Remote Bases
Jessen
Join Date: 2003-06-02 Member: 16949Banned
<div class="IPBDescription">The remote Bases</div> When conquering a hive location, and not re-locating, I find it is most effective to litally build a base there, with IP's and an Armory. Although it is alot more reseources, its a tighter hold. When I command, I like to do this because it gives the aliens a hard time when trying to take back a hive, its like trying to attack a main base, very hard, and you need alot of work. Maybe I am not seeing it from all angles, which is why Im posting here. So what do you think?
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Comments
Extra IP's somewhere else will make it random where you spawn, and you could very well spawn somewhere you don't want to be. It also costs more than phase gates.
An armory is often useful in other locations, however.
~Jason
~Jason <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Exactly... besides, I've seen too many JP rushes fall face-first, but HA trains tend to get the job done.
- RD
Yes, but what if they instead of the phase they take out the IP?
A PG costs around 25 rps. A CC and n amount of IPs cost 22n + 30 rps. IMO an IP is easier target to bite down than a PG. 3 IPs is maximum spawn speed (correct me if I'm wrong). 1 IP in "remote base" means random backup (1/3 spawning backup there if you have 2 IPs elsewhere). PG means that all of your spawning troops can be commanded to use PG when they spawn (100% of spawning troops backup). If marines are so incompetent that they just hump the armory while outpost is under attack, well, I'd think that they couldn't even hit those skulks on the other side.
I wouldn't do anything like this unless my troops were completely noobs who hadn't binded moving forward or use key.
And by spawn times I meant the queuing time, not the time between dying and respawning. Quite difficult for me to put these things to words it is <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->