What Does Flayra Think About Moving Ns To Hl2

severijnseverijn Join Date: 2002-12-18 Member: 11049Members
<div class="IPBDescription">Just a quote from a site</div> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->On Half-Life 2 - It sounds incredible and I have no doubt that VALVe will produce an amazing game. I think every is happy they wait until they had made great progress on it before teasing us.

On moving mods to Half-Life 2 - Moving a HL mod to HL2 probably won't be a simple matter, not if you really want to take advantage of it. The code may or may not be easy to port, but surely all artwork and levels will have to be re-done to take advantage of it's new capabilities. Also, VALVe hasn't given any SDK information to mod authors yet (at least not to the non VALVe-owned ones), so we can't evaluate the cost to move to it yet. Lastly, the system requirements on the new engine will likely be higher then HL, so moving a mod to the new engine doesn't guarantee more players (actually it will probably mean less for quite awhile). That said, the technology looks unbelievable and I can't wait to get my hands on it.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

Just so everybody can read it.

Severijn
P.S.: You can read this on <a href='http://www.homelanfed.com/index.php?id=14521' target='_blank'>http://www.homelanfed.com/index.php?id=14521</a>

Comments

  • MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
    I'd say... count on it for NS 2.0... but not till then :-p
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    Yeah, I want that SDK too, and RIGHT NOW!!! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • severijnseverijn Join Date: 2002-12-18 Member: 11049Members
    Firestorm, when will "panic at black mesa" be downloadable(in English)?
    I'm waiting nearly 6 months for it.
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    <!--QuoteBegin--severijn+Jun 1 2003, 09:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (severijn @ Jun 1 2003, 09:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Firestorm, when will "panic at black mesa" be downloadable(in English)?
    I'm waiting nearly 6 months for it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    When it's done... We don't have maps... we need more maps... the mappers promised me maps many times...
  • severijnseverijn Join Date: 2002-12-18 Member: 11049Members
    okay, I'll just wait some more. Can't wait to use the owning lance-flame.
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    edited June 2003
    Umm.... Do any of you ever read the front news page? Flayra said:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->There have also been many questions asked about VALVe's new HL2 engine ("Source"), and whether there are plans to bring NS over to it. That is a huge amount of work, and would require redoing all the artwork and levels at a bare minimum. This is something the team is considering, but haven't made any decisions on yet.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • CowswinCowswin Join Date: 2003-03-17 Member: 14623Banned, Constellation
    Post number 4,000,001 made on NS port to HL2 engine that's not even out yet.

    In other news...postcount++;

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    Indeed, Nem Zero, I see you're browsing the forums, could you maybe lock this up nice and tight?
  • DethGauntDethGaunt Join Date: 2003-06-02 Member: 16938Members
    I have heard rumors of a flamethrower coming into NS sometime soon, possible with the release of NS for HL2.. Is this true??
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    edited June 2003
    I see this is your first post DethGaunt-san. Take your place among the lerned and use the search feature. Do not fall into the mists of misdirection, as they will surely lead you down the path to a hungry snapperhead forum mod, such as SpiderMonkey-san. Be wise in all that you do, and welcome to the forums of Natural Selection (the only evolution themed hang-out swarming with idiots).
  • TyrainTyrain Join Date: 2003-01-03 Member: 11746Members
    What he wants to tell you is:

    There should be a flamethrower but there isn't cause of technical probs.
  • CowswinCowswin Join Date: 2003-03-17 Member: 14623Banned, Constellation
    I should mention at this time that the search function is kinda...funky. It works sometimes, not others...it behaves nicely one day and tries to eat your browser the next. That's part of the reason I stopped visiting the S&I forums...the other being I was downright tired of responding to every other thread "Read teh FAQ, use the search, look at the post two down from yours". The only way I'll ever go back there is if I get the power of DELETE POST, hehehe.

    Aside from that...the flamethrower has been discussed many many times over in the S&I forum, the answer is that we won't see it for a while if ever in simple terms. And anyone waiting on a HL2 NS mod is going to be waiting a LONG time as you will NOT be able to just copy paste code over into the HL2 engine. With all the new functions it's going to have they'll probably have to rewrite the whole mod over again and even after that's done they'll then have to make all new maps. So you'll be playing regular old HL/NS for QUITE a while <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    edited June 2003
    hum

    er... by reading this quote I learn that porting a mod would be long and hard work. Even more considering the amount of work the yet unfinished game that is NS, already great. Sure not perfect graphically, but very near in almost everything else. Rather have a perfect game on HL than an unfinished one on HL2
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    Yeah a flame thrower needs to spread out in a room and shoot down vents... all i could say if (by some miricle the HL engine could support it) poor skulks, poor poor skulks. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    <!--QuoteBegin--Cereal_KillR+Jun 2 2003, 09:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cereal_KillR @ Jun 2 2003, 09:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hum

    er... by reading this quote I learn that porting a mod would be long and hard work. Even more considering the amount of work the yet unfinished game that is NS, already great. Sure not perfect graphically, but very near in almost everything else. Rather have a perfect game on HL than an unfinished one on HL2 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I like the graphics, I dont like 100% realistic faces, but these are nice, and really some of the (if not THE) best ive seen in a HL mod. As for HL2, who cares really.... so it'll get good reviews BUT will it get game of the year 3 years in a row? hmmm Half-life is a hard game to beat for awards.
  • MrMoFoMrMoFo Join Date: 2003-05-10 Member: 16193Members
    <!--QuoteBegin--FireStorm+Jun 2 2003, 11:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FireStorm @ Jun 2 2003, 11:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--severijn+Jun 1 2003, 09:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (severijn @ Jun 1 2003, 09:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Firestorm, when will "panic at black mesa" be downloadable(in English)?
    I'm waiting nearly 6 months for it. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    When it's done... We don't have maps... we need more maps... the mappers promised me maps many times... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    lol thats not an answer i hate that when its done stuff
This discussion has been closed.