Marine Res For Kills
SoBe_Dragon
Join Date: 2002-12-04 Member: 10465Members
<div class="IPBDescription">dont h4te me</div> this has prolly been brought up before, but i am at college and these nubs in class are learning how to do onMouseOver buttons in flash, so I feel like typing.
I dont understand this entire concept. The whole idea of not even showing marine frags was to promote teamplay and not have rambos running around all the time. Well, not only can you find out your frags by typing status in console, but people arent going to listen to their commanders at all (like the do now?).
I can see it now. I will tell some nub to go to reactor room, and he runs to sat comm claiming he can get more res by killing skulks that are running around. For aliens I think it is a good idea...when it comes to marines, this is going to make comming in pubs much more difficult, and i think it will effectivly remove another teamplay aspect of the game...
I dont understand this entire concept. The whole idea of not even showing marine frags was to promote teamplay and not have rambos running around all the time. Well, not only can you find out your frags by typing status in console, but people arent going to listen to their commanders at all (like the do now?).
I can see it now. I will tell some nub to go to reactor room, and he runs to sat comm claiming he can get more res by killing skulks that are running around. For aliens I think it is a good idea...when it comes to marines, this is going to make comming in pubs much more difficult, and i think it will effectivly remove another teamplay aspect of the game...
Comments
if > ans = yes
then {Dragon=True}
else {Dragon=False}
end
wow i'm bored
I was playing it five minutes ago.
if > ans = yes
then {Dragon=True}
else {Dragon=False}
end
wow i'm bored <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
haha you are so funny
and wrong
Their basic speed got increased. Yes they get slower and a lvl 3 carpace skulk now is as fast as a skulk in 1.04. Dont remember where it got postet and if its still the same so if someone knows it better pls correct.
I never liked marines, and just started to comm, and outfitted a team of 8 with level 3 wep/armor with JPs and HMGs and welders, told them to go take out maintenance, and NOT ONE DID. We lost that game....even though they hadn't finished the second hive yet when I first started handing out goodies.......I don't think I can handle even more of the same....
Just wanna know what you guys think (PTs/Vets/Devs)
if > ans = yes
then {Dragon=True}
else {Dragon=False}
end
wow i'm bored <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
no 10
base skulks are faster than 1.0x skulks, skulks with celerity seem like dbl the speed of 1.0x skulks, lvl3 cara skulks take 23 shots(not 19) and are just alittle slower than 1.0x skulks.
I'm not going to say its impossible to kill a skulk when your alone, since theres a variety of things that determine success, however, at medium range they are very equal in skill.
For the love of NS.. Nooooooo
If Res is lacking for the marines, there has to be an other way that is at least team based... requires 2 marines .. I dono.. too late to think of new things. But res for kills? talk about making life that much harder for the comm.
For the love of NS.. Nooooooo
If Res is lacking for the marines, there has to be an other way that is at least team based... requires 2 marines .. I dono.. too late to think of new things. But res for kills? talk about making life that much harder for the comm. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
How do you figure? Res for kills shouldnt make anything harder for the comm, it should only make it easier as you have an extra res income. As for being team based, it going to be harder to kill skulks in 1.1, as they have 20 armour now up from 10 and a small boost in speed. If anything, it will take teamwork just to take down skulks now.
1-3 res is alot more to an alien than 1-3 res is to the whole marine team.
How do you know what "rambos" will do with 1.1 anyway? People just told you that skulks own regular marines 1v1 big time, so why is it so bad if marines get resources for kills?
I think people just overreact when they hear "good players" are going to be theoretically more valuable by adding resources directly to the resource pool. It's like:
"OH NO! I'M NOT GOOD ENOUGH TO HIT A BARN WHILE THOSE RAMBOS OWN EVERYTHING! I ALWAYS THOUGHT I'M A GOOD "TEAMPLAYER", BUT NOW IT HAS NO VALUE OMG!1! SH*TE!11122 NO RESOURCES FOR KILLS!!!!!11!!! PLEASE GOD NOOO MY EYS ARE BURNING!!11!!".
Chill and ask yourself: how many HL mods are there that have balanced clan play, but unbalanced public play? You don't seriously think resources worth a medpack when killing an onos is going to turn NS into a rambofest? Has anyone else noticed that when devs change something that theoretically (!) boosts individualism in marines, people get all wild and spam their "NO RAMBOS"-opinion everywhere? It's like they suddenly got blinders on and they can only see "MORE RAMBOS" everywhere without seeing the big picture. I think resources for kills to marines was a good idea: I haven't heard playtesters/veterans complain, they have only been saying how great it is and how it balances the game.
Surviving becomes more important than killing enemy, especillaly for aliens becuse dying gives enemy res.
At early stage of the game it is obvious that aliens die more than marines.
It is a simple fact that gun is stronger than bite.
Skulks should not be punished from dying.
By the way, do marines get res from turrets kills?
Breaking mines at the expense of life gives marines res?
If so no one will try to kill mines and turrets until they become Onos.
If they die, they will have a late respawn punishment because Hive is the only spawn for aliens.
But marines can build 2 or 3 IPs at the early stage of the game.
Why do we have to punish a team that can not respawn eaqually?
I feel the only thing that makes sense is a rez bonus for individual aliens, as they are most likely feeding off the human corpse.
How do you know what "rambos" will do with 1.1 anyway? People just told you that skulks own regular marines 1v1 big time, so why is it so bad if marines get resources for kills?
I think people just overreact when they hear "good players" are going to be theoretically more valuable by adding resources directly to the resource pool. It's like:
"OH NO! I'M NOT GOOD ENOUGH TO HIT A BARN WHILE THOSE RAMBOS OWN EVERYTHING! I ALWAYS THOUGHT I'M A GOOD "TEAMPLAYER", BUT NOW IT HAS NO VALUE OMG!1! SH*TE!11122 NO RESOURCES FOR KILLS!!!!!11!!! PLEASE GOD NOOO MY EYS ARE BURNING!!11!!".
Chill and ask yourself: how many HL mods are there that have balanced clan play, but unbalanced public play? You don't seriously think resources worth a medpack when killing an onos is going to turn NS into a rambofest? Has anyone else noticed that when devs change something that theoretically (!) boosts individualism in marines, people get all wild and spam their "NO RAMBOS"-opinion everywhere? It's like they suddenly got blinders on and they can only see "MORE RAMBOS" everywhere without seeing the big picture. I think resources for kills to marines was a good idea: I haven't heard playtesters/veterans complain, they have only been saying how great it is and how it balances the game.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> What is it with people who just don't get it today? I like to think that I am not particularly lacking in the skill department, and rambo's are the least of my worries, there is always a better way, perhaps one that doesn't promote turtling, or one that requires FPS skill <i>and</i> teamplay instead of just one of them, another big problem with this is that suddenly half the things you could do to hurt the enemy team in 1.04 are actually <i>helping</i> them, once again, there is another way, Flayra needs to find and impliment it.
So no more skulk rushes? I mean who wants to die and give the enemy more resources?!?
Bah, thumbs down.... has to be an other way.. must go put thinking hat on.