Welds
HubbubJub
Join Date: 2002-06-22 Member: 811Members
<div class="IPBDescription">Errr confused about welds</div>*ahem* I'm a bit confused about weldables. The NS mapping guidelines page just summarizes them...so, here goes.
1. Is it one func_weldable for the brush that fits inside the "open" portion and one func_weldable for the "open" portion itself?
2. How do you tell it to have one part the open area and one part the part you see once it's closed?
3. ...wait, that's all for now.
Thanks in advance, only 3 days left...I think...
1. Is it one func_weldable for the brush that fits inside the "open" portion and one func_weldable for the "open" portion itself?
2. How do you tell it to have one part the open area and one part the part you see once it's closed?
3. ...wait, that's all for now.
Thanks in advance, only 3 days left...I think...
Comments
Example:
1.If you want a vent that can be welded shut, you create the vent normally and then you create a brush that fits in the vent and make it a weldable. This will be invisible until it is welded shut.
2.If you want something that can be welded open do just the same, create the vent for example than create the brush that is the weldable into the vent. This time it will be there until it is welded open and thereby destoyed.
Either this or I didn't understand one word from the guidelines.... <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->