Proper Placement Of Structures
Red_Wizard
Join Date: 2003-05-13 Member: 16241Members
<div class="IPBDescription">Especially TF/Turrets</div> Now I've seen a lot of different methods for placing buildings on different servers.
For bases:
On some servers, the commander will place all the structures against walls and in corners, probably to help prevent skulk-pwnage.
On others I've seen all the buildings clustered into one area, so as to be easily defendable by marines.
On even others, the base is more or less placed whereever's convenient, usu. the result of n00b comms.
Overall, I think that the second works best until the Fades come knocking. That's when the first comes in handy.
For TFs
Sometimes in corners, sometimes in the open. I don't really know which works best, though I think that a TF in the open surrounded by 3-4 turrets works better than a TF in a corner flanked by 2. I dunno.
Well, how do you all usually do things, and which work best in games you've played?
For bases:
On some servers, the commander will place all the structures against walls and in corners, probably to help prevent skulk-pwnage.
On others I've seen all the buildings clustered into one area, so as to be easily defendable by marines.
On even others, the base is more or less placed whereever's convenient, usu. the result of n00b comms.
Overall, I think that the second works best until the Fades come knocking. That's when the first comes in handy.
For TFs
Sometimes in corners, sometimes in the open. I don't really know which works best, though I think that a TF in the open surrounded by 3-4 turrets works better than a TF in a corner flanked by 2. I dunno.
Well, how do you all usually do things, and which work best in games you've played?
Comments
I prefer placing structures to the walls, sometimes in two's close together, eliminating any blind spots where skulks can get in behind, and with a pack of mines surrounding them and a couple of turrets to either side a skulk will think twice before attacking it. That is until the aliens get a second hive up of course.
I'm a horrible turret-farm-newb-comm though ... so my advise might not be as usefull <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
W like this
T------------T------------T
-------------TF------------
------T------------T-------
With this all 5 turrets can hit the front (will kill a fade in seconds) and any 3 (usally 4) can hit an alien that is munching on it.
I avoid placing them in coners and on walls. When im skulking I love seeing that becuase its almost impossible to get a TF tightly enough on a wall to keep me from shimming behind it and killing it.
Besides that, I'll spread my buildings apart if I expect the game to last into fades (res denial, for example). If it's a small game, I cluster everything into a corner with the armoury and phase gate facing out so it's easy to mine. If it's a more normal game, I try to build both packed and spread, so that skulks can't use structures as shields, but also such that none are in loner positions where they're easy to take down. On some maps, I jam tfacs in ungodly places... On others, I place them right in the middle of the room because I need the turret drop range to reach to certain positions. So, I guess I'd say it varies. A lot.