Ns_rush
OneEyed
Join Date: 2003-03-14 Member: 14493Members
I have created a custom map called ns_rush
its really good for fast paced games.
atm its in beta so its... ns_rush_beta1
try it out, you might like it.
<a href='http://home.stx.rr.com/one3yed/ns_rush_beta1.zip' target='_blank'>http://home.stx.rr.com/one3yed/ns_rush_beta1.zip</a>
ns_rush_beta1.bsp - goes in ns/maps
ns_rush_beta1.spr - goes in ns/sprites/minimaps
<img src='http://home.stx.rr.com/one3yed/rush1.jpg' border='0' alt='user posted image'>
<img src='http://home.stx.rr.com/one3yed/rush2.jpg' border='0' alt='user posted image'>
<img src='http://home.stx.rr.com/one3yed/rush3.jpg' border='0' alt='user posted image'>
<img src='http://home.stx.rr.com/one3yed/rush4.jpg' border='0' alt='user posted image'>
its really good for fast paced games.
atm its in beta so its... ns_rush_beta1
try it out, you might like it.
<a href='http://home.stx.rr.com/one3yed/ns_rush_beta1.zip' target='_blank'>http://home.stx.rr.com/one3yed/ns_rush_beta1.zip</a>
ns_rush_beta1.bsp - goes in ns/maps
ns_rush_beta1.spr - goes in ns/sprites/minimaps
<img src='http://home.stx.rr.com/one3yed/rush1.jpg' border='0' alt='user posted image'>
<img src='http://home.stx.rr.com/one3yed/rush2.jpg' border='0' alt='user posted image'>
<img src='http://home.stx.rr.com/one3yed/rush3.jpg' border='0' alt='user posted image'>
<img src='http://home.stx.rr.com/one3yed/rush4.jpg' border='0' alt='user posted image'>
Comments
<span style='color:orange'>*Phased.*</span>
I know the walls are straight and lame but i dont care, this aint a war about looks.
fine if u wanna call it lazyness then ok, it is another one of those speedball maps, it takes 5-10 seconds to reach the enemy, and there is only 1 way to them.
plain and simple, didnt even use textures!
and still one of the most played custom map.
fine if u wanna call it lazyness then ok, it is another one of those speedball maps, it takes 5-10 seconds to reach the enemy, and there is only 1 way to them. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Look we aren't trying to flame you but its just that it does seem lazily done. You shouldn't make excuses and say "Oh wow look at ninja fall and siege and all those fun maps" you actually textured your map and I believe you could easily add brush work since you clearly wanted at least a sort of good looking map.
(ok time to flame ns_siege nothing personal or even relating to you I just hate siege with a passion) Personally I can't stand siege, and I only see 1 or 2 servers running siege at one time. Siege is the bane of mapping, the gameplay fun? hah I find fighting for hours over the second hive, struggling to maintain resources while you start chucking out HA, JP, HMG left and right more fun than getting 26 RTs at the start and having 30 res a click. Siege also has no architecture, no textures, no form at all it is really no fun and from a mapper's perspective the bane of most maps. There was no effort put into siege.
Now, relating fun maps to ns_rush, I can see the gameplay being good but after playing it for a while the plain hallways and architecture is going to make it a very dull experiance. Why not add archeture to an already good gameplay map? It would make it so much better! Good luck to you are your maps.
When I first started nomblizkikko I tried to make it ugly, but it was impossible, I couldnt sleep knowing I had created something that ugly, so the next morning I retextured the whole map and made it more interesting. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
And I absolutely HATE siege...