22 more romana shots
nrby
Join Date: 2002-03-05 Member: 270Members
<div class="IPBDescription">Can't sleep. clowns will eat me.</div>Here it is, blah blah gamma corrected blah blah may look darker on your screen blah blah blah you know the babble.
I've also made the rr, screens later and Chal has finished the sky. Hooray!
Given that i only had 3.6% clipnodes to make the ready room, it's heavily clipped (max at 2% clipnodes for the whole rr) but does the job. You'll see it soon.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 268/400 17152/25600 (67.0)
planes 25308/32767 506160/655340 (77.2)
vertexes 28107/65535 337284/786420 (42.9)
nodes 11272/32767 270528/786408 (34.4)
texinfos 8394/32767 335760/1310680 (25.6)
faces 21114/65535 422280/1310700 (32.2)
clipnodes 31587/32767 252696/262136 (96.4)
leaves 7092/8192 198576/229376 (86.6)
marksurfaces 27056/65535 54112/131070 (41.3)
surfedges 97619/512000 390476/2048000 (19.1)
edges 49740/256000 198960/1024000 (19.4)
texdata [variable] 4644880/8388608 (55.4)
lightdata [variable] 2099457/4194304 (50.1)
visdata [variable] 243100/2097152 (11.6)
entdata [variable] 96202/524288 (18.3)
These do look a lot brighter in game, a lot of people have very bright desktops etc so try and ignore that point for now.
<img src="http://csnation.counter-strike.net/barney/personal/r22.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r21.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r20.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r19.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r18.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r17.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r16.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r15.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r14.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r13.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r12.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r11.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r10.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r9.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r8.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r7.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r6.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r5.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r4.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r3.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r2.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r1.jpg" border="0">
I've also made the rr, screens later and Chal has finished the sky. Hooray!
Given that i only had 3.6% clipnodes to make the ready room, it's heavily clipped (max at 2% clipnodes for the whole rr) but does the job. You'll see it soon.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 268/400 17152/25600 (67.0)
planes 25308/32767 506160/655340 (77.2)
vertexes 28107/65535 337284/786420 (42.9)
nodes 11272/32767 270528/786408 (34.4)
texinfos 8394/32767 335760/1310680 (25.6)
faces 21114/65535 422280/1310700 (32.2)
clipnodes 31587/32767 252696/262136 (96.4)
leaves 7092/8192 198576/229376 (86.6)
marksurfaces 27056/65535 54112/131070 (41.3)
surfedges 97619/512000 390476/2048000 (19.1)
edges 49740/256000 198960/1024000 (19.4)
texdata [variable] 4644880/8388608 (55.4)
lightdata [variable] 2099457/4194304 (50.1)
visdata [variable] 243100/2097152 (11.6)
entdata [variable] 96202/524288 (18.3)
These do look a lot brighter in game, a lot of people have very bright desktops etc so try and ignore that point for now.
<img src="http://csnation.counter-strike.net/barney/personal/r22.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r21.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r20.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r19.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r18.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r17.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r16.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r15.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r14.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r13.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r12.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r11.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r10.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r9.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r8.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r7.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r6.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r5.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r4.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r3.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r2.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/r1.jpg" border="0">
Comments
In that second last pic, the lava flow doesn't seem to be giving off light?
Its dark, its claustrophobic, it simply gets you in the mood.
Great!
one thing i was thinking about these shots was that in some pictures it looks like the light sources are mainly coloured, yet the general colour is a white light, there are prolly light sources i cant see though, maybe tone down the white a little, though i shouldnt comment coz of the brightness adjusting thing.
Damn you and your infinite mapping skills!
It seems that your architecture isn't as complex as it seems... i mean that as a compliment, i like your realistic brushwork without tons of arcs and such things...
But Mecha is right, it seems as the flowing lava/molten steel in the background of the second last pic didn't absorb any light to the surrounding walls...