Help Me Test My Map
Fortuna_Wolf
Join Date: 2003-02-02 Member: 13033Members
<div class="IPBDescription">ns_glass</div> I've spent a week and a half solid working on my map, and readied it for preliminary playtesting (its a serious map).
I need a server however to play it on. Its in the alpha stages so I wouldn't recommend actually trying to play this because there may be major bugs to work out. But I need a server to test it on so I can work out the bugs and get it ready for a wider beta release.
www.truffula.net/~fortuna/NS/ns_glass_current.zip
I'd show you screenshots, but that'd be pointless as I didn't put any effort into making it look pretty, just effort into the layout and gameplay.
The server that I was going to playtest it on (I've been waiting 2 weeks for them to put the map on the server and play it, even though we tend to play stuff like ninja fall and other fun map) hasn't showed me any support so I'm putting this out here so that people who care about serious maps can help me with it.
PM me or message me on AIM (fortuna wolf) if you're going to host a game so I can play.
Of course, to give props, I'm using textures from ns_remix.wag by wrongwaygoback.
I need a server however to play it on. Its in the alpha stages so I wouldn't recommend actually trying to play this because there may be major bugs to work out. But I need a server to test it on so I can work out the bugs and get it ready for a wider beta release.
www.truffula.net/~fortuna/NS/ns_glass_current.zip
I'd show you screenshots, but that'd be pointless as I didn't put any effort into making it look pretty, just effort into the layout and gameplay.
The server that I was going to playtest it on (I've been waiting 2 weeks for them to put the map on the server and play it, even though we tend to play stuff like ninja fall and other fun map) hasn't showed me any support so I'm putting this out here so that people who care about serious maps can help me with it.
PM me or message me on AIM (fortuna wolf) if you're going to host a game so I can play.
Of course, to give props, I'm using textures from ns_remix.wag by wrongwaygoback.
Comments
ADDED: Also, as comm on the marines, in a very tall room with a fan at the top, it made the comm's view all swirly, so the comm couldn't easily place the nodes there, I mean, it made the comm view go round and round with out you actually moving the mouse...
I know the swirly problem, can't do a thing about it, its not a huge problem anyway.
Fusion reactor hive is meant to be sieged, there's a way to drain the water and open the door once the water is drained (there's a room by it with a weldable plate and two buttons).
There are indeed 4 res nodes in one area, but 3 of them are killtargeted on round start, so in effect its one moving res node. Some of the res nodes covered by glass are also intentional, there are meant to be 2 sets of 2 nodes where 1 node is made inaccessible (its basically a randomly moving res node), and another area with 3 nodes where 2 of them are killtargeted.
Some of the doors are on a timer, and another door is random. Lots of gimmicks, but I wanted a dynamic map which wouldn't be repetitive after a week, or a month, or half a year.