Is Anyone Making Wheel Maps?
Fortuna_Wolf
Join Date: 2003-02-02 Member: 13033Members
First some terminology.
A wheel map is a map that's organized into a circular form, characterized by rotated or flipped wedges with symmetry.
Subtypes would be the ring where its primarily a circular map without a hub in the center
and the star, which has a hub in the center, usually marine start.
Perfect wheel maps have each section be a perfect copy of the next, semiperfect with minor variations, and imperfect would be the standard style.
For example, caged would be an imperfect star where freight elevator is the hub.
While ns_glass is beta testing I was going to make a rather simple wheel map as a cross between a "fun map" and a "real map"
I have a few ideas, a networked ring (no hub, but 2 concentric rings with netting in between) where there are 4 vertices (hives/ms), that is polarized (movement in one direction, clockwise or counter, other direction is more diffucult).
Or a more complex networked ring with 8 vertices, 2 types, 4 of each. MS and hives have random starting positions (yay for killtarget!)
Or a semiperfect hub where the hub is a giant bottomless pit with moving catwalks (use the buttons to reorganize the hub), and MS is positioned at the centre although not necessarily connected. We'll give the aliens 4 hives. *chuckles*
Now, I can't make all of these, so does anyone else want to try their hand at one?
I'm probably going to work on the polarized ring.
A wheel map is a map that's organized into a circular form, characterized by rotated or flipped wedges with symmetry.
Subtypes would be the ring where its primarily a circular map without a hub in the center
and the star, which has a hub in the center, usually marine start.
Perfect wheel maps have each section be a perfect copy of the next, semiperfect with minor variations, and imperfect would be the standard style.
For example, caged would be an imperfect star where freight elevator is the hub.
While ns_glass is beta testing I was going to make a rather simple wheel map as a cross between a "fun map" and a "real map"
I have a few ideas, a networked ring (no hub, but 2 concentric rings with netting in between) where there are 4 vertices (hives/ms), that is polarized (movement in one direction, clockwise or counter, other direction is more diffucult).
Or a more complex networked ring with 8 vertices, 2 types, 4 of each. MS and hives have random starting positions (yay for killtarget!)
Or a semiperfect hub where the hub is a giant bottomless pit with moving catwalks (use the buttons to reorganize the hub), and MS is positioned at the centre although not necessarily connected. We'll give the aliens 4 hives. *chuckles*
Now, I can't make all of these, so does anyone else want to try their hand at one?
I'm probably going to work on the polarized ring.
Comments
I'm REALLY confused <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Its also a strictly fun map. I'm referring to serious maps.
Of course the maps would have many more rooms.