New Mines Vrs Old Mines

Jink_JinkJink_Jink Join Date: 2003-03-05 Member: 14348Members
<div class="IPBDescription">Past, and Future of these Suckers</div> Mines are an intresting topic now. I saw posts all over of people talking about how mines are too strong and such because they have no counters (save running over them with a fade with regen/using metabolise). Here are a look at the mine systems as they are now in 1.04, and the ones in 1.1

1.04:

1) The Lazer Lines: Many people hated these lines, and I cant see why. They added well to the atmosphere, and when used right they could be a great psychological deternt for aliens who dont want to die. Also they allow for a bigger trigger radius of the mines, which helps in narrow hallways. One can place a mine on the wall, and have it still kill an alien who runs through lazer on oppisite side.

2) Cost: Mines are relativly cheap. If I remember right they are around 9 res (dont flame me if I get this wrong). This allows marines to defend their main bace relativly cheaply with 2 mine packs or so early game.

3) Blast Radius/Damage: The Damage and radus is pritty good and ballanced. A skulk w/ L3 carp gets hurt just enough to be a nuciancee when it hits a mine, and if it hits 2 its dead.

4) Mine hitboxes / Counters: Gorge spit right above, Bile bomb, and acid rocket. Pritty good counters, so if a lone gorge finds some mines, BAM. If not, when fades come.. BAM. The hitbox was kinda sketchy.

5) Proxy mines: The friends of all marines they definatly send alens to the cemetary if placed right.

1.1:

1) Only Proxy mines: Mines dont have the lazers any more, and they have a smaller trigger radus. Also they can be stacked now, + they work on ceelings. This is great and all, but a skulk can jump through a mined doorway. I personaly liked the atmosphere of the lazer lines, and how a skulk had to think twice and realise if it was worth suiciding on the mined door. Added a nicec flavor before, but now mines will be used more as the name implys... a mine, and will be placed on the floor more from what I can see.

2) Cost: 15 res is it? Thats a good cost, but still steep for mines... 2 packs cost 30. Thats a weapons upgrade and then some.

3) Trigger Box: Trigger box is smaller now. Good to an extent, but means skulks can run around em easyer.

4) Insta-gib: The insta kill of an ONOS with 5 or more stacked mines? I have heard this but as I am not a tester I can only speculate on its strength.

Personaly I like how mines are in 1.04, at least on the lazer lines. But the 1.1 mines prove to start new stratigies and such, and Im looking forward to them (even though i would enjoy the lazer lines back, mabey with a max length for the lazer so it doesnt go across a large room. ie. if the hall too long for lazer to go across it becomes proximity, but if its narrow, then it becomes a lazer)

Comments

  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    mines in 1.04 are awesome. Anyone who plays with me knows i usually get tons of mine kills <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    The only problem i see at the moment is that people dont know how to use them stragetically (placing them in vents, on the floor in dark areas, etc) and usually turn the whole base into a light show with pretty laser beams. (Which explode in our face as soon as the fades come)

    not sure how mines work in 1.1 though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • severijnseverijn Join Date: 2002-12-18 Member: 11049Members
    What? Are they remove laser mines?
    There goes my shield-in-the-field tactic. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • EmseeEmsee Join Date: 2003-05-23 Member: 16644Members, Constellation
    From what I read I thought the new mines had a larger blast radius and were proximaty, as opposed to the 1.0X mines which needed to be stood on to be triggered. This means that if you place them on the floor and a skulk tries to jump them they'll get set off unless he has alot of height. They should be fine now that they can be set off with bilebomb. I always thought of them as the opposite of turrets. Turrets large initial expenditure but last well into the game. Mines, small initial cost but carries risks as the game progresses (fades -> *BOOM*).
    The way they were in the first couple of 1.1 builds meant they were nearly more effective than turrets for the majority of the match and a 5-10 mine stack being able to take out an onos seemed just plain wrong. I'd like to see stacking be taken out. If you want to discourage onos attacks spam them accross the floor near the door. The onos will need to detonate some then run back and heal, this gives the marine plenty of time to get to the base and hunt him down, and any onos that gets through will be severly weakened.
  • MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
    Well, I had a thought. Everyone hated mines with lasers, b/c it crashed servers, right? simple fix: Mines don't SHOW laser. C'mon, in real life does the mine show a lazer? only if there's smoke in the way! Instead you could have a red dot on the other side of the "laser" which I doubt would crash servers.. and if so it's an IR mine, and u can't see the dot. Issue solved.

    Personally I think mines should own skulks. However, I think they should be about 15 rez, or about as much as a shotty. Shotty owns skulks too, so they should be equally priced.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    I a bit sad to hear that the lasers are gone.
    people who used them right, and not just spma them everywhere, could do a really nice defence of there base and equipment.
    Nothings says BAD IDEA to a Skulk, like when you see a door with a perfect 2 X 3 grid of mines covering it with the lasers in a nice leveled laser line door effect.
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    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> ----- On second Thought....


    I like the idea of Proxy mines also, but I hope they are as effective!
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