Some Help (again)
HKK
Join Date: 2003-05-19 Member: 16489Members
<div class="IPBDescription">A simple convertion.....well perhaps</div> Well ive been trying convertions on and off all wekk and not one has worked for me, ive be sent a few tuts by some people which i thank them for but i still find them hard to follow mainly i wanted to do was edit the qc. file and that would be it, i didn't really care about having NS arms all want to do is a simple convertion. I thought i'd have a ago at this tut that was sent to me:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->For those of you wanting to convert other HL models to CS, here's how you do it. (In MilkShape 3D)
1. Open MS3D. Click "Tools", then "Kratisto's HL MDL Decompiler 1.01". Click the button that says "..." to the right of the input box and select the model you want to convert. Hit "OK", then "OK" again.
2. Make any necessary changes to the model if desired ("File", "Import", "Half-Life SMD", then the .smd file. Refer to other tutorials for information on how to hack.).
3. Click "Tools", "Half-Life", then "Edit QC file...". Select the .qc file from the decompiled model.
4. Change the output file name as desired.
e.g. $modelname "v_sg.mdl" --> $modelname "v_m3.mdl"
5. Scroll down to where it says //n animation sequences. Open the CS model that will be replaced in Half-Life Model Viewer, or decompile its .qc file and see its sequences (HLMV is easier).
e.g.
Make a note of the names of these sequences and the order (exactly, typos or wrong order can throw off CS). Rename the first of the two names of the sequences in the .qc file of the model you want to convert (as appropriate).
e.g. $sequence "idle1" "idle1" fps 12 --> $sequence "idle" "idle1" fps 12
e.g. $sequence "fire" "fire" fps 37 { event 5001 0 "21" } --> $sequence "shoot1" "fire" fps 37 { event 5001 0 "21" }
The second "idle1" is the name of the sequence .smd file, don't change that unless necessary. Make sure you rename them correctly, unless you want to fire with a reloading animation. The order should be the same as the CS model to be replaced.
The number after the event number is the frame you want a specific sound to play, and the file afterwards is the sound you want played during certain actions.
e.g. $sequence "reload" "reload" fps 35 {
{ event 5004 26 "weapons/m4a1_clipout.wav" }
{ event 5004 54 "weapons/m4a1_clipin.wav" }
{ event 5004 89 "weapons/m4a1_boltpull.wav" }
}
You will more than likely have to change the files as appropriate, and the frame at which the sound plays.
Once all that is done, save the file.
6. In MS3D, click "Tools", "Half-Life", then "Compile QC File". Copy the newly compiled .mdl to your models folder, and enjoy.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Now where i get stuck is here :
Make a note of the names of these sequences and the order (exactly, typos or wrong order can throw off CS). Rename the first of the two names of the sequences in the .qc file of the model you want to convert (as appropriate).
e.g. $sequence "idle1" "idle1" fps 12 --> $sequence "idle" "idle1" fps 12
e.g. $sequence "fire" "fire" fps 37 { event 5001 0 "21" } --> $sequence "shoot1" "fire" fps 37 { event 5001 0 "21" }
The second "idle1" is the name of the sequence .smd file, don't change that unless necessary. Make sure you rename them correctly, unless you want to fire with a reloading animation. The order should be the same as the CS model to be replaced. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I can't understand this very well. i was going to convert models for all of the weapons of ns for my own use mainly but as you see i can't quite figure it out.
Any help will be greatful
Spawn
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->For those of you wanting to convert other HL models to CS, here's how you do it. (In MilkShape 3D)
1. Open MS3D. Click "Tools", then "Kratisto's HL MDL Decompiler 1.01". Click the button that says "..." to the right of the input box and select the model you want to convert. Hit "OK", then "OK" again.
2. Make any necessary changes to the model if desired ("File", "Import", "Half-Life SMD", then the .smd file. Refer to other tutorials for information on how to hack.).
3. Click "Tools", "Half-Life", then "Edit QC file...". Select the .qc file from the decompiled model.
4. Change the output file name as desired.
e.g. $modelname "v_sg.mdl" --> $modelname "v_m3.mdl"
5. Scroll down to where it says //n animation sequences. Open the CS model that will be replaced in Half-Life Model Viewer, or decompile its .qc file and see its sequences (HLMV is easier).
e.g.
Make a note of the names of these sequences and the order (exactly, typos or wrong order can throw off CS). Rename the first of the two names of the sequences in the .qc file of the model you want to convert (as appropriate).
e.g. $sequence "idle1" "idle1" fps 12 --> $sequence "idle" "idle1" fps 12
e.g. $sequence "fire" "fire" fps 37 { event 5001 0 "21" } --> $sequence "shoot1" "fire" fps 37 { event 5001 0 "21" }
The second "idle1" is the name of the sequence .smd file, don't change that unless necessary. Make sure you rename them correctly, unless you want to fire with a reloading animation. The order should be the same as the CS model to be replaced.
The number after the event number is the frame you want a specific sound to play, and the file afterwards is the sound you want played during certain actions.
e.g. $sequence "reload" "reload" fps 35 {
{ event 5004 26 "weapons/m4a1_clipout.wav" }
{ event 5004 54 "weapons/m4a1_clipin.wav" }
{ event 5004 89 "weapons/m4a1_boltpull.wav" }
}
You will more than likely have to change the files as appropriate, and the frame at which the sound plays.
Once all that is done, save the file.
6. In MS3D, click "Tools", "Half-Life", then "Compile QC File". Copy the newly compiled .mdl to your models folder, and enjoy.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Now where i get stuck is here :
Make a note of the names of these sequences and the order (exactly, typos or wrong order can throw off CS). Rename the first of the two names of the sequences in the .qc file of the model you want to convert (as appropriate).
e.g. $sequence "idle1" "idle1" fps 12 --> $sequence "idle" "idle1" fps 12
e.g. $sequence "fire" "fire" fps 37 { event 5001 0 "21" } --> $sequence "shoot1" "fire" fps 37 { event 5001 0 "21" }
The second "idle1" is the name of the sequence .smd file, don't change that unless necessary. Make sure you rename them correctly, unless you want to fire with a reloading animation. The order should be the same as the CS model to be replaced. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I can't understand this very well. i was going to convert models for all of the weapons of ns for my own use mainly but as you see i can't quite figure it out.
Any help will be greatful
Spawn
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