Help Me Test My Map

Fortuna_WolfFortuna_Wolf Join Date: 2003-02-02 Member: 13033Members
<div class="IPBDescription">ns_glass</div> I've spent a week and a half solid working on my map, and readied it for preliminary playtesting (its a serious map).
I need a server however to play it on. Its in the alpha stages so I wouldn't recommend actually trying to play this because there may be major bugs to work out. But I need a server to test it on so I can work out the bugs and get it ready for a wider beta release.
www.truffula.net/~fortuna/NS/ns_glass_current.zip
I'd show you screenshots, but that'd be pointless as I didn't put any effort into making it look pretty, just effort into the layout and gameplay.
The server that I was going to playtest it on (I've been waiting 2 weeks for them to put the map on the server and play it, even though we tend to play stuff like ninja fall and other fun map) hasn't showed me any support so I'm putting this out here so that people who care about serious maps can help me with it.
PM me or message me on AIM (fortuna wolf) if you're going to host a game so I can play.
Of course, to give props, I'm using textures from ns_remix.wag by wrongwaygoback.

Comments

  • The_Mad_KniferThe_Mad_Knifer Join Date: 2003-01-18 Member: 12439Members
    edited June 2003
    Well, I just tried out the map on a LAN game, by myself, with sv_cheats on. The readyroom operated fine. I went aliens, and started out in the 'Fission Reactor' hive. Well, I saw some problems here. The entire room it was in was submerged in water, except the vent a the very top. This means that it would be very hard for marines to kill this hive, they can't shoot underwater you know. They would have to siege. Also, there was one area with 4 res nodes, well, only 1 of them worked, the other 3 weren't actually on the ground. They were inside the ground, underground. There were also some nodes with a glass plate over them, thus making them in-accessible(sp?) One last thing, the door by fission reactor, you could see through it if you got real close- not sure if this was intended or not.

    ADDED: Also, as comm on the marines, in a very tall room with a fan at the top, it made the comm's view all swirly, so the comm couldn't easily place the nodes there, I mean, it made the comm view go round and round with out you actually moving the mouse...
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    edited June 2003
    You didnt wad include the ns_remix wad when you compiled. The remix wad is on our server but not utilized for any other maps. This means that in order for our clients to play your map they must download your map 1.5mb and the remix wad 4.6mb. grand total of 6mbs to play your map. Hence I cannot put it in our rotation. If you want to see it played on our server, please compile again and wad include the ns_remix. Thanks
  • Fortuna_WolfFortuna_Wolf Join Date: 2003-02-02 Member: 13033Members
    I did compile it with the wad in, check again. What's your server?

    I know the swirly problem, can't do a thing about it, its not a huge problem anyway.
    Fusion reactor hive is meant to be sieged, there's a way to drain the water and open the door once the water is drained (there's a room by it with a weldable plate and two buttons).
    There are indeed 4 res nodes in one area, but 3 of them are killtargeted on round start, so in effect its one moving res node. Some of the res nodes covered by glass are also intentional, there are meant to be 2 sets of 2 nodes where 1 node is made inaccessible (its basically a randomly moving res node), and another area with 3 nodes where 2 of them are killtargeted.
    Some of the doors are on a timer, and another door is random. Lots of gimmicks, but I wanted a dynamic map which wouldn't be repetitive after a week, or a month, or half a year.
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    I wrote a res file and put it up. Its not in the rotation but ask an admin, he will change it for you, and Im going in now to.
  • Fortuna_WolfFortuna_Wolf Join Date: 2003-02-02 Member: 13033Members
    I just tried to get on your server and you are enforcing file consistency. I don't feel like going through all my models and changing them back whenever I play on your server (I'm just running the low poly buildings). Maybe when I get around to making a batch file to switch them around I'll join...
  • Fortuna_WolfFortuna_Wolf Join Date: 2003-02-02 Member: 13033Members
    I just got a chance to test this on a large server, I'll be releasing another updated version within a week. Its very buggy, so don't even try to run it.
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