Gloom?

saintbeastsaintbeast Join Date: 2002-02-02 Member: 152Members
<div class="IPBDescription">Kinda looks like gloom.</div>Hey.

I just got a link about this from Gamespy Daily so I decided to check it out.
I'm just curious if any of you guys every played Gloom, a Q2 mod.

They look real similiar.
I'm also curious if anyone who made the Gloom mod is working on this mod.

Thanks
«1

Comments

  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Greetings, and welcome to the mod. Careful, or Bob'll come ripping right out of your screen, and puncture your head a few times. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    As for Gloom and similarities therein... Yeah, it does seem similar to Gloom, doesn't it? However, there are major differences, such as (and bear with me, as I've never actually -played- Gloom) the ability to build buildings, the commander mode, the alien hive mind, and other, more secret things.

    Make sure to read the Forum FAQ's, the main site FAQ, and the Unofficial FAQ and Feature List over at <a href="http://www.readyroom.org" target="_blank">www.readyroom.org</a>



    <!--EDIT|Moleculor|Feb. 02 2002,14:19-->
  • HikusoHikuso Join Date: 2002-01-25 Member: 69Members
    Actually , building is the essence (?) of gloom

    <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    oh and Ph33r the cutie breeder ^_^
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Ehhh, I would not agree that it was the essence of Gloom. It was an option for some classes, but it essentially followed the TF engineer model, with a few more options.

    I think if you look at what NS is doing, you will see that many of the similarities are pretty incidental. Also, no one off the NS team is aware of just how much building and structures will come into play. Think more like an RTS and you'll have a good notion of what I mean.
  • HikusoHikuso Join Date: 2002-01-25 Member: 69Members
    euuum i can't agree with you <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    if you don't build , you're dead...if you build dumb , you're dead , a good base could keep you alive for a very long time eventhough your teammates sucked ### <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> trust me.

    and i didn't say NS was like gloom , the only similarity is that it's Aliens vs humans  , and it is a mod based on a popular FPS <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    I'm going to have to add this to the official FAQ.  Personally, I think the only similarities between NS and Gloom are:

     1. They are both in the "aliens vs. human" genre.

     2. They are both multiplayer-only teamplay games where one side plays aliens and the other marines.

    Space Hulk and Advanced Space Crusade almost fit this definition, and if you substitute "aliens" with "terrorists" and "marines" with "counter-terrorists", you have something that's true for Counter-strike as well.

    Heck, Halo almost fits in that description, no (I haven't played it yet)?
  • Spyder_MonkeySpyder_Monkey Vampire-Ninja-Monkey Join Date: 2002-01-24 Member: 8Members, NS1 Playtester, Contributor
    Halo... what an awesome game. Minus the playing as the aliens, yes. Marines against insurmountable (?) odds, using only basic weapons (assault gun, shotgun, grenades) and whatever they can scavenge off of alien bodies. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • saintbeastsaintbeast Join Date: 2002-02-02 Member: 152Members
    heh ya there are a lot of alien vs. human games <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
    It just caught my eye 'cause I saw eggs and a spawning thing for humans, which were both in Gloom but I haven't played this yet so this is all speculation of course <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • ThrillKill1ThrillKill1 Join Date: 2002-01-30 Member: 136Members
    I played Gloom as well, and building a strong and fortified base was actually a very strong point in the game. For instance, should you not have proper defences, your more valuable buildings would be easily dispatched, leaving you with a harsh hill to climb. In order to respawn, your team must make certain there are spawning points/eggs. The whole point to winning was to destroy your enemies spawning points, then eliminate the last remnants of their army.

    You were also given a healing station, which was essential for restocking weapons and repairing armor. All of this must be properly defended while launching coordinated assault on your foes.

    In Natural Selection, it seems to me that they take it beyond that level. The commander is given the gift to look over the map, issues orders, build structures, construct fortifications, and relay orders to the troops. There are MANY similarities between Gloom and NS. The only difference is; NS will be much better.

    *nodnodnod*
  • hArkhArk Join Date: 2002-01-26 Member: 92Members
    A lot of changes to gloom are going on since source code is released game play and looks to the game still under tests there are two under way

    One of them
    <a href="http://home.t-online.de/home/nils.wedel/" target="_blank">http://home.t-online.de/home/nils.wedel/</a>

    The other
    <a href="http://www.trtoc.de/gloom/" target="_blank">http://www.trtoc.de/gloom/</a>
  • HikusoHikuso Join Date: 2002-01-25 Member: 69Members
    ye.. gloom missed that one thing.....the ability to co-ordinate more easily <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    and now NS comes and brings that....

    but sofar NS miss one thing...one IMPORTANT thing...

    THE CUTIE BREEDER :*(((((

    ph33r them cutie breedersa that says *burp* ---> <img src="http://planetquake.com/gmd/xgc/i/i_breeder.gif" border="0">
  • MariNeMariNe Join Date: 2002-02-06 Member: 168Members
    Gloom,hmmmmmm whats the website for the gloom mod?Just wanted to check a few things out.
  • The13thaceThe13thace Join Date: 2002-02-06 Member: 174Members
    Will aliens be able to build like in gloom? It was a great feeling when humans just slaughtered ur base... and your the last person alive on yur team....u manage escape as a breeder unnoticed... you're sneaking around in the shadows knowing if u get caught its all over...you manage to find a convenient little tidbit like a hole in the wall or a vent... and secretly rebuild ur hive from scratch while the humans run around looking for you.  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->  this could make games go on for a long time and add TONS of fun. That would be awsome if NS could enhance that experience.  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Well.... not really. 'Bases' tend to be centered around hives, which are rather large. They can only go in specific spots. Once they're destroyed, no more RP injections will occur, and RP is required for building. So the only way for a builder to build after the hives are destroyed is by killing marines (that is if the game continues after the hives are destroyed).
  • MariNeMariNe Join Date: 2002-02-06 Member: 168Members
    So the game ends when all hives are destroyed?Thatd be pretty cool if you could be the last builder alien and build back your base from scratch.By the way whats the website for gloom?
  • hArkhArk Join Date: 2002-01-26 Member: 92Members
    The web sit is www.planetgloom.com

    Us the links I gave in my earlier post to get the enhanced effects like blood and bullet holes while other gives partial effect
    soon to be combined some time
    at the moment they are in testing <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • MariNeMariNe Join Date: 2002-02-06 Member: 168Members
    Thanks hark <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • hArkhArk Join Date: 2002-01-26 Member: 92Members
  • saintbeastsaintbeast Join Date: 2002-02-02 Member: 152Members
    "I played Gloom as well, and building a strong and fortified base was actually a very strong point in the game. For instance, should you not have proper defences, your more valuable buildings would be easily dispatched, leaving you with a harsh hill to climb. In order to respawn, your team must make certain there are spawning points/eggs. The whole point to winning was to destroy your enemies spawning points, then eliminate the last remnants of their army.

    You were also given a healing station, which was essential for restocking weapons and repairing armor. All of this must be properly defended while launching coordinated assault on your foes.

    In Natural Selection, it seems to me that they take it beyond that level. The commander is given the gift to look over the map, issues orders, build structures, construct fortifications, and relay orders to the troops. There are MANY similarities between Gloom and NS. The only difference is; NS will be much better.

    *nodnodnod*" - -ThrillKill-

    I agree <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
    Can't wait to play Natural Selection <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    "ye.. gloom missed that one thing.....the ability to co-ordinate more easily

    and now NS comes and brings that....

    but sofar NS miss one thing...one IMPORTANT thing...

    THE CUTIE BREEDER :*(((((

    ph33r them cutie breedersa that says *burp* ---> "

    I guess so, but nothings perfect <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
  • DarkbladeDarkblade Join Date: 2002-02-10 Member: 189Members
    Hmmm I dunno, in some ways id say gloom is a bit like TFC but in others its COMPLETELY difrent. Lets compare features of TFC GLOOM and NS shall we? gameplay features mind you.

    For a moment lets ignore the genre and theme of alien vs human and look at the basic gameplay.

    Teamplay game where the objective is to defend your spawns and other buildings, and to destroy your enemies base.|Gloom| |NS|

    Your spawns are vulnerable and can be destroyed, conversly you can build extra spawns becuase there is a delay between useable spawns.
    |Gloom| |NS aliens|

    Buildings are constructed by a designated builder class.
    |NS| |TFC| |Gloom|

    Builders have a certain amount of usable reasources to distribute as they see fit for construction(contructing players or ammo is still construction).
    |Gloom| |NS|

    You can aquire new reasources via killing enemies.
    |Gloom| |NS|

    Players can upgrade.
    |Gloom| |NS|

    There are sevral buildings that can be constructed including turrets and obstacles.
    |Gloom| |NS| |tfc only has turrets|

    Contains elements of FPS and RTS
    |Gloom| |NS|

    as you can see neither are very close to TFC (and NOTHING like CS) becuase the objective is completely difrent, TFC is ctf or ctk(ey) but here are the primary difrences.

    |NS pro's|

    humans have a l33t dungeon keeper style commander mode.

    aliens can upgrade individual features like speed and str(i think)

    wall walking

    |NS con's|

    eventhough aliens spawns apear randomly around the map they are static and you cant set up a new base yourself.

    humans dont have classes (blarg)

    only one commander for humans, impossible to focus alien defence becuase the aliens spawns apear randomly around map and you cannot make new ones or move them.

    |Gloom pro's|

    personal evolutionary track point system, points for frags, classes cost points.

    many many builders possible, entire team of builders if you wanted. with a teamwide set of reasources for construction that has nothing to do with evolution.


    A metric *"#### ton" of maps.

    CONSTANT upgrading and recompiling of source to add new and difrent things to the mod no redistribution of files necisary.

    * a metric "#### ton" is = to 20 "#### loads"

    |Gloom con's|

    alot of camping and spamming of grenades.

    basicly only one or two servers.

    the team now consists of one or two coders and mappers.

    I personaly love gloom its always fun an exciting, the builders arnt like engineers its more as if the builders are playing chess and the other players are the peices, they control the flow of battle by positioning defences and healers or depots.  Ill have to wait and see on NS it looks good in theory but there is so much room for lameness that gloom has shone me.

    flame away.
  • arsonidearsonide Join Date: 2002-02-14 Member: 218Members
    Yes gloom is very, very similar to this...and when I saw eggs in a screen I almost wanted to flame the mod...but I read up on it beforehand and this mod has it's differences....building new spawns from scratch as aliens seems as a must....just from my gloom experience, I dunno, I'll have to see firsthand how the gameplay works in this mod...yes, this mod lacks a cutie breeder but you can SEE YOUR CLAWS, whoa...can't wait to try out the mod!
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    i think the best thing in the mod will be the small creeping aliens coming from vents and stuff... that was impossible in gloom, but in HL it can be done...
  • DarkbladeDarkblade Join Date: 2002-02-10 Member: 189Members
    im sorry but you are sooo very very wrong, gloom was all about small aliens creeping out of vents and such. IE hatchlings.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    I admit that I get annoyed sometimes with the Gloom comparisons.  Here's my rebuttal to your list <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->


    --
    Teamplay game where the objective is to defend your spawns and other buildings, and to destroy your enemies base.
    |Gloom| |NS| |Counterstrike| ||

    Your spawns are vulnerable and can be destroyed, conversly you can build extra spawns becuase there is a delay between useable spawns.
    |Gloom| |NS aliens| |Day of Defeat and Castle Wolfenstein are almost like this|

    Buildings are constructed by a designated builder class.
    |NS| |TFC| |Gloom| |Most class-based FPS| |Most RTS games|

    Builders have a certain amount of usable reasources to distribute as they see fit for construction(contructing players or ammo is still construction).
    |Gloom| |NS| |All RTS games|

    You can aquire new reasources via killing enemies.
    |Gloom| |NS| |C&C Renegade| |Counter-strike| |Counter-strike clones| |Diablo| |Most RPGs|

    Players can upgrade.
    |Gloom| |NS| |Most games|

    There are sevral buildings that can be constructed including turrets and obstacles.
    |Gloom| |NS| |tfc only has turrets| |Almost every RTS game|

    Contains elements of FPS and RTS
    |Gloom| |NS| |Battlezone i/ii| |Tribes i/ii| |C&C Renegade| |Machines| |Dungeon Keeper i/ii|


    Many of these ideas have been circulating around game developer for quite some time.  Ideas are free.  Implementation is everything.  By implementation I mean, designing and creating the game and game systems to be simple, accessible, deep and balanced.  This is the hard part.
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    i never played gloom, so i might be wrong. but in the gloom mapping guidelines it is said to NOT have small corridors/vents in your map, because of quakeII. When you create a door made for the smallest alien, the largest one can pass through to, although this is not possible: it leads to buggers........ i meant to say that this (thus including the creeping) was the thing ns has and gloom missed
  • DarkbladeDarkblade Join Date: 2002-02-10 Member: 189Members
    well, you SHOULDNT but it dosnt stop people from doing it.

    and to you flayra, Gloom has been around AWHILE. long before renegade, and hell if your gunna say flat out that its based off a genre like a RTS/FPS then its rather absurd to say that these contain things from rts, DUH, that was the idea. Id say Gloom has been around for... 4 years since 1998 or 1997
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Darkblade, I'm not sure what you're saying here.  All I'm trying to point out is that the similarities between Gloom and NS aren't very unique, and in fact are similarities that are present in tons of other games, including most RTS games.

    Please lighten your tone.
  • DarkbladeDarkblade Join Date: 2002-02-10 Member: 189Members
    im always light flayra sorry about some sarcasim and cynisism.  the first paragraph is to the person stating small vents shouldnt be made. the rest was saying that comparing them to other games is silly and not realy what i was saying.
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    <!--QuoteBegin--Darkblade+Feb. 18 2002,08:35--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Darkblade @ Feb. 18 2002,08:35)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->well, you SHOULDNT but it dosnt stop people from doing it.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    first... 'that guy' has a name, and i also said i never played gloom, so don't ask me.
    But in the mapping guide stood for your map to be inserted in the official mappack, it couldn't have these small corridors.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    I really don't like it when they keep comparing it with gloom, i never played gloom, never even heard of it before this mod, and when i started to look at it(gloom), i saw it had some similarities, but you -CAN'T- compare the 2 of them, i mean look at the atmosphere NS has going, that's completely different. I still think NS is a very orriginal, promissing MOD, agreed it has soem elements that can be found in other games aswell, but there's not -ONE- game that's the same as NS! Oh man, i really don't feel good if they tlak bad 'bout NS, it's part of my family now *snif*. Besides NS will have a totally different gameplay.
  • DarkbladeDarkblade Join Date: 2002-02-10 Member: 189Members
    but thats the whole point of this discussion

    you HAVENT played it interfect0r and yet you make broad comments about what gloom is and is not and how much better NS is. There is no real difrence in atmosphere nor could you realy speak for either givin that you have not PLAYED either. Falyras critism i will accept on the grounds that flayra KNOWS ns as well as anyone can. You do not truely know either interfect0r.

    If your not willing to keep an open mind about what could be better or worse than I cant say i value your opinion Int, rather like our discussion about a solo marine vs an alien.
This discussion has been closed.