Just An Idea...

GrimmGrimm Join Date: 2003-04-13 Member: 15448Members
<div class="IPBDescription">Scenarios and Objectves for NS</div> One thing that I enjoy doing as a marine, either when playing against some friends or on a relaxed server, is go around the map welding everything there is to weld. Part of this is because I don't know what every single weld spot on every map does, so I'm curious, and part of this is because it gives me something more interesting to do, like a mini-objective or something of the sort.

So my idea (and probably many other people's idea) is to have maps that have scenarios and objectives to complete for both sides. Rather than just set up a base and eliminate all of the aliens, perhaps the marines would have to power up a sector of a space colony so a section of the colony could be jettisoned to eliminate the alien threat. Or perhaps the aliens have to destroy the power generators of a space colony to cause the colony to lose its orbital momentum and collide with the populated planet below. Perhaps this could be done over time with the current Half Life engine and coding, etc, or perhaps it could be done with a Half Life 2 based version of NS. Either way, it would provide some more strategic entertainment for those of us (like me) who have too much free time and too much imagination. <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->

Comments

  • homerxhomerx Join Date: 2003-04-01 Member: 15094Members
    this should be in the S&I <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • GrimmGrimm Join Date: 2003-04-13 Member: 15448Members
    edited June 2003
    Oops, I suppose it should. My mistake. Any moderators that see this, feel free to relocate it.

    Well, I guess tehy have the freedom to move it whenever/wherever they want with or without my permission, LOL <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> . <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • UnipacUnipac Join Date: 2003-01-27 Member: 12864Members, Constellation
    I think Flayra has already stated that scenarios and objective games are definitely being thought about.

    Give the game more time and I'm sure we'll find those types of games/maps.
  • MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
    Hrm.... right now I'm sure that mappers could do something akin to that... aka, you weld open this panel, and if gives you *and aliens* access to some really kewl feature of a map, like [deleted since I might be using it] or, [deleted again, b/c I will use it.]. See what I mean? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Heh... but use u're imagination, and I bet it could be done from a map standpoint.
  • GrimmGrimm Join Date: 2003-04-13 Member: 15448Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Unipac Posted on Jun 9 2003, 11:25 PM
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    I think Flayra has already stated that scenarios and objective games are definitely being thought about.

    Give the game more time and I'm sure we'll find those types of games/maps. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I know, I just felt like posting my thoughts because I havn't seen anyone post about it (at least not that I know of), and its a nice change from the "I can't wait for v1.1 to be released" posts.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Macguyvok Posted on Jun 9 2003, 11:36 PM
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    aka, you weld open this panel, and if gives you *and aliens* access to some really kewl feature of a map, like [deleted since I might be using it] or, [deleted again, b/c I will use it.]. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    You wouldn't like to share any of your ideas Mac? Collaberation could lead to an even better series of scenarios. And you never know when someone might say "Hey, that's a cool idea, I think I'll try to impliment it somewhere into my project (with permission from ithe idea's creator of course)". Just switch me over to aliens and we're set <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • ForfeitForfeit Join Date: 2003-01-09 Member: 12054Members
    <b><span style='font-size:21pt;line-height:100%'><span style='color:red'>THE BOMB HAS BEEN PLANTED</span></span></b>
  • DethGauntDethGaunt Join Date: 2003-06-02 Member: 16938Members
    That could be cool but its also got the potential to go hideously wrong.

    If obtaining the objective meant a win for that team, then rushing would be used a lot more. no one would build they would rush to the objective and try to win the match.

    If, once the team has got to the objective, they have to hold it and stop the alien sabotage then this would be nice indeed <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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