Porting A Skeleton With Mesh From Ms3d To Max
Maus
Join Date: 2002-11-03 Member: 5599Members
<div class="IPBDescription">possible?</div> As topic, really. It's just that I'm told it'll be a lot easier to animate what I'm making if I do it in max. Are there any file formats I can use to get a MS model into max while keeping the skeleton and its vertex assignments? .3ds and .obj don't want to do that or me.
Comments
Even just an explanation (or a link to one) of how to assign specific vertices to bones (instead of adjusting envelopes, &c) would be lovely.