Ns_rush

OneEyedOneEyed Join Date: 2003-03-14 Member: 14493Members
edited June 2003 in Mapping Forum
I have created a custom map called ns_rush
its really good for fast paced games.

atm its in beta so its... ns_rush_beta1

try it out, you might like it.


<a href='http://home.stx.rr.com/one3yed/ns_rush_beta1.zip' target='_blank'>http://home.stx.rr.com/one3yed/ns_rush_beta1.zip</a>

ns_rush_beta1.bsp - goes in ns/maps

ns_rush_beta1.spr - goes in ns/sprites/minimaps


<img src='http://home.stx.rr.com/one3yed/rush1.jpg' border='0' alt='user posted image'>
<img src='http://home.stx.rr.com/one3yed/rush2.jpg' border='0' alt='user posted image'>
<img src='http://home.stx.rr.com/one3yed/rush3.jpg' border='0' alt='user posted image'>
<img src='http://home.stx.rr.com/one3yed/rush4.jpg' border='0' alt='user posted image'>

Comments

  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Seems like this belongs more in the <b>mapping</b> forum than in General Discussion.

    <span style='color:orange'>*Phased.*</span>
  • OneEyedOneEyed Join Date: 2003-03-14 Member: 14493Members
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    edited June 2003
    Could we see a few screens and maybe a description, please? It's just nice to know what you are downloading, and such. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • OneEyedOneEyed Join Date: 2003-03-14 Member: 14493Members
  • a_M-Takera_M-Taker Join Date: 2003-03-27 Member: 14942Members
    cool one eyed, it looks alot different after you darkened it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • devilblocksdevilblocks Join Date: 2002-02-04 Member: 162Members, NS1 Playtester, Contributor
    rooms/halls generally look better with more than 1 texture and as a quick guess, I bet you have about 600 polys to play with so get rid of the flatness.
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    interesting... thats a new map feature.. try to confuse your enemys with the most boring hallways... the problem is, it affects both teams..
  • OneEyedOneEyed Join Date: 2003-03-14 Member: 14493Members
    Maps arent always about architecture, this one is about gameplay, those walls best suit the environment for gameplay since, there will be massive action every few seconds, there needs to be easy run away access for both aliens and marines, with architecture like you want, it wont be so easy to run away =)
    I know the walls are straight and lame but i dont care, this aint a war about looks.
  • devilblocksdevilblocks Join Date: 2002-02-04 Member: 162Members, NS1 Playtester, Contributor
    edited June 2003
    Whatever. Dont make excuses for laziness. No one wants to play an ugly map. You can make a good looking, simple layout, simple archi map. I'm sure your new at this, so don't encourage and reinforce bad practices. by coping out with a lazy excuse. Doyourself a favor and improve.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    To the best of my memory that's why they created the clip brush. Check here <a href='http://collective.valve-erc.com/index.php?doc=1047082400-13070800' target='_blank'>http://collective.valve-erc.com/index.php?...082400-13070800</a> for more details as well as a slightly less exasperated tone to what these guys are saying.
  • DFA_HaploDFA_Haplo Join Date: 2003-01-21 Member: 12537Members
    Unfortunatly this is one of those speed ball maps. Like the fy_maps of counter strike. Slap some textures and some rooms together and go to town. Not that Im knocking his map. Anyone can make any kind of map they want. I just dont like those kind of maps.
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    The lighting looks good, but the archetecture needs some serious work. The hive room, for example, could use some pillars or something in there. The hallways would be improved 10-fold with some trim. That sort of thing.
  • OneEyedOneEyed Join Date: 2003-03-14 Member: 14493Members
    edited June 2003
    i guess its impossible to make a thread without a flame =p

    fine if u wanna call it lazyness then ok, it is another one of those speedball maps, it takes 5-10 seconds to reach the enemy, and there is only 1 way to them.
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Its a FUN MAP to be sure, and it is fun! We played twice with 14 players and once with 10 players. We all had a blast. To us thats good enough. But then we like FUN maps, so what do we know.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    The point is that FUN™ doesn't have to mean box. Interesting architecture can be done in such a way that it does not impede fragfest maps. Look at all of the deathmatch maps for q2 and halflife. They were all done on basically the same engine, yet manage to be playable AND not look like a box. The link I posted above has some good tips on making an area interesting without affecting the way it plays. Quality map architecture is kind of like having a car stereo, yeah, it isn't necessary, but having it for the thirtieth time around sure does help.
  • OneEyedOneEyed Join Date: 2003-03-14 Member: 14493Members
    edited June 2003
    look at ns_seige005
    plain and simple, didnt even use textures!
    and still one of the most played custom map.
  • devilblocksdevilblocks Join Date: 2002-02-04 Member: 162Members, NS1 Playtester, Contributor
    Look at de_dust. Simple architechture and it looks good to boot. Constructive criticism is not a flame, it seems like you are just a little sensitive. It wouldn't kill you to spend a little extra time and add more textures and some brush work.
  • LambdaProjectLambdaProject Join Date: 2002-02-20 Member: 230Members
    <!--QuoteBegin--OneEyed+Jun 4 2003, 12:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OneEyed @ Jun 4 2003, 12:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i guess its impossible to make a thread without a flame =p

    fine if u wanna call it lazyness then ok, it is another one of those speedball maps, it takes 5-10 seconds to reach the enemy, and there is only 1 way to them. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Look we aren't trying to flame you but its just that it does seem lazily done. You shouldn't make excuses and say "Oh wow look at ninja fall and siege and all those fun maps" you actually textured your map and I believe you could easily add brush work since you clearly wanted at least a sort of good looking map.



    (ok time to flame ns_siege nothing personal or even relating to you I just hate siege with a passion) Personally I can't stand siege, and I only see 1 or 2 servers running siege at one time. Siege is the bane of mapping, the gameplay fun? hah I find fighting for hours over the second hive, struggling to maintain resources while you start chucking out HA, JP, HMG left and right more fun than getting 26 RTs at the start and having 30 res a click. Siege also has no architecture, no textures, no form at all it is really no fun and from a mapper's perspective the bane of most maps. There was no effort put into siege.

    Now, relating fun maps to ns_rush, I can see the gameplay being good but after playing it for a while the plain hallways and architecture is going to make it a very dull experiance. Why not add archeture to an already good gameplay map? It would make it so much better! Good luck to you are your maps.
  • OneEyedOneEyed Join Date: 2003-03-14 Member: 14493Members
    I would seriously say, the only ones who could really give a pigs tail about architecture is the MAPPERs, other than that, i think the players realy dont give a cahoot. but if you all are not gonna see it that way then flame away =p
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    while i agree taht architectuer is primarily something we look at it is really a nice thing to have a map look like something other than a buvh of boxes. it should have a feel to it.
  • PapercutPapercut Join Date: 2003-01-23 Member: 12656Members
    I hate maps that dont somewhat good, when the mapper didnt even put any effort into the architecture.

    When I first started nomblizkikko I tried to make it ugly, but it was impossible, I couldnt sleep knowing I had created something that ugly, so the next morning I retextured the whole map and made it more interesting. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    And I absolutely HATE siege...
  • LambdaProjectLambdaProject Join Date: 2002-02-20 Member: 230Members
    Wow you made ns_nomblizkikko ? I must say you did fine because it was one of the "fun" maps that I actually liked. But anyway OneEyed, are you expecting us to praise you on this fine fine demonstration of a mapper's skill? I don't want this to turn into a flame war, and I'll stop now if I have to but seriously, what would you like us to say?
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