/11/commentary...aming/index.htm</a> )
DNF Makers at 3D Realms and Publisher Take-2 Interactive starting the urinating contest. Who will win? Not the players, I bet...
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Duke Nukem vs. Take Two
Game developer and publisher wage a very public battle of egos.
June 11, 2003: 2:24 PM EDT
NEW YORK (CNN/Money) - The relationship between publishers and game developers can sometimes be a rocky one. But that animosity is usually kept fairly quiet, at least until the game has been released.
Occasionally, though, the hostilities boil over – and the resulting public spectacle becomes a titanic battle of egos. We're in the midst of one of those fights these days, with Take Two Interactive and 3D Realms sharing the pugilistic spotlight. For the past several months, the publisher of blockbuster titles such as "Grand Theft Auto" and the developer of the wildly popular "Duke Nukem" franchise have been taking increasingly hostile public shots at each other. And there's no telling where – or when - it might end.
At issue is "Duke Nukem Forever", the franchise's long-in-development latest installment. In February, Take Two announced plans to take a $5.5 million write-down on their earnings due to the game's "extended development time". Last month, Take Two CEO Jeff Lapin told analysts in a quarterly conference call "we're in a wait and see mode at this point. ... Right now, we're just hopeful that [3D Realms] will finish it."
George Broussard, co-owner of 3D Realms, fired back later that day on the message boards of Shacknews, one of the larger gaming community and news sites, suggesting "Take Two needs to SUYF imo."
If you don't read Internet shorthand, "imo" means "in my opinion". SUYF means, well, "shut the [naughty word] up".
Later that same day, Broussard wrote "All we want to do is keep quite [sic], work on the game, and emerge later and show you what we're working on. We don't want hype. We don't want drama. We don't want Take Two saying stupid **** things in public, for the sole purposes of helping their stock."
The animosity has since gone back underground, though the ill will likely hasn't.
The issue seems to be the age-old one of art vs. business. 3D Realms knows it has high expectations to live up to. As a result, its employees religiously recite the mantra "when it's done" when asked in various forums when the game will be released. Take Two believes that a five-year development cycle is more than enough time to complete a game – even one that changed its graphics engine mid-stream.
Both companies are caught in a nasty Catch-22, though. 3D Realms says it is fully funding the game, which takes away any leverage Take Two might normally have. But 3D Realms can't shop the game to another publisher, no matter how frustrated it gets – despite Broussard's claims that "we'd find a new publisher so easily it isn't even funny."
3D Realms is one of gaming's development powerhouses. Like id Software (developers of "Doom" and "Quake") and Valve Software (maker of "Half-Life"), it is financially solvent enough to not rely on publisher dollars to build a game. Aside from the money it earned on "Duke Nukem 3D", the developer also recently sold the rights to the "Max Payne" franchise directly to Take Two for "$45 million and kickers worth several million more," according to a March web posting by co-owner Scott Miller.
"Publishers deal with the independent streak in these guys in different ways," said John Taylor, managing director and analyst for Arcadia Investment Corp. "Look at way Activision handles id. It's done in a different way. They accept it when id says the game will be done 'when it's done.' Take Two has been a little more frustrated with 3D Realms because they've taken quite a bit longer than most. The last time anyone saw this game was in 2001. It's now a couple of years after they told people to start thinking about it."
Neither Take Two (TTWO: Research, Estimates) nor 3D Realms was willing to comment for this column.
Most developers I contacted deferred talking about tensions with publishers. Paul Jobling of Eutechnyx, though, said it's unusual to see things escalate to this point.
"You can get a complete breakdown of a relationship, where the publisher and the developer can't stand the sight of one another - but that's usually more of a personal thing," he said.
Whether that's the case here is something only Take Two and 3D Realms can answer.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
DNF Makers at 3D Realms and Publisher Take-2 Interactive starting the urinating contest. Who will win? Not the players, I bet...
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Duke Nukem vs. Take Two
Game developer and publisher wage a very public battle of egos.
June 11, 2003: 2:24 PM EDT
NEW YORK (CNN/Money) - The relationship between publishers and game developers can sometimes be a rocky one. But that animosity is usually kept fairly quiet, at least until the game has been released.
Occasionally, though, the hostilities boil over – and the resulting public spectacle becomes a titanic battle of egos. We're in the midst of one of those fights these days, with Take Two Interactive and 3D Realms sharing the pugilistic spotlight. For the past several months, the publisher of blockbuster titles such as "Grand Theft Auto" and the developer of the wildly popular "Duke Nukem" franchise have been taking increasingly hostile public shots at each other. And there's no telling where – or when - it might end.
At issue is "Duke Nukem Forever", the franchise's long-in-development latest installment. In February, Take Two announced plans to take a $5.5 million write-down on their earnings due to the game's "extended development time". Last month, Take Two CEO Jeff Lapin told analysts in a quarterly conference call "we're in a wait and see mode at this point. ... Right now, we're just hopeful that [3D Realms] will finish it."
George Broussard, co-owner of 3D Realms, fired back later that day on the message boards of Shacknews, one of the larger gaming community and news sites, suggesting "Take Two needs to SUYF imo."
If you don't read Internet shorthand, "imo" means "in my opinion". SUYF means, well, "shut the [naughty word] up".
Later that same day, Broussard wrote "All we want to do is keep quite [sic], work on the game, and emerge later and show you what we're working on. We don't want hype. We don't want drama. We don't want Take Two saying stupid **** things in public, for the sole purposes of helping their stock."
The animosity has since gone back underground, though the ill will likely hasn't.
The issue seems to be the age-old one of art vs. business. 3D Realms knows it has high expectations to live up to. As a result, its employees religiously recite the mantra "when it's done" when asked in various forums when the game will be released. Take Two believes that a five-year development cycle is more than enough time to complete a game – even one that changed its graphics engine mid-stream.
Both companies are caught in a nasty Catch-22, though. 3D Realms says it is fully funding the game, which takes away any leverage Take Two might normally have. But 3D Realms can't shop the game to another publisher, no matter how frustrated it gets – despite Broussard's claims that "we'd find a new publisher so easily it isn't even funny."
3D Realms is one of gaming's development powerhouses. Like id Software (developers of "Doom" and "Quake") and Valve Software (maker of "Half-Life"), it is financially solvent enough to not rely on publisher dollars to build a game. Aside from the money it earned on "Duke Nukem 3D", the developer also recently sold the rights to the "Max Payne" franchise directly to Take Two for "$45 million and kickers worth several million more," according to a March web posting by co-owner Scott Miller.
"Publishers deal with the independent streak in these guys in different ways," said John Taylor, managing director and analyst for Arcadia Investment Corp. "Look at way Activision handles id. It's done in a different way. They accept it when id says the game will be done 'when it's done.' Take Two has been a little more frustrated with 3D Realms because they've taken quite a bit longer than most. The last time anyone saw this game was in 2001. It's now a couple of years after they told people to start thinking about it."
Neither Take Two (TTWO: Research, Estimates) nor 3D Realms was willing to comment for this column.
Most developers I contacted deferred talking about tensions with publishers. Paul Jobling of Eutechnyx, though, said it's unusual to see things escalate to this point.
"You can get a complete breakdown of a relationship, where the publisher and the developer can't stand the sight of one another - but that's usually more of a personal thing," he said.
Whether that's the case here is something only Take Two and 3D Realms can answer.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Comments
I mean come on he could have at least said "Jeff Lapin I'm going to rip off your head and **** down your neck"
Duke Nukem 3d > Half-Life > Duke Nukem Forever
Ohhh, shrinking and icing other buddies in LAN was so sweet...
Offtopic you say? I thought these "urinating contests" happen all the time. Either things go smooth or they start crashing down, in the end players always take it in the butt <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
I was expecting something like "These Take-two scum are gunna PAY for messing up my dev plans"
That means hes French, or partial French. You better start hating him MonsE.
But don't hate me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Oh and "Take Two ?"
More like Take Two Damn Long !
/me runs away
Die Frenchie! *pretends his a moderator and bans Sirus for being French*
Eh just kidding I love french people
:D
By the way. I jest, I jest.
Duke Nukem (wait) Forever
is it just me or does that look like Drew Carey's head on Duke's body ?
<a href='http://money.cnn.com/2003/06/11/commentary/game_over/column_gaming/dnf.jpg' target='_blank'>http://money.cnn.com/2003/06/11/commentary..._gaming/dnf.jpg</a>
Duke Nukem 2 > Duke Nukem 3d, kthxbai.
Yeahman. Just ask Mart.
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Insane, you nub, they really did say S T F U, just the swear filter makes it SUYF. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Soooo... uhhhh.
That means hes French, or partial French. You better start hating him MonsE.
But don't hate me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Oh and "Take Two ?"
More like Take Two Damn Long !
/me runs away <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
*Chases after Sirus with an axe*
Heathen!
Or is it the case that lighting/physics really hit 3 years ago, and the games coming out NOW are the result of working from those new technologies 3 years ago?
Soooo... uhhhh. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Irony <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->