Map Idea

AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
Concept:Marines have prebuilt base with 6 turrets,2 Tf,1 armory,1 IP,and CC,but the turrets are in yellow,TF's are in yellow,almost red,and Ip is red,CC is on yellow(i mean the status of destruction),marines start 200m from the base,aliens got a hive with 2 DC,6 OC,protecting entrence.theres 4 entrentances for marine base,2 of em are doors,2 are vents.there are 2 entrences to aliens first hive,1 door,1 vent.,but there would be also TF and 2 Turrets and 1 DC and 2 oc scattered all over them map(like encampments,holding points).Marine got to get in the base before its destroyed,there should be 5 welders scattered around in the marine start spawn point(away from base),2 shotguns and 20 ammo packs.If marines get in time,they still got turrets,if not their base is almost dead.there would be 2 weldables stopping marines from getting to base,so ya need to weld em open.In Center of map is Atmosphere processor,marines got it as optional objective,if they reach there,make the reactor overload(in other words,take off the cooling),2 hives and 90% of marine base would get destroyed,and everything scattered in the map.Marines would be left with CC,the ips they got near CC,so if someone blows the place up you can get a fresh start(like a restart,expect teams dont change).but the overloading only would work once in map,until its changed to that map again. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ,post Comments etc.

Comments

  • PapercutPapercut Join Date: 2003-01-23 Member: 12656Members
    While it may sound like a good idea, I dont think theres a way to place built structures in HAmmer or any other editor at the moment.

    Just because NS doesnt support it yet.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    sounds good. but doesnt work. the ns fgd doesnt allow to drop separated weapons or buildings. otherwise I had started such map 1/2 year ago <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Nice idea! Only not possible (yet)
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    edited June 2003
    Apply the general idea to having <b>Challenge maps </b>!

    You create a scenario for a fight that's up to a certain point it time when the map loads up. Then this becomes a challenge for the Commander or the Gorgs (or what ever specific units the Challenge is based on).

    So you could have a map where the base is almost dead from start and both teams start with a pre-define status and inventory to start that Challenge scenario.

    These kind of maps would be an advanced training for semi no-win situations to find out if things can be turned around and who's the best in these situations.


    <b>Added comments </b>:

    I think this would be a good idea to start a seperate thread for my idea. I had this for a while but never really suggested it.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    edited June 2003
    Almost like a single player scenario <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    I like the idea... maybe for NS 2.0 on Half-Life 2 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    EDIT: I wonder if HL2 supports 'old-school mods' like UT does...
  • KuronekoKuroneko Join Date: 2002-11-05 Member: 7184Members, Constellation
    does NS still have the monster spawning thingy? Perhaps you could trigger it at the start of a round and add the structures then..
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    what? monster spawning thing? where? how? examples? I only know that you can put an army of barneys in your levels, but that does not seem to be what you mean. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    <!--QuoteBegin--Kuroneko+Jun 10 2003, 04:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kuroneko @ Jun 10 2003, 04:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> does NS still have the monster spawning thingy? Perhaps you could trigger it at the start of a round and add the structures then.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Monstermaker?theres a map with barney on it,so i think there are monster entities in Ns like monster_furniture is,and i think Monster_Generic is there(need scripted sequences for those).I dont know if func_tank is there.
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