Perpetual "quick How To" Thread

MausMaus Join Date: 2002-11-03 Member: 5599Members
<div class="IPBDescription">Got questions? Got answers?</div> All righty, stealing this from the mapping forum because it's a great idea. (<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=33005' target='_blank'>original thread</a> in case my description seems unclear)

This thread's basically for those quick little problems you just can't seem to figure out. Hopefully it'll work roughly as: (1) you post your question, (2) some kindly soul posts an answer, (3) you stop pulling your hair out and get past whatever was holding you up.

So I'll start us off, because MAX is seriously kicking my bottom at the moment: How on earth do you turn an edge in MAX? I've got it selected, and got the "Turn" button clicked in the Edit Geometry rollout, yet nothing I do seems to make any difference.

Comments

  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Are you trying to flip or turn? They are different.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Turn, but I figured it out in the end. It's very different from MS3D's way, that was the problem.

    Next question? Anyone? Bueller?
  • ArgOnatHArgOnatH Join Date: 2003-01-02 Member: 11720Members
    This is kinda serious...... Say when ur testing your model in game, how do u get it if its say a HMG or a shotty? what kinda of reason do u give that sounds good. Cuz its frustrating when u gotta play at least a few games just to get the weapons that ur testing. Is there bots out there?

    tell me how u go about testing? Or do u just play for as long as possible waiting for that time?
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    edited June 2003
    There's the RCbot (with a big stickied topic in General Discussion) if you want to try that. Alternatively, if you're testing v_models do it in a LAN game with sv_cheats on (a search of General Discussion will tell you the codes you need to give you each weapon). For checking weapons' p and w models, you can test a shotty's for example by calling it p/w_mg if you want - everyone will be holding the wrong gun, but you'll get to see it at least.

    As for seeing HA and JPs (and any player model, for that matter), I think your best bet would be either a bot, or enabling 3rd-person view in a LAN game and playing with the camera commands.

    ---

    New question: Since the Skin modifier in MAX is giving me a hard time, is there a way to manually assign vertices when envelope adjustments aren't doing what you want?

    Also, doing envelope editing w/o soft selections would be handy too. Is there a way of doing that other than just making the "soft" area very small?
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Additionally, I'm having a very difficult time tracking down SMD importers for max. Any pointers would be appreciated.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    I've noticed two or thre threads asking for help pop up overnight which could easily have been put in this thread instead. I want this thing to be as useful as it is on the mapping forum, not languishing on page three of the forum. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    edited June 2003
    <!--QuoteBegin--ArgOnatH+Jun 9 2003, 03:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ArgOnatH @ Jun 9 2003, 03:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is kinda serious...... Say when ur testing your model in game, how do u get it if its say a HMG or a shotty? what kinda of reason do u give that sounds good. Cuz its frustrating when u gotta play at least a few games just to get the weapons that ur testing. Is there bots out there?

    tell me how u go about testing? Or do u just play for as long as possible waiting for that time? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    If it was me, I'd start a LAN game, type sv_cheats 1 in the console, then hop in the comm chair, build me some arms labs and whatnot, then drop myself a few shotties, GL's or whatever to play with and test out.

    If it was a non lmg weapon v model that is..

    It seems a bit long winded, but the buildings will build almost instantly with cheatmode on, and ..well we all know how hard it is to get a comm to dish out the elusive shotties..

    I swear if it wasn't for HLMV I'd forget what they look like..

    Oh, and I haven't a clue about the MAX questions, because I've never used it. Must be a few around here who do though?
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    One last attempt at getting help with MAX:

    Having gotten doen to finally figuring out the vertex assignment thing, I'm struck with a new problem: It likes to mess up my geometry when I try assigning my mesh to my bones, especially on the limbs. Here's an example of it where it hasn't messed up *too* much (as in, it's still recognisable).

    Any suggestions?
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