Fed Up With These Humpers

The_0range_MarinE_2The_0range_MarinE_2 Join Date: 2003-06-05 Member: 17034Members
<div class="IPBDescription">Humping the armoury...not no more.</div> I am really fed up with complaints about how I command, which is quite good.

This is it, now dont say AHH THATS **** at first, because if you think about it, it is actually good for pub servers, as they are all armoury humpers at large.

I start out with two IP's, and absolutly no armoury. I tell two good shots that I know, or have seen, to stay at base. I tell the rest to move out and find me res nodes and stay there, tell me where they are, and I'll start building. I build each res node with a TF because its better to KEEP a res node, than to loose it several times. Thats the key to better res, guarding...if you got no guards (ie good shot guarding it, or turrets) your over. Too many skulks own res too early.

I usually, by two minutes, have three res nodes, and a hive, all running with TF and RT and at least five turrets at each. There is STILL NO ARMOURY.

I build the armoury at the NEW hive! (No, not relocate...) because this is the easiest way to MOTIVATE MY TROOPS TO MOVE THEIR ****!!!

After they suit up, we attack another hive, and secure it. This is all done within about ten minutes. By now I do have motion tracking, and two hives secure, NO UPGRADES, NO UPGRADED ARMOURY, and NO PROTOLAB.

The whole goal of this is to MOVIVATE MY DAMN TROOPS! I have too many people saying, Give me a welder, or HMG, SHOTTY!!! or just humping the armoury, waiting around all day. I owned a lot using that, yet people still dont do it.

Yes, when I'm on my usual server, people let me do this, and I usually win...plus I build an armoury, because they know that they get **** if they hump the armoury.

Tell me your thoughts...
«1

Comments

  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    That's a pretty nice strategy. Although I would probably use 4 turrets each and put a 6 turret tfac in my base.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Nah... your start is kinda crap.


    Everyone knows it's just better to mass RT, and then mass tech.


    Turrets... are worthless.


    Other than that, yes, I too hate armory humpage.
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    i love this strat. one of my favorite ways to motivate the troops is to recycle the IP <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    drop four shotties, and two pack sof mines, then recycle everything and drop a CC in the aliens main hive, they cant kill it by the time we get there and my troops, fearing for teir lives, actually fight pretty well, and we can take over the area, if it was the only hive, then hive rush success, otherwise we are in a decent position over the enemy,
  • Young_TrotskyYoung_Trotsky Join Date: 2003-01-14 Member: 12285Members
    I like this strategy but for the 5 turrets at every rt. Once the skulks have carapace, 2 of them can easily take down a 5 turret base in about a minute especially if the turrets are only lvl 1. This is a pretty bit expenditure and it would be better if you just mined them up and recycled+replaced if the mines didnt work, TF + 5 turrets is over 100 res. I fully understand the armoury humpage but i do think anarmoury is essential from the start, it means that marines can guard an area for a long time before needing ammo and also gives you access to mines, which are very very very useful for defending base.
  • noelephantnoelephant Join Date: 2003-02-13 Member: 13518Members
    Hey Orange - what server do you play on? I'd love to see this strat in action.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--QuoteBegin--The 0range MarinE! <2>+Jun 7 2003, 12:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The 0range MarinE! <2> @ Jun 7 2003, 12:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I usually, by two minutes, have three res nodes, and a hive, all running with TF and RT and at least five turrets at each. There is STILL NO ARMOURY. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If you and a team of random pubbers can get this done in under two minuets (I think just having three res nodes with "at least" 5 turrets at each is impossible in under two minuets) then you, sir, are amazing.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin--noelephant+Jun 6 2003, 07:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (noelephant @ Jun 6 2003, 07:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hey Orange - what server do you play on? I'd love to see this strat in action. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yes, i too would like to see/participate in this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    I usually recycle the armory to "discipline" my marines. Then tell them to go to the hive, there's where I'll put ammo if they behave. This either gets me ejected or makes them understand <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    I hope your dropping them ammo at least. Cause a good skulk can cause rines to loose all their ammo really really fast.
  • KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
    Well, an absence of an armory is a surefire way to get yourself ejected on most pub servers. Although people are starting to realize as of late not to eject the commander unless somebody else is willing to jump in the chair.
  • p0larizep0larize Join Date: 2003-02-08 Member: 13282Members
    <i>We have 2 hives, 2nd hive is under attack</i>

    p0larize(COMM): PHASE TO 2ND HIVE

    <i>Everyone's humping armory</i>
    <i>Recycles armory</i>

    MARINE TEAM: WTH COMM OMG NOOB EJECT!

    p0larize: New armory in 2nd hive..

    <i>Everyone goes to 2nd hive and its safe.</i>

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Opt1musOpt1mus Join Date: 2003-06-02 Member: 16929Members
    interesting strat, although i think the time-frame seems to be a little exaggerated dude, you'll have to be dishing out a fair bit of meds/ammo packs for this

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> as a skulk, i prey on those that hump the armory, cos there such easy targets <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--The 0range MarinE! <2>+Jun 7 2003, 08:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The 0range MarinE! <2> @ Jun 7 2003, 08:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I am really fed up with complaints about how I command, which is quite good.

    This is it, now dont say AHH THATS **** at first, because if you think about it, it is actually good for pub servers, as they are all armoury humpers at large.

    I start out with two IP's, and absolutly no armoury. I tell two good shots that I know, or have seen, to stay at base. I tell the rest to move out and find me res nodes and stay there, tell me where they are, and I'll start building. I build each res node with a TF because its better to KEEP a res node, than to loose it several times. Thats the key to better res, guarding...if you got no guards (ie good shot guarding it, or turrets) your over. Too many skulks own res too early.

    I usually, by two minutes, have three res nodes, and a hive, all running with TF and RT and at least five turrets at each. There is STILL NO ARMOURY.

    I build the armoury at the NEW hive! (No, not relocate...) because this is the easiest way to MOTIVATE MY TROOPS TO MOVE THEIR ****!!!

    After they suit up, we attack another hive, and secure it. This is all done within about ten minutes. By now I do have motion tracking, and two hives secure, NO UPGRADES, NO UPGRADED ARMOURY, and NO PROTOLAB.

    The whole goal of this is to MOVIVATE MY DAMN TROOPS! I have too many people saying, Give me a welder, or HMG, SHOTTY!!! or just humping the armoury, waiting around all day. I owned a lot using that, yet people still dont do it.

    Yes, when I'm on my usual server, people let me do this, and I usually win...plus I build an armoury, because they know that they get **** if they hump the armoury.

    Tell me your thoughts... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's been thought of before, and it sounds like it works great <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • TyrainTyrain Join Date: 2003-01-03 Member: 11746Members
    edited June 2003
    I played that strat yesterday on voogru. It's really cool! Much better than just JP/HMG rush....

    After we secured 5 nodes we got a constant res flow. And after about 3 minutes we got 300 res all the time. We even fought back fades and then I killed their 2nd hive....
  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    HEhehe these threads are funny,

    The big problem in NS is that everyone (incl myself) think that soem strats are complete BS/won't work etc, even if they tried it ONCE.

    Point is, you can't judge a strat unless you play it on several different servers, versus different levels of opponents.

    Our (good!!!) alien team got slaughtered yesterday by a bunch of rines, that were everywhere on the map with 1 or 2 guys. And yes, we got butchered...

    My 2nd point is, everyone in NS should become more tolerant of strategies, and be WILLING to play them.

    TA for reading this worthless post <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    Sometimes it's better to have lazy marines humping the armory than whining ones... yesterday I almost got ejected for not giving the ammo fast enough in Triad (we relocated to Maintenance and <i>phased</i> Triad...)

    Planting the armory on a hive location is risky though , the armory humpers are already vulnerable enough when they are at main base... if they stand like sitting ducks on alien territory...

    Also , the armory is compulsory in maps like Caged , Tanith and Bast where there are lots of weldables , the marine team needs to lock them as early as possible.
  • oneshoeoneshoe Join Date: 2003-06-02 Member: 16928Members
    Well not getting an armory can be bad sometimes. When taking the nodes you could of put mines by them instead of turrets and saved some res. FYI: you get mines from the armory. (Thats for all the newbs that didn't know.) But do what you wish as commander. I want to see more comlicated strats than just a jp+hmg rush.
  • JesusCJesusC Join Date: 2003-03-28 Member: 14996Members
    Orange Marine you are officially my hero. I too have been working on a armory-less strategy to get my team away from the armory - although mine involves a lot less turrets, but to each his own. My question to you is how do you not get kicked by n00b marines...? They all seem pretty horny/desperate and need <i>something</i> to hump.

    As was said before, what's the ip to your server?
  • noelephantnoelephant Join Date: 2003-02-13 Member: 13518Members
    I am not a big fan of mining resource nodes, not since I discovered that as a skulk I can usually eat mined resource nodes with little difficulty.

    It would probably take a minimum of two packs of mines to fully cover a resource node, yet even then it isn't safe.

    The crafty skulk can ceiling walk, drop on top of the res node and eat it. He only dies when the res node is dead and he drops on tops of the mines.

    This turret strategy sounds interesting. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • An_Experienced_NewbieAn_Experienced_Newbie Join Date: 2002-12-22 Member: 11383Members
    So how many times were the marines so **** at no armory, you were ejected? Nice strat btw but do you know how high of a chance you have of being ejected for no armory?
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    You haven't been playing NS very long have you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> no offence but anyone who has been playing NS for a couple of months will know that turrets are worthless especially in the early game. The cost of effectivly defending something with them (enough sentries) is better spent on upgrades. Sentries are only remotely usefull when you have lvl 3 weapons because they pack some sort of punch.
  • Lt_Joe_BlakeLt_Joe_Blake Join Date: 2003-06-04 Member: 16994Members
    They should make a plug-in for armory humpers. Like it only focuses on the area of the armory and if it detects a marine there more than 40-60 seconds beside the armory he get's slapped or teleported to the hive.
  • AgkelosAgkelos Join Date: 2003-02-07 Member: 13243Members
    I am a proud armory humper. I HAVE to die with my ammo maxed out. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    armory humping is a good workout...AND SAFE SEX PRACTICE! even though 1 unforunetly got his <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> blown off due to the fact the bullet comming out was exposed to a welder spark, even though some incidents happen if theres no women up there those men gotta have sex with something befoe going into battle! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • AminalAminal Join Date: 2002-12-12 Member: 10610Members, Constellation
    hump the armoury while i'm comm when i'm yelling you to be elsewhere asap and you'll find it recycled next time and no armoury, or snazzy guns for the rest of the game.

    I'd rather people learnt not to armoury hump than win games.
  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    You mostly play aliens Aminal <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    But hey, do what you want, some ppl will never realize the fact that they will die before emptying two clips, especially after the aliens get cara (make that 1 clip when they have cara)
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    I did that once.

    Was comming on Eclipse, built obs and phase in base, took EC and built an armory there and then in CC when we took it.

    Never had to worry about the hives going down <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • The_0range_MarinE_2The_0range_MarinE_2 Join Date: 2003-06-05 Member: 17034Members
    edited June 2003
    Sorry guys, I havn't been checking this thread in about three days, lol. I totally forgot about it, but seriously wow, I was expecting a lot of flaming.

    First of all (Oh ya, speech, I can feel it comming...my fellow NS Players, humpers, and losers...)...Alright first of all I would like to thank your support. Feels so great that someone endorses my strat so much, as a matter of fact, I got more than one, about the whole thread is. Yes, I want to kill ALL armoury humpers. This is absolutly rediclious that they NEED full ammo, and only use half a clip by the time they die. I dont even use the armoury when I spawn in, I say, where do you need me commander, when he responds, I say, alright, heading there now. I dont hump the armoury for five hours, then ask where am I supposed to go.

    Second of all (Whos cool), this is so sweet, I am a hero. "Quote: Your my hero, 0range! Unquote." *Huggles computer* thankyou.

    Third...lets get down to buisness. I did make a mistake, its not two minutes, more like seven, I must have had my ego bar set to high that day. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> For all of you that think that turrets sux mid game, your wrong. Most aliens do not survive five turrets, NICLY PLACED, with level three carapace. Thats only +20 armor may I remind you, so I must dissaggree. The five turrets are a good addition to getting more res, as the aliens learn that they will NOT attack that, or it is a quick death. I get more res, than to keep rebuilding it over, and over, and over again, you would be surprised. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    I will tell you the IP's of the servers that I play on, so you can see me use this. And yes, I do get called n00b, and a stupid **** for not putting down an armoury, and get ejected by a bunch of horney n00bs and their horney women mistress friend to build an armoury. I'm sure their all taking out their velcro wallets and pulling out their condems for a gang bang on the armoury as I get ejected. But...enough about sex. That is a very good strat, because the hives get secured fast (men are flying out of base) and then the aliens are barily able to keep up with us. We can get in siege range, and destroy their final hive. The TF is not such a bad unit, if you place turrets at the end of long hallways, they get good range on the aliens, who have to be up close to the turret to kill it. But...lets not forget one thing... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    NS is a game designed to have fun. You have to have a strat designed to keep your troops busy, so they are having fun as well. The turrets are a sublament for the troops that want to go off and do better things than sit around and guard an RT from half-hour spaced attacks. You have to create a fun enviroment to win the game first, to motivate your troops, not have them sit around all day for your benifit. Its kinda like those sim theme parks, or those kinda games. You need to keep your troops happy, and happy with their commander. If they ask for a health pack, do not ignore them. Ask them to use the need health key, and you'll be right there, or calmy explain to them that they are not in a needed postition, and they dont need any more health, it would not benifit the team.

    You want to design a strat that will make your troops have fun. I have never seen ONE person therouly enjoy a JP/HMG rush. I dont do those things, I get one hive, and start saving up for HA and HMG, wile attacking their main. You can secure the second hive in the process, but you should best stay away from it, and go for all the res you can find. The best games are 12/12 or 10/10 that have level three upgrades, HA, HMG, and are fighting fades, and its a constant swing of the game back and forth. THOSE are the best games. Yes, you still want to win, but dont lame out, dont lame a win, make the win FUN. Thats the whole point of the game is to have FUN, give yourself a challange. By not giving them an armoury, the troops are more aware of the danger level around them. Base just doesnt look as warm and fuzzy as it used to without fifteen people humping an armoury. They need to get out, and learn to conserve ammo, while moving in groups. They need to use teamwork to win, not rambo it all the way, thats how you run out of ammo.

    I guess I just based this strat on having fun, because when I played, I always wanted to move with other people, like three in a group. You have a lot more fun if you use teamwork than rambo.

    Keep the thoughts flowing, and I'll go ahead and get the IP's posted after I post this...hold on.

    With Huggles,
    The 0range MarinE! <2> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->

    (Edit, 7th paragraph. First sentence read "You *dont* want to design a strat that will make your troops have fun.")
  • The_0range_MarinE_2The_0range_MarinE_2 Join Date: 2003-06-05 Member: 17034Members
    These are the servers I play on (Numbered from most played to least played)

    *************************************************************

    1.) {H20}-7 NS v1.04 = 12.101.247.165:27015 (Cheating Death, Not REQ.)

    2.) [SoM] Sons of Metal - NS 1.04 = 38.144.3.95:27015

    3.) DSSG [OSS] www.osshq.net NS = 12.44.12.56:27015

    4.) TFZ 1 Natural Selection v1.04 = 24.95.227.69:27015

    5.) Sleepless [MB] (NS v1.04) = 129.21.145.247:27015

    *************************************************************
    I usually play from at least [9:30 AM] until [12:00-1:30 PM]

    Hope ta see ya there, and the name I play under (I changed mine from The 0range MarinE! <2>) is #Ha.Ze ^_^

    You can ask for Orange, n00bian, or Haze to see if I am there, I will answer to all three of those names. C'mon, you guys, let me hear your fun AND effective strats too!
  • The_0range_MarinE_2The_0range_MarinE_2 Join Date: 2003-06-05 Member: 17034Members
    edited June 2003
    (Edit, this was an extra post of the previous. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
Sign In or Register to comment.