Just An Idea...
Grimm
Join Date: 2003-04-13 Member: 15448Members
<div class="IPBDescription">Scenarios and Objectves for NS</div> One thing that I enjoy doing as a marine, either when playing against some friends or on a relaxed server, is go around the map welding everything there is to weld. Part of this is because I don't know what every single weld spot on every map does, so I'm curious, and part of this is because it gives me something more interesting to do, like a mini-objective or something of the sort.
So my idea (and probably many other people's idea) is to have maps that have scenarios and objectives to complete for both sides. Rather than just set up a base and eliminate all of the aliens, perhaps the marines would have to power up a sector of a space colony so a section of the colony could be jettisoned to eliminate the alien threat. Or perhaps the aliens have to destroy the power generators of a space colony to cause the colony to lose its orbital momentum and collide with the populated planet below. Perhaps this could be done over time with the current Half Life engine and coding, etc, or perhaps it could be done with a Half Life 2 based version of NS. Either way, it would provide some more strategic entertainment for those of us (like me) who have too much free time and too much imagination. <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
So my idea (and probably many other people's idea) is to have maps that have scenarios and objectives to complete for both sides. Rather than just set up a base and eliminate all of the aliens, perhaps the marines would have to power up a sector of a space colony so a section of the colony could be jettisoned to eliminate the alien threat. Or perhaps the aliens have to destroy the power generators of a space colony to cause the colony to lose its orbital momentum and collide with the populated planet below. Perhaps this could be done over time with the current Half Life engine and coding, etc, or perhaps it could be done with a Half Life 2 based version of NS. Either way, it would provide some more strategic entertainment for those of us (like me) who have too much free time and too much imagination. <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
Comments
Well, I guess tehy have the freedom to move it whenever/wherever they want with or without my permission, LOL <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> . <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
Give the game more time and I'm sure we'll find those types of games/maps.
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I think Flayra has already stated that scenarios and objective games are definitely being thought about.
Give the game more time and I'm sure we'll find those types of games/maps. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I know, I just felt like posting my thoughts because I havn't seen anyone post about it (at least not that I know of), and its a nice change from the "I can't wait for v1.1 to be released" posts.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Macguyvok Posted on Jun 9 2003, 11:36 PM
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aka, you weld open this panel, and if gives you *and aliens* access to some really kewl feature of a map, like [deleted since I might be using it] or, [deleted again, b/c I will use it.]. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You wouldn't like to share any of your ideas Mac? Collaberation could lead to an even better series of scenarios. And you never know when someone might say "Hey, that's a cool idea, I think I'll try to impliment it somewhere into my project (with permission from ithe idea's creator of course)". Just switch me over to aliens and we're set <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
If obtaining the objective meant a win for that team, then rushing would be used a lot more. no one would build they would rush to the objective and try to win the match.
If, once the team has got to the objective, they have to hold it and stop the alien sabotage then this would be nice indeed <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->