Healing The Hive

CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
I've been using one of the structure health plugins and it made me realise just how effective healing the hive is. One heal spray heals the hive a massive 54HP. :o

I also did a little test and it took me 30 seconds to heal the hive by 2500HP (with adrenaline).

With 8 DC's the hive healed 1200HP in 30 seconds.

I don't even build DC's under the hive anymore, I just drop them and let them build themselves while I heal the hive myself.

Comments

  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    You could always drop them and build while healing the hive. Hold your use key and attack key down at the same time.
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    Healing from below the hive doesn't seem to work unless you're really close to it for some reason. I find it works best from the side.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I do both. Against hmgers you need all the healing you can get.
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    Against a heavy LMG rush, sometimes the best strat is 3 gorges and 3 skulks. Three gorges is an insane amount of healing on the hive, and even if they have 4 LMGers shooting it, it will probably survive because of them.
  • vinnyrulez270vinnyrulez270 Join Date: 2002-11-11 Member: 8235Members
    edited June 2003
    good info <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->, but how about segie??
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--QuoteBegin--vinnyrulez270+Jun 7 2003, 09:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (vinnyrulez270 @ Jun 7 2003, 09:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> good info <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->, but how about segie?? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The siege would kill the Gorge, thereby destroying any chances of healing.
    Sieges can take out a hive backed up by 7 defense chambers.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin--Pjofski+Jun 8 2003, 01:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pjofski @ Jun 8 2003, 01:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sieges can take out a hive backed up by 7 defense chambers. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    only 3 dcs can heal the hive at any one time :/
  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    edited June 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->only 3 dcs can heal the hive at any one time :/<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Incorrect. A SINGLE DC can only heal 3 nearby structures/players at a time - not a single TARGET can only be healed by 3 DCs. Multiple DCs DO stack.
    A single TARGET is effected by all DCs that don't already have 3 Targets. That target, being the hive, will most certainly pump up the hp fast.

    The point of limiting single DCs was aliens could once make walls of lame that would not die no matter what pounding they took. Multiple sieges and GLs couldn't drop them. But I do believe that got changed over around 1.01 or 1.02. That and siege/gl/bilebomb splash damage was borked at the time too.

    However, to remain on topic, it is very advantageous to build more than just 3 DCs. Don't fool yourself on the healing power.
  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    edited June 2003
    Well as for the siege, don't let them get it there, d0h !!! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    As for the healing towers, I tend to build 3 under the hive, then 3 under the 2nd hive (I usually start re-inforcing my hives now instead of taking a 3rd one and having 3 very, very fragile hives)
    start webbing, some oc's, make it into at least 5 dc's under each hive, and if possible, the maximum and lovely jubbly 8 dc's under the hive.

    this WILL last longer vs. hmg's, and it WILL save your precious hive

    So I totally agree <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    But the problem is often your ressflow, when you have a decent one, pop those dc's under that hive!

    And it leaves your area maxed out, meaning you can't make wol's at entrances or doorways leading into the hive, you can oc and web them, but they will be gone in a matter of seconds.

    Cheers
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