A Few Questions About The Design Process...
Reese
Join Date: 2003-05-08 Member: 16143Members
Ok, I know this isn't explicitly related to NS mapping, but I haven't found information about it anywhere else and this mod specifically is where this question is most important.
Right now i'm working on "blocking out" my map. Basically i'm laying down an outline of it using only one texture and placeholder light entities. Anyways, i'm not very far into it and already running out of steam. What i'm wondering is if I should go through and complete some sections before I finish laying out the whole map. In addition i'd like to know, for those of you who draw layouts of your maps beforehand, how much things change in the paper-to-screen transition. I seem to have a problem with accidentally placing a brush somewhere, then deciding that I like that placement and building areas in completley different orientations when compared to the paper drawing.
I'm also wondering if the 2000+ range figure is still accurate for siege cannons.
Right now i'm working on "blocking out" my map. Basically i'm laying down an outline of it using only one texture and placeholder light entities. Anyways, i'm not very far into it and already running out of steam. What i'm wondering is if I should go through and complete some sections before I finish laying out the whole map. In addition i'd like to know, for those of you who draw layouts of your maps beforehand, how much things change in the paper-to-screen transition. I seem to have a problem with accidentally placing a brush somewhere, then deciding that I like that placement and building areas in completley different orientations when compared to the paper drawing.
I'm also wondering if the 2000+ range figure is still accurate for siege cannons.
Comments
The siege range in the QSG is still correct for 1.04. I haven't been able it test it for 1.1 yet as Flayra hasn't given out the server files yet.
As for the paper. Mine almost looks nothing like the orginal paper layout. Sometimes its good to just have and idea then let your imagination take it from there.
LMAO! I use QuArK and it's just the opposite for me. I make things WAY TOO BIG. And this even after I learned if you use and info_player_start as your scale (cause thats about the size of a player in game) I just drag and drop him around. Then I have that problem of losing him. I dont find him until the map is finished and some one spawns into a really strange location. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->