Comming Pubs
Niteowl
Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
<div class="IPBDescription">and map specific strats</div> this is a post i wrote for the clan i'm in Old Fogies.
i notice alot of pubbers don't wanna comm. comming is the most frustrating, and the most rewarding thing you can do in NS. comming in PUBS is doubly more frustrating, and doubly more rewarding (as avg pubbers are often surprised at rine victories).
here's my mini guide, hope it helps, comment, critique, etc.
Okily Dokily, to get some bedridden arses into the CC, i'll post tips and some map specific strats i use. this is something that novice commanders don't know, that strats are VERY map dependent (except.. maybe hmg/jp rush). so if ya wanna try comming, pick one map you've memorized, and know your strats. ONLY comm on those maps. or you'll be losing, alot. and then the cycle of "IDON'TWANNACOMMPLEASENOTME" will begin again.
HERDING CATS
the biggest challenge of comming pubs is organzing your rines and having them working in a TEAM. marines, believe it or not, WANT to work in teams, but many have experience sub par comms and are used to moving out on their own and basically playing "kill da skulk".
using groups is quite useful, both for you and the marines. the most important thing about being a comm on rine pubs is keeping ppl busy, and giving them purpose. it can get VERY boring if you have no idea what you're suppose to do. this can cause the "herding cats" syndrome, where everyone is ramboing, and fades quickly follow.
it's been discussed previously, but i like to use 3 squads, generally
DAGGER
major offensive, expanding strikeforce
CLAW
your best shots and sneakiest, basically to kill the gorge, put the skulks on the defensive
SHIELD
protects the stuff you got, usually rine base
pick WHO you want to be in WHAT, and TELL THEM, remind them, cajole them, remind them again. you really have to make sure rines are busy in their roles much of the time, or, again, the 'herding cats' thing.
example
"KillrBoi, Chatz, skulkBait, YOU ARE DAGGER SQUAD, MOVE TOGETHER to cap the RT outside spawn NOW"
"NSPlayer, Kern, stay IN base and DEFEND, you are SHIELD SQUAD"
"SuperEliteDudeTAkingABreakFromTesting1.1, you are CLAW squad, go and cause havok"
you'll find in pubs, you can get a TON of rambos, that's cuz they are used to comms who have no plan, no general idea what to do. so they like to amuse themselves, what they don't know is that by ramboing, they are causing massive defensive holes and really opening up you to a swift defeat. you might have to raise your voice or swear a bit (not at them, but generally, in frustration) they will eventually pay attention. remember, they WANT to work in squads, if they didn't they'd be playing pub CS or somesuch.
NOTE :at the beginning of the match, tell the rines the general strat you are going for.
make sure you keep an eye on key locations you have guarded ARE guarded. rines can get excited and move somewhere.
NOTE: you WILL be REPEATING yourself OFTEN and more likely, LOUDLY. it's OK. rines need to know that someone has a plan, and that THEY are included and IMPORTANT in that plan.
in the event of a rine voice spammer, kick him, or talk OVER him, or tell him to be quiet. talk often. let the other rines know what is going on.
i.e. "we are getting weapons one","i need an ARMSLAB built IN BASE, dropping it NOW"
especially pay attention to the rines guarding some BOOORING but IMPORTANT area, let them know what the team is doing, what is going on.
PRAISE your rines for doing a good job. it's part of the great thing about grunting. about most games. ppl like praise, and you , as comm, have the unique distinction of seeing this happen, and of praising them. this is crucial. to keep spirits up, and to help that marine do boring stuff when need be. hell, if we didn't want recognition, we go play some SP game.
Let the ppl who are not following orders and doing things that is not good for the team that they will NOT be getting any toys. reward those that do, evne if it is a medkit or ammo drop.
STRATS for MAPS
strats i find are not only map dependent, but also starting hive dependent. if i have missed a map, that's cuz i have no idea how to comm it (besides some sort of rush, jp/hmg, hmg, shottie, mine, IP rush etc etc). in all maps, it's crucial to have a really good claw group, this sets the kharaa off balance and lends them to go defensive and not look for those undefended RTs.
granted. if you are at a loss of what to do, and the rines have been SERIOUSLY demoralized on the server for quite some time, go for a quick hmg/jp rush victory.
have 2 groups of 2 rines cap 2 diff RTs and camp them. mine them up
tech up to jp/hmg and W2/A1 and hit the hives all the while STILL controlling those RTs
NS_HERA
(starting hive: hopefully NOT vent or datacore, still doable if it is)
- cap cargo RT
- rush processing and MINE it like crazy, and siege it up cap processing , vent, cargo, and mainteneance
- tech up, take out hive archiving
NS_BAST
(starting hive: NOT feedwater)
- relocate to atmospheric, turret up feed water, you can put one tfac and cover the bottom RT as well
-either jp or lock down refinery . the 4 RTs makes it all possible and since refinery is so big, it's a jpers dream
-if they have refinery , lockdown engine room
- easy to ha/hmg/gl walk on the other hives (have 2 jpers get in to a close spot to the target hive and drop a PG
NS_NOTHING
(starting hive: not cargo)
-lockdown cargo etc, etc, we all know this one right?
1) SIEGE control of RTs
-you get those three RTs in cargo, and then siege up docking wing, that lets you control Miasma , marine start RT and Docking Wing
-then siege up generator, put siege in hallway leading to elevator, this drops the 2 extra RTs close to via
OR
2) just keep the rts in cargo
-mine up the vent to cargo, have half you team on defense, half your team on claw group
-get JP, lockdown redroom, siege up via
OR
-jp/hmg the hives.
(starting hive: cargo)
-drop RT in foreboding, and psilo, siege up psilo(from the OUTSIDE, otherwise, it's lerk bait) use 4 rines to do this in dagger group
-have 2 good rines run interception on cargo claw group
-move dagger group to via, siege it up (under where the hive is, to avoid more lerk bait :S). tech up. control generator, crush cargo
NS_NANCY
(starting hive:no name)
-push to and control mess hall, siege it up. go for siege RT control. you should be able to hit mother, aux gen, and of course mess. PG up subspace.
-have rines guard subspace, mother, and mess rts
-jp from subspace there to all the other hives.
-no name hive is esp easy since one can hit hive while being protected in that vent
-you can also rush from mess, or sub, and siege up port engine hive
-in general, mess is a nice spot to control and PG up. it's a quick jaunt to siegable area of subspace or port engine, and cuts off, somewhat, no name from the rest of the map
NS_TANITH
(starting hive: satcom)
-push and control cargo with siege. cap cargo, and fusion RTs, mine up fusion
-cap acidic soln (may or may not, depending on how aggressive skulks are from satcom)
-go and cap west access, waste hive, and then reactor room, turret up reactor, weld reactor
-siege up waste
-tech up to hmg/ha
-prefereable to have one JP/hmg to patrol RTs
-the key here is patience, don't hit with jp/hmg right awaay, the lerk/OT thing is due to really hinder you. just use the jp/hmg for RT control, and slowly march with heavies.
-Weapons upgrades are crucial anytime you use lots of turrets. something to keep in mind
i'll post more if it comes to me.
i notice alot of pubbers don't wanna comm. comming is the most frustrating, and the most rewarding thing you can do in NS. comming in PUBS is doubly more frustrating, and doubly more rewarding (as avg pubbers are often surprised at rine victories).
here's my mini guide, hope it helps, comment, critique, etc.
Okily Dokily, to get some bedridden arses into the CC, i'll post tips and some map specific strats i use. this is something that novice commanders don't know, that strats are VERY map dependent (except.. maybe hmg/jp rush). so if ya wanna try comming, pick one map you've memorized, and know your strats. ONLY comm on those maps. or you'll be losing, alot. and then the cycle of "IDON'TWANNACOMMPLEASENOTME" will begin again.
HERDING CATS
the biggest challenge of comming pubs is organzing your rines and having them working in a TEAM. marines, believe it or not, WANT to work in teams, but many have experience sub par comms and are used to moving out on their own and basically playing "kill da skulk".
using groups is quite useful, both for you and the marines. the most important thing about being a comm on rine pubs is keeping ppl busy, and giving them purpose. it can get VERY boring if you have no idea what you're suppose to do. this can cause the "herding cats" syndrome, where everyone is ramboing, and fades quickly follow.
it's been discussed previously, but i like to use 3 squads, generally
DAGGER
major offensive, expanding strikeforce
CLAW
your best shots and sneakiest, basically to kill the gorge, put the skulks on the defensive
SHIELD
protects the stuff you got, usually rine base
pick WHO you want to be in WHAT, and TELL THEM, remind them, cajole them, remind them again. you really have to make sure rines are busy in their roles much of the time, or, again, the 'herding cats' thing.
example
"KillrBoi, Chatz, skulkBait, YOU ARE DAGGER SQUAD, MOVE TOGETHER to cap the RT outside spawn NOW"
"NSPlayer, Kern, stay IN base and DEFEND, you are SHIELD SQUAD"
"SuperEliteDudeTAkingABreakFromTesting1.1, you are CLAW squad, go and cause havok"
you'll find in pubs, you can get a TON of rambos, that's cuz they are used to comms who have no plan, no general idea what to do. so they like to amuse themselves, what they don't know is that by ramboing, they are causing massive defensive holes and really opening up you to a swift defeat. you might have to raise your voice or swear a bit (not at them, but generally, in frustration) they will eventually pay attention. remember, they WANT to work in squads, if they didn't they'd be playing pub CS or somesuch.
NOTE :at the beginning of the match, tell the rines the general strat you are going for.
make sure you keep an eye on key locations you have guarded ARE guarded. rines can get excited and move somewhere.
NOTE: you WILL be REPEATING yourself OFTEN and more likely, LOUDLY. it's OK. rines need to know that someone has a plan, and that THEY are included and IMPORTANT in that plan.
in the event of a rine voice spammer, kick him, or talk OVER him, or tell him to be quiet. talk often. let the other rines know what is going on.
i.e. "we are getting weapons one","i need an ARMSLAB built IN BASE, dropping it NOW"
especially pay attention to the rines guarding some BOOORING but IMPORTANT area, let them know what the team is doing, what is going on.
PRAISE your rines for doing a good job. it's part of the great thing about grunting. about most games. ppl like praise, and you , as comm, have the unique distinction of seeing this happen, and of praising them. this is crucial. to keep spirits up, and to help that marine do boring stuff when need be. hell, if we didn't want recognition, we go play some SP game.
Let the ppl who are not following orders and doing things that is not good for the team that they will NOT be getting any toys. reward those that do, evne if it is a medkit or ammo drop.
STRATS for MAPS
strats i find are not only map dependent, but also starting hive dependent. if i have missed a map, that's cuz i have no idea how to comm it (besides some sort of rush, jp/hmg, hmg, shottie, mine, IP rush etc etc). in all maps, it's crucial to have a really good claw group, this sets the kharaa off balance and lends them to go defensive and not look for those undefended RTs.
granted. if you are at a loss of what to do, and the rines have been SERIOUSLY demoralized on the server for quite some time, go for a quick hmg/jp rush victory.
have 2 groups of 2 rines cap 2 diff RTs and camp them. mine them up
tech up to jp/hmg and W2/A1 and hit the hives all the while STILL controlling those RTs
NS_HERA
(starting hive: hopefully NOT vent or datacore, still doable if it is)
- cap cargo RT
- rush processing and MINE it like crazy, and siege it up cap processing , vent, cargo, and mainteneance
- tech up, take out hive archiving
NS_BAST
(starting hive: NOT feedwater)
- relocate to atmospheric, turret up feed water, you can put one tfac and cover the bottom RT as well
-either jp or lock down refinery . the 4 RTs makes it all possible and since refinery is so big, it's a jpers dream
-if they have refinery , lockdown engine room
- easy to ha/hmg/gl walk on the other hives (have 2 jpers get in to a close spot to the target hive and drop a PG
NS_NOTHING
(starting hive: not cargo)
-lockdown cargo etc, etc, we all know this one right?
1) SIEGE control of RTs
-you get those three RTs in cargo, and then siege up docking wing, that lets you control Miasma , marine start RT and Docking Wing
-then siege up generator, put siege in hallway leading to elevator, this drops the 2 extra RTs close to via
OR
2) just keep the rts in cargo
-mine up the vent to cargo, have half you team on defense, half your team on claw group
-get JP, lockdown redroom, siege up via
OR
-jp/hmg the hives.
(starting hive: cargo)
-drop RT in foreboding, and psilo, siege up psilo(from the OUTSIDE, otherwise, it's lerk bait) use 4 rines to do this in dagger group
-have 2 good rines run interception on cargo claw group
-move dagger group to via, siege it up (under where the hive is, to avoid more lerk bait :S). tech up. control generator, crush cargo
NS_NANCY
(starting hive:no name)
-push to and control mess hall, siege it up. go for siege RT control. you should be able to hit mother, aux gen, and of course mess. PG up subspace.
-have rines guard subspace, mother, and mess rts
-jp from subspace there to all the other hives.
-no name hive is esp easy since one can hit hive while being protected in that vent
-you can also rush from mess, or sub, and siege up port engine hive
-in general, mess is a nice spot to control and PG up. it's a quick jaunt to siegable area of subspace or port engine, and cuts off, somewhat, no name from the rest of the map
NS_TANITH
(starting hive: satcom)
-push and control cargo with siege. cap cargo, and fusion RTs, mine up fusion
-cap acidic soln (may or may not, depending on how aggressive skulks are from satcom)
-go and cap west access, waste hive, and then reactor room, turret up reactor, weld reactor
-siege up waste
-tech up to hmg/ha
-prefereable to have one JP/hmg to patrol RTs
-the key here is patience, don't hit with jp/hmg right awaay, the lerk/OT thing is due to really hinder you. just use the jp/hmg for RT control, and slowly march with heavies.
-Weapons upgrades are crucial anytime you use lots of turrets. something to keep in mind
i'll post more if it comes to me.
Comments
But if I do ill keep that one in mind. Now I gotta try Comm....
side note, keep on trying you comms. pubs need comms prolly more than anything. i'd have to say that 20 - 30 % of aliens wins on various pubs are because NO ONE wants to comm, and the rines end up being very disorganized, and comm in round robin type weird way.
become assertive. and if anyone bad mouths you, CALL them on on it! don't let rines abuse you. NOBODY wants to comm these days (or, very few), and if you ahve the bravery to lead the rines, don't let ppl give you flack for it.
keep trying, keep trying. you'll get thehang of it. that being said, don't burn yerself out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
another good tip, is finding a friendly server where ppl follow orders and don't smack talk. it helps a ton.
-be wary of the alien spawn cue. if the skulks get slaughtered right quick, and there is a hella long spawn cue, get a number of your rines (20-40%, the best ones) spawn camp them. this shouldn't last forever, but enough to have the rest of your rines rez surf (cap every RT they can find)
-be wary of YOUR spawn cue. be ready to drop down a 2nd or (gasp) a 3rd IP if your rines are getting slaughered (altho, weapons 2 and armor 1 would help too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )
-think of relocations, PG placement in terms of supply lines. not only in terms of quicker access for your rines, but also in terms of distance to the aliens spawning hive. in general, the shorter the distance to the aliens hive, the more your rines are likely to get owned.
i.e. a PG in mother interface gives access to mess and mother interface RT AND sub siege area.
-if you go for a jp/hmg rush (cuz every comm needs a victory, once in a while <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ), inform the rines that you will be watching the JPer, and will NOT be able to assist in base. possibly drop an extra welder and a pack of mines at base.
-get Rabid Llama's bindset. do a search for bindset, you should find it. it binds your num pad to the command buttons, it's sahweet.
-in the VERY least, bind ammo and health drops to keys.
-try to be aware of rine skill. you want your best rines on claw squad, or jp/hmg, or the first ppl to get ha/hmg..
-if you're trying to comm VERY big servers, 18+ players. often it's just as easy to get a bunch of IPs up, and upgrade weapons and armourlike crazy. the outspawning of 1 lvl hive skulks can almost a guarantee a win.
and yeah, i think i DID comm you <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->. thanks for the compliment man! makes comming that less stressful, and that much more worth it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
and yeah, our clan is Old Fogies, or
[OldF]
i win some, i lose some <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> but at least the rines felt they were part of the losing or winning <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
AND don't forget to scan hives every now and then even after you have destroyed them, but not secured!! I once saw a commander rush Prosessing when aliens were at Archiving, then build a nice siege base and siege Ventilation 3-C and Data Core Delta. Nice victory huh? No, he didn't scan the hives, alien gorge sneak-built a hive, they waited for fades and owned us. Not cool <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
altho, automagically controlling the map by spamming sieges everywhere was pretty fun <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
another way to do it is to put a ton of turrets RIGHT under the hive. then you don't have to worry about it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> and have a part of shield group just keep jumpipng through the PGs looking for skulks/lerks/gorges who are trying to take down firebases.
sector: i'm not sure what your comment meant. did you mean my post was spam? or your post was spam? please clarify.
Those are so easy even newbies can win with them 90% of the time within 5-10 minutes.
*Sits and waits for 1.1*