Loong Defence Thing

X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
<div class="IPBDescription">My way of defending</div> I found that WOLS and just 2 OC's blocking a corridoor are pointless really, as a marine can just hop over them with minimal damage (if he's good and/or lucky). This began to annoy me, but then we had this one game where the aliens had a LOT of stored res, and i was the gorg, so i began to experiment. I found that, for me at least, the best defensive placement is this:

O = Offence Chamber
D = Defence Chamber


O......O
D......D
....O....
O......O

Or just varying versions of that. Basicaly, a marine can hop over 2 or 3 OCs in a row, but if he hops over 2 (or runs between them) and there's another one there, and one behind that, he is unlikely to make it past, and will be unlikely to take the same path again. It is also useful against Jpers if you web above the chambers, and even if you dont, the JPer has to fly above more than 2 OCs, so he is more likely to be weakened when he gets to the hive.

This is a pretty resource heavy defence system, but no more than most WOLs are now.this is more of a second-hive defence for longer games. also, it is harder to destroy with a GL or HMG.

Comments

  • GargamelGargamel Join Date: 2003-01-04 Member: 11773Members
    Very nice :] Sometimes its better just to put OCs everywhere that just trying to block an entrance. And this also owns jetpackers. Put an OC in each corner and he must be really good to dodge from all directions <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    Except that dodging the ocs atm is all a matter of luck already. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Brave_UlyssesBrave_Ulysses Join Date: 2003-04-28 Member: 15922Members
    I tend to web up tactical points near OCs. That way if any marine encounters my OC he will die because webs will slow him to a crawl long enough for my OCs to finish him. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Very nice! Would be hard to do right in a few places like engine hive, but I like it! GJ.
  • KuronekoKuroneko Join Date: 2002-11-05 Member: 7184Members, Constellation
    I like to make my WoLs like this:

    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->Front View
    OOO
    OOO
    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->Side View
    O
    DO
    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->Back View
    OOO
    DDD
    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    When a marine tries to jump over, he'll get stuck on the second tier...this will also work for JPs and unorganized HAs
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    I set mine like this
    OOO
    --D--
    O-O
    That way they all get healed by a small number of DT and you have to jump over a line while taking fire from the other line. If Im stapped for res Ill lay 2 forward OTs a middle DT and then a single OT that about 10 behind the DT
    O-O
    --D--

    --O--
    This way sevral OTs are shoot at him from all angles
  • ArsoNArsoN Join Date: 2003-06-10 Member: 17177Members
    edited June 2003
    It all depends what/where your defending.

    I'll take hive defence for first example, lets say SubSpace on ns_nancy(?), not good with map names.

    O = OC
    D = DC
    H = Hive
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    ___O___O___
    O___DDD___O
    ____DHD____
    O___DDD___O
    ___O___O___
    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
    Accompanied with webs, makes it fairly hard for a JPer for float around and kill the hive, and gives a ton of healing.

    Now, if i'm trying to deny access/slow advance down a corridor.
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    OOOO
    Gap
    DDDD
    Gap
    OOOO
    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
    Or, just to damage a marine on the way past.
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    O
    DO
    DDO
    DO
    O
    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
    I usually leave enough space for an onos to fit nicely in the gaps between the 3 rows, and put webbing (if vailable) just begind the back row, to catch unaware JPers. This works in most hallways, offers DC defence from both sides, and means a GL wont 0wn it so fast.
Sign In or Register to comment.