How Do You Bunnyhop?
lolfighter
Snark, Dire Join Date: 2003-04-20 Member: 15693Members
<div class="IPBDescription">The taboo question</div> How come I never see this question anywhere? Is it evil? Well, this goes to those that say bhopping is valid: Tell me how! That's right, I wanna know. It is no secret, there are way too many people who can do it. Those that say it is a skill must be interested in more people knowing it, so that there can be some real competition. Posts of "I'm not telling you, go figure out yourself" will just mean that those who can do it are not interested in a comparison of skills, but in fragfarming those who can't perform a bhop, in which case it is purely a good thing that it's disappearing. If you want to prove that it is a valid tactic, tell the newbies, tell the public, tell US.
I'll make an example: Aiming is a skill. Everyone can do it. Anyone who can use a mouse can hit a stationary target. With practice, they'll be able to hit moving targets, hit targets while moving themselves, even hit moving targets while moving.
If bhopping is supposed to be a skill like aiming, then everyone has to know how to do it.
In two words: Tell us.
<span style='font-size:7pt;line-height:100%'>Disclaimer: I don't think I am breaking any forum rules here. If so, please inform me, and I will edit this post to remove all objectionable content. This post exists in order to help newbies by enabling them to use a feature that is vital to their in-game performance.</span>
I'll make an example: Aiming is a skill. Everyone can do it. Anyone who can use a mouse can hit a stationary target. With practice, they'll be able to hit moving targets, hit targets while moving themselves, even hit moving targets while moving.
If bhopping is supposed to be a skill like aiming, then everyone has to know how to do it.
In two words: Tell us.
<span style='font-size:7pt;line-height:100%'>Disclaimer: I don't think I am breaking any forum rules here. If so, please inform me, and I will edit this post to remove all objectionable content. This post exists in order to help newbies by enabling them to use a feature that is vital to their in-game performance.</span>
Comments
practice, then after u mastered the art of it... 1.1 will be out and bhopping for marines will get nerfed.
i think it was dod that made it when u jump, then ur cross hair goes WHEEEEE! all over the place, like when u jump and u hold the weapon u move the gun to stay on balance. i tihnk thats the most *exploitable* thing about jumping around when shooting.
practice, then after u mastered the art of it... 1.1 will be out and bhopping for marines will get nerfed.
i think it was dod that made it when u jump, then ur cross hair goes WHEEEEE! all over the place, like when u jump and u hold the weapon u move the gun to stay on balance. i tihnk thats the most *exploitable* thing about jumping around when shooting. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I was thinking about the "proper" bhopping that makes you go faster than normal, thus impossible to get to by anyone who can't do it.
He says this helps. Of course you might want to change it when you go lerk...
The whole premise behind bhopping is that you move faster while changing direction. The strafing is done so that you can change which way you turn without going totally zigzag.
Once upon a time I saw an animation that showed how it was done. I would look for it, but I'm lazy.
[EDIT]: I was way off... fixed my description.
in ns bhoppying backwards allow you to move backwars with out moving super slow. exploitve if you ask me.
They have the answer the life, and many other things including bunnyhopping there.
Sorta. It's actually because there's no air friction, and because you're still able to move while in the air. The idea is that you jump before you lose speed due to friction with the ground, gain a bit of speed while you're in the air, and then jump when you hit the ground again.
Animation Kage?
alias bjh4 "bjh;bjh;bjh"
alias bunnyj "bjh4;bjh4;bjh4"
bind x "bunnyj"</b>
You get loads of these sorts of silly scripts.
They have the answer the life, and many other things including bunnyhopping there. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
agreed
It's basically jumping sideways and pressing sideways I think after seeing the demo <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> I don't know, and I realy don't care <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
There are these movies of these guys in quake 3 who are Gods.... I swear the crap they do with strafejumps is unbelievable.
At least now I know, me frantically jumping away from a skulk or just jumping alot isn't bunnyhopping ^_^
Cheers
The newbies and casual players will argue that bunnyhopping needs to be toned down so they have a more even chance on a field dominated by people who are capable of using skill-based movement.
So, what will happen when we remove bunnyhopping?
The experienced players will complain, because they find skill-based movement "fun" and "exciting". They may also be killed on occasion by less skilled people because they are easier on the whole to hit (or don't have any standard evasion skills whatsoever). This will make them angry because n00bs are less skilled then them and if they don't get 50/10 then they aren't having fun and the mod needs to change!
The casual and newbies, however, will benifit. No skill based movement means that they will have a little easier time overcoming people better then them. This means they will keep playing the mod, and hopfully, get a little better, much to the horror of the clanning community.
While clanners need to keep playing the mod for it to last, we also need new players to ensure that we allways have people around to start playing the mod.
fades move about the same pace as a marine normally, no escape from the bhop fade if marines cant <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Or a fade with celerity who bunnyhops & blinks!
Or a fade with celerity who bunnyhops & blinks! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Lol yet to see that one but sounds painful, should give it a try i love celerity fade, so much more fun and skillful than just acid rocketing, it also looks cooler.
- RD
You guys need to understand that the HL engine came from Quake2 ... errr Quake3 can't remember, either way Quake revolutionized what is so called the bhop/strafejump and is well known for it! I'm a big Quake player myself so the bhop/strafejump came easy to me and is very simple to do ...
<span style='font-size:8pt;line-height:100%'>This might confuse you because it is easier done then said <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--></span>
First, you start off in a jump also holding your forward movment key (Duh), then while in the air you hold the left OR right strafe key in coordination with the direction the mouse is ... So this means when jumping forward look (... lets say) left (about 45 degree angle) with the mouse and also hold your left strafe key. As soon as you hit the ground press your jump key again while still holding your forward key then alternate your movement in the air ... this time look right and hold your right strafe key <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Like I said before, it is easier done then said ... unless seomone else from the Quake community can explain it better then me. Just practice with it, it will come to you sooner or later <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
I have been told in *true* bunnyhopping the forward key is <b>not</b> held after the initial forward thrust, but I have never been able to pull that off at all.
Someone here once linked to a demo of a firstperson view of a bunnyhopping onos. Great stuff! I don't think he had celerity, but it still kicked arse.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
STD-S][LveRW0lf*
STD-S][LveRW0lf*