How To Build A Training Map ?

Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
edited June 2003 in Mapping Forum
<div class="IPBDescription">(maybe the community could do it ?)</div> I know this topic has been discussed on several occasions for asking when will there be one. But since there is no definit answers (surely because they are too busy and I understand completly !), then how about telling the community how to do it ?

You could do a kind of a small contest for submiting training maps and you could pick the best one to be included into version 1.1

How about it ?


I think there would have to be scripts and bots but not everyone knows how to do it so having the proper infos would help the community decides if they want to do theire own and send it to you guys.


P.S. : please reply here only if it's about technical informations or if you are willing to do it.

Comments

  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    If anyone has read the six days of Sanji story, that would make a good training map for marines, becuase it would teach you about building and the storyline, and it could also teach about tech if you have to use jetpacks to get up the huge vent...
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    at the end its pretty simple. training for both teams? ask yourself for what the trigger_push is good for <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    *master of respawn security*
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    A few months ago I asked about a training map, and someone said that they were makeing it for 1.1. Not sure if they ever completed it.
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    edited June 2003
    Why wait for it if we aren't sure it's going to be done ?

    I state again :

    Why not let the community build training maps and submit them to the NS team so they can pick the best ones to put in v 3.0 ?

    If not, then let the community do it anyway and show it to the rest of the community so we can try them out.


    I dought it if the NS guys mind that the community build training maps of theire own. It would be more challenging for the community to do such maps.

    After all, if the community does it, it leaves the NS guys more free time to concentrate on v 3.0. Don't you think ?

    Don't keep mentioning that one is supposed to be in the making (that's not the purpose of my thread). I'm not asking a status on the one from the NS guys.

    If you know how to do it, then tell us how and/or that you are willing to do one for the community. Think of it as a challenge for the community. It will be fun doing it ourselves and testing it ourselves.
  • LambdaProjectLambdaProject Join Date: 2002-02-20 Member: 230Members
    You can make them, but there is no way to make them actual training maps until scripted sequences come into play. You'd also need placeable buildings in Quark and VHE which is not currently supported. Sure you could make a layout but you'd probably have to wait a long time until you can actually do anything with it.

    AFAIK there is no scripting or perfect bots yet.
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    And Merkaba already made the layout for the training map. All that's holding things up is Flayra adding the scripting required to make the training level work.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    personally I wont make a training map because I dont see any sense in this project: to train what? maybe its a good idea to keep total newbies off the servers but the real train are the real maps or am I wrong? or am I to good? who needs train? get yourself better aimbots ROFL
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    Ok heres a few details

    1. The bots are still in early alpha stages so you probably would need lots of scripted sequences and that would take alot of time. Unless one of the bot developers could maybe make a special "Training Bot" with limited features??? We should talk to the 2 major bot developers for this.

    2. Maps. We should have a concept drawing contest for the training map and then a few selected people will create the map.

    3. Positions. What could we teach them as marine? We should at least teach them the basics of commanding and how to shoot properly and hit stuff. Also to use all the weapons in the correct manner (Mines, GL, HMG, LMG, SG, Welder)

    4. Coordination. There would have to be a small team that would work together. Maybe the community could decide on team members so that we get the best possible team for it. Maybe make it a mini-mod??? If you have all the community working together un-coordinated..... it will just fall. Maybe if the community has a really good texture or sound or something that they can submit it and get feedback.

    5. Aliens. This side will definetely be a lot more complex to teach. Especially the Gorge. Maybe we could implament some type of "Alien Waypoint scripted sequence" so that it shows where to build a certain chamber.

    6. Include fixes to <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->cl_autohelp 1<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    7. Time. NS 1.1 will be coming out in a few weeks and with this just starting do you think this would make it in time??? Maybe we should start now and get concepts going.... No detailed information should be given since a lot will be changed very soon.

    IM DONE... DISCUSS
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    if you would like to make it, then the sp ns team would love to include it into there addon pack

    or, if you want to wait, i am shure one of the 20 of us mappers working on the pack would like to do it, though this would be a wait.

    the sp ns pack should be out for ns 1.2 though its upto the amount of scripting put into the 1.2 dll

    amckern
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    Thank you for the last 2 replies.

    I for one couldn't work on this. I don't have enough time (too many projects).

    Right now, the most serious comitments we've seen were from briguy992 and amckern. So how about the rest of you guys ?

    Sure it's alot of work but if no one says "I'm doing it" then I think we will all have to wait until the NS guys do it and close this thread.

    I started this thread to state that it can be done by the community if they sit down and talk about it. Even if it would not be up to everobody's expectations, once the next NS version is out, it will be easier to adapt your Training maps to it (delivery will be faster then starting from scratch at the next NS release).
  • oOTOooOTOo Join Date: 2003-04-11 Member: 15401Members
    What skill would you train in such a map ? A training map is a non-sense when dedicated to NS (well, stated it's only my personal opinion).
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin--Browser [ICE]+Jun 11 2003, 01:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Browser [ICE] @ Jun 11 2003, 01:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why not let the community build training maps and submit them to the NS team so they can pick the best ones to put in v 3.0 ?

    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    3.0 is probably about 3 years away you know that..
    A training map would be very usefull for introducing new players to the game, and i see no reason for waiting that long to implement one.
    I'd expect it in by 2.0 at the very most.
  • LambdaProjectLambdaProject Join Date: 2002-02-20 Member: 230Members
    Making a training map is easy, I could do a layout and such. But the thing is we can't really know what it's going to be like. I don't know if Flay has any wish to put in scripted sequences. So basically all we can do is let people make layouts.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why wait for it if we aren't sure it's going to be done ?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    We need to wait for at least 1.1 because things are going to be radically different. No point in trying to teach 1.04 things. Has anyone actually gotten a hold of Flay or a dev to talk about scripted sequences?

    I'd also like to know what we can teach players. How to shoot skulks? You do that by playing online. What different buildings do? I suppose, but there is a manual and cl_autohelp for that. How to command? You really need to interact with other people to learn. I suppose the only thing you could really teach is the different guns and maybe alien classes.(not really how to shoot, Half-life has a built in shooting/training map!)
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    edited June 2003
    <!--QuoteBegin--supernorn2000+Jun 12 2003, 08:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Jun 12 2003, 08:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Browser [ICE]+Jun 11 2003, 01:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Browser [ICE] @ Jun 11 2003, 01:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why not let the community build training maps and submit them to the NS team so they can pick the best ones to put in v 3.0 ?

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    3.0 is probably about 3 years away you know that..
    A training map would be very usefull for introducing new players to the game, and i see no reason for waiting that long to implement one.
    I'd expect it in by 2.0 at the very most. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Ooops !, I meant <b>1.1</b>

    Sorry about that guys.
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    <!--QuoteBegin--LambdaProject+ Jun 12 2003, 11:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LambdaProject @ Jun 12 2003, 11:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->We need to wait for at least 1.1 because things are going to be radically different. No point in trying to teach 1.04 things. Has anyone actually gotten a hold of Flay or a dev to talk about scripted sequences?

    I'd also like to know what we can teach players. How to shoot skulks? You do that by playing online. What different buildings do? I suppose, but there is a manual and cl_autohelp for that. How to command? You really need to interact with other people to learn. I suppose the only thing you could really teach is the different guns and maybe alien classes.(not really how to shoot, Half-life has a built in shooting/training map!)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Well first we can start off with layoff and you know what... WE GOT THE CHANGELIST TO 1.1 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> man we are special... so we know what to expect we just arent sure what it will look like, how u do it, etc... so u said u could get a layout of the map... then create one a post it up here... any other people who want to make a layout go ahead. The community will decide what they want. I'm not sure Flay would know bout NS scripted sequences that much.... Ok if you dont know what to teach some1 in a training map go play the HL training map. It teaches you how to move and do some complex manuevers too. You dont do hardcore skulk-shootin training. you just get this fake looking skulks that fly up and you shoot them. For the commander that is where the bot programming comes in. It would need heavy scripted sequences and maybe add some type of "training waypoint" so it shows where to build it. The training map will take a while to learn but hey... look at the mods starting for HL2... they are in the same situation as us. There desired product isn't out that they wanna work on yet they are planning and doing basiic work... lets all do the same! wow im typing a lot in this thread for some reason <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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