How Do You Bunnyhop?

lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
<div class="IPBDescription">The taboo question</div> How come I never see this question anywhere? Is it evil? Well, this goes to those that say bhopping is valid: Tell me how! That's right, I wanna know. It is no secret, there are way too many people who can do it. Those that say it is a skill must be interested in more people knowing it, so that there can be some real competition. Posts of "I'm not telling you, go figure out yourself" will just mean that those who can do it are not interested in a comparison of skills, but in fragfarming those who can't perform a bhop, in which case it is purely a good thing that it's disappearing. If you want to prove that it is a valid tactic, tell the newbies, tell the public, tell US.
I'll make an example: Aiming is a skill. Everyone can do it. Anyone who can use a mouse can hit a stationary target. With practice, they'll be able to hit moving targets, hit targets while moving themselves, even hit moving targets while moving.
If bhopping is supposed to be a skill like aiming, then everyone has to know how to do it.
In two words: Tell us.

<span style='font-size:7pt;line-height:100%'>Disclaimer: I don't think I am breaking any forum rules here. If so, please inform me, and I will edit this post to remove all objectionable content. This post exists in order to help newbies by enabling them to use a feature that is vital to their in-game performance.</span>
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Comments

  • DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
    well PROPER bhopping that i`v only seen in cs is way difficult to do, but the ns style bhopping is just a jump and strafe to the left and right alternating while moveing foward.

    practice, then after u mastered the art of it... 1.1 will be out and bhopping for marines will get nerfed.
    i think it was dod that made it when u jump, then ur cross hair goes WHEEEEE! all over the place, like when u jump and u hold the weapon u move the gun to stay on balance. i tihnk thats the most *exploitable* thing about jumping around when shooting.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--QuoteBegin--{DoA}DrunkMonkey+Jun 11 2003, 12:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ({DoA}DrunkMonkey @ Jun 11 2003, 12:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well PROPER bhopping that i`v only seen in cs is way difficult to do, but the ns style bhopping is just a jump and strafe to the left and right alternating while moveing foward.

    practice, then after u mastered the art of it... 1.1 will be out and bhopping for marines will get nerfed.
    i think it was dod that made it when u jump, then ur cross hair goes WHEEEEE! all over the place, like when u jump and u hold the weapon u move the gun to stay on balance. i tihnk thats the most *exploitable* thing about jumping around when shooting. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I was thinking about the "proper" bhopping that makes you go faster than normal, thus impossible to get to by anyone who can't do it.
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    In DOD (v1) you can't b/hop for long because you run out of stamina. Also you automatically lower the gun when jumping.
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    Strafe jump to the right (I don't think you hold down the strafe button) and as you look to the right. Then do the same thing with let strafe jumping. You might zig zag but I think this is ok. To tell you the truth I have never mastered bhopping, nor does it really matter to me.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    lolfighter, if you want to see real speed bind your mwheelup and mwheeldown to +jump and roll that scroll wheel like mad. other than that, its just timing, you tap the strafe keys to make turn easier, but just jump straight forward
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    edited June 2003
    My brother uses a little bhop alias to give a little more working room when he lands and takes off for the next jump. <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias bhop "+jump; wait; -jump;+jump; wait; -jump;+jump; wait; -jump;+jump; wait; -jump"<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
    He says this helps. Of course you might want to change it when you go lerk...

    The whole premise behind bhopping is that you move faster while changing direction. The strafing is done so that you can change which way you turn without going totally zigzag.

    Once upon a time I saw an animation that showed how it was done. I would look for it, but I'm lazy.

    [EDIT]: I was way off... fixed my description.
  • snozzlesnozzle Join Date: 2003-04-23 Member: 15788Members
    if you want to be a good bunnyhopper, play TFC ! those people are the absolute gods of bhopping .. ANYWAYS dontbother learning how to bhop, itsbeing taken out in 1.1. no point in learning now when its coming out soon! <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    yes i agree with Snozzle... it is too late to learn but everyone else basically explained it. but i just keep hitting jump alot and crouch if i need to run away fast.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    theres a way around the jumping/bandaging while jumping in dod with automatic weopons but not anymore in dod 1.1. Thats bum. it was never handy enough to be exploitive since the crosshair still flew everywhere but it was good enough to provide cover fire while sliding down hills or hopping a ledge. Seamed realistic enough for me. so sad it gone. so sad.

    in ns bhoppying backwards allow you to move backwars with out moving super slow. exploitve if you ask me.
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    <a href='http://www.google.com' target='_blank'>www.google.com</a>
    They have the answer the life, and many other things including bunnyhopping there.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--Kage+Jun 11 2003, 07:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kage @ Jun 11 2003, 07:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The whole premise behind bhopping is that you move faster while in the air. Combine that with the fact that you move faster while strafing and running forward at the same time, and you have bunnyhopping. This is done by strafing and running at the same time, jumping, turning, and strafe-running (using the opposite strafe direction), jumping, and turning again. The turning is done so you can change strafe directions without going kind of sideways. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sorta. It's actually because there's no air friction, and because you're still able to move while in the air. The idea is that you jump before you lose speed due to friction with the ground, gain a bit of speed while you're in the air, and then jump when you hit the ground again.
  • ElderwyrmElderwyrm Join Date: 2003-04-07 Member: 15296Members
    <a href='http://fidosrevenge.com/bhop/' target='_blank'>http://fidosrevenge.com/bhop/</a>

    Animation Kage?
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    <b>alias bjh "+jump;wait;+duck;wait;-duck;wait;-jump;wait"
    alias bjh4 "bjh;bjh;bjh"
    alias bunnyj "bjh4;bjh4;bjh4"
    bind x "bunnyj"</b>

    You get loads of these sorts of silly scripts.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    <!--QuoteBegin--cri.tical+Jun 10 2003, 08:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cri.tical @ Jun 10 2003, 08:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://www.google.com' target='_blank'>www.google.com</a>
    They have the answer the life, and many other things including bunnyhopping there. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    agreed
  • Mjr_BeatingsMjr_Beatings Join Date: 2002-12-21 Member: 11283Members
    I agree, TFC players are the daddy of bunnyhoppers, its where I picked up my bhop. The TFC devs had to lower bunnyhopping because bhopping HWGuys (big slow class) were outrunning Scouts (little nippy class). You had no chance of shooting a good bunnyhopping Scout with a hitscan weapon, they were like a blur!
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    I remember I could run at a greater speed and be completely silent in CS... But now these **** removed it :/
  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    edited June 2003
    go to the general forum, do a search for "funny demo" thread, in that thread there is a HARACE demo file, the guy who made the demo was bunnyhopping I think, so you can see how it should be <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> (fun demo tbh <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )

    It's basically jumping sideways and pressing sideways I think after seeing the demo <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> I don't know, and I realy don't care <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    There are these movies of these guys in quake 3 who are Gods.... I swear the crap they do with strafejumps is unbelievable.

    At least now I know, me frantically jumping away from a skulk or just jumping alot isn't bunnyhopping ^_^

    Cheers
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    yeah in quake 3 there are many jumps you can do, they come under the category "trick jumping", where u just jump, or add a rocket in there, omg i saw a guy manage to go round a whole map without touching the ground once.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    The skilled people will argue that bunnyhopping is a skill and needs to stay in so that they can own newbies even worse and get their superiority high.

    The newbies and casual players will argue that bunnyhopping needs to be toned down so they have a more even chance on a field dominated by people who are capable of using skill-based movement.

    So, what will happen when we remove bunnyhopping?

    The experienced players will complain, because they find skill-based movement "fun" and "exciting". They may also be killed on occasion by less skilled people because they are easier on the whole to hit (or don't have any standard evasion skills whatsoever). This will make them angry because n00bs are less skilled then them and if they don't get 50/10 then they aren't having fun and the mod needs to change!

    The casual and newbies, however, will benifit. No skill based movement means that they will have a little easier time overcoming people better then them. This means they will keep playing the mod, and hopfully, get a little better, much to the horror of the clanning community.

    While clanners need to keep playing the mod for it to last, we also need new players to ensure that we allways have people around to start playing the mod.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    from what i read aliens can still bhop, thats scary.
    fades move about the same pace as a marine normally, no escape from the bhop fade if marines cant <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Mjr_BeatingsMjr_Beatings Join Date: 2002-12-21 Member: 11283Members
    Carapace/Celerity skulks who are bunnyhopping and leaping, that is a sight to see!
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    <!--QuoteBegin--Mjr.Beatings+Jun 11 2003, 09:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mjr.Beatings @ Jun 11 2003, 09:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Carapace/Celerity skulks who are bunnyhopping and leaping, that is a sight to see! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Or a fade with celerity who bunnyhops & blinks!
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    <!--QuoteBegin--Brave Ulysses+Jun 11 2003, 10:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Brave Ulysses @ Jun 11 2003, 10:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Mjr.Beatings+Jun 11 2003, 09:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mjr.Beatings @ Jun 11 2003, 09:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Carapace/Celerity skulks who are bunnyhopping and leaping, that is a sight to see! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Or a fade with celerity who bunnyhops & blinks! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Lol yet to see that one but sounds painful, should give it a try i love celerity fade, so much more fun and skillful than just acid rocketing, it also looks cooler.


    - RD
  • LordDigiLordDigi Join Date: 2002-12-18 Member: 11081Members, Constellation
    <!--QuoteBegin--ThinG+Jun 11 2003, 06:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThinG @ Jun 11 2003, 06:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ... There are these movies of these guys in quake 3 who are Gods.... I swear the crap they do with strafejumps is unbelievable ... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You guys need to understand that the HL engine came from Quake2 ... errr Quake3 can't remember, either way Quake revolutionized what is so called the bhop/strafejump and is well known for it! I'm a big Quake player myself so the bhop/strafejump came easy to me and is very simple to do ...

    <span style='font-size:8pt;line-height:100%'>This might confuse you because it is easier done then said <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--></span>

    First, you start off in a jump also holding your forward movment key (Duh), then while in the air you hold the left OR right strafe key in coordination with the direction the mouse is ... So this means when jumping forward look (... lets say) left (about 45 degree angle) with the mouse and also hold your left strafe key. As soon as you hit the ground press your jump key again while still holding your forward key then alternate your movement in the air ... this time look right and hold your right strafe key <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Like I said before, it is easier done then said ... unless seomone else from the Quake community can explain it better then me. Just practice with it, it will come to you sooner or later <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    I want to see a demo of a celerity onos bunnyhopping, that would be awesome!
  • Mjr_BeatingsMjr_Beatings Join Date: 2002-12-21 Member: 11283Members
    Half-Life is based on the Quake engine with bits stolen from Quake 2.

    I have been told in *true* bunnyhopping the forward key is <b>not</b> held after the initial forward thrust, but I have never been able to pull that off at all.
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    <!--QuoteBegin--That Annoying Kid+Jun 11 2003, 11:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (That Annoying Kid @ Jun 11 2003, 11:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I want to see a demo of a celerity onos bunnyhopping, that would be awesome! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Someone here once linked to a demo of a firstperson view of a bunnyhopping onos. Great stuff! I don't think he had celerity, but it still kicked arse.
  • SilverWolfSilverWolf Join Date: 2003-05-20 Member: 16540Members
    one thing you silly folks have forgotten is that bunnyhopping is still usefull in 1.1...... just not for marines. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    STD-S][LveRW0lf*
  • J_D_WJ_D_W Join Date: 2003-05-22 Member: 16598Members
    Actually skulks will still be able to repeatedly jump on 1.1. marines will not.
  • SilverWolfSilverWolf Join Date: 2003-05-20 Member: 16540Members
    uhhh ya, i just said that... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    STD-S][LveRW0lf*
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