5 new pics

NayNay Join Date: 2002-06-09 Member: 741Members
<div class="IPBDescription">5 new pictures of my map [nay]</div>hi all heres 6 more pics of my map!

<img src="http://www.nay.cscentral.com/images/newpic01.jpg" border="0">


<img src="http://www.nay.cscentral.com/images/newpic02.jpg" border="0">


<img src="http://www.nay.cscentral.com/images/newpic03.jpg" border="0">


<img src="http://www.nay.cscentral.com/images/newpic04.jpg" border="0">


<img src="http://www.nay.cscentral.com/forum/alien01.jpg" border="0">

Comments

  • MechaMecha Join Date: 2002-05-01 Member: 564Members
    Really nice work, I think it fits the NS theme perfectly.
    Anyway, I think I heard you say that you wanted a replacement for one of the NOS textures, since it was taken from Quake 3 or something, so I'm quite happy to have a go at it if you tell me which one <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • NayNay Join Date: 2002-06-09 Member: 741Members
    the texture is called nos_wall3 something that is the same size and roughly the same looking would be rather nice, everyone would have to use it because i hear they are taking the current one out <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    Wow!

    Pic1 - I am loving the effects on the glass, but is the blue light strip emitting enough light?
    Pic2- Great hallway, I just love the architexture here, and your great use of the textures.
    Pic4 - Looking great, nice contrast, nice texture usage.
    Pic5 - I love those pipes.  The infestation here looks execellent and the water adds a nice touch.  My only suggestion here is the use of a partical effect.  Maybe a little fog over the water?  You could always bust open a pipe, but that idea is being used alot.

    Overall these are really good and I hope you can finish this map for the deadline, I wanna play it! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->!
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Nice map you've got so far! The screenshots are promising. I might as well give some feedback.

    The second and third photo's hallway is nice. However there isn't much things for cover. Mabey some columms connected to the side.

    The last pic is nice. The water is somewhat dirty like it should be. However the two pipes(on the left) could use some kind of "light" infestation at the least. Also it could use some leakage. Mabey with that some kind of mist. The ground needs to be infested more. Some piling infestation would be nice. And it's a bit too flat for a hive room. Also the two pipes(on the back-ground) could use some leakage as well. Mabey going to the water itself.


    JediYoshi

    <a href="http://www.geocities.com/yoshipadawan/Home" target="_blank">http://www.geocities.com/yoshipadawan/Home</a>
  • tommydtommyd Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
    pretty good shots...  kinda reminds me of narby's ns maps =]
  • MechaMecha Join Date: 2002-05-01 Member: 564Members
    Here is my attempt at a replacement texture for the NOS one. If you think it's good please tell me otherwise, tell me how to fix it <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • NayNay Join Date: 2002-06-09 Member: 741Members
    acutally it looks better to me what does everyone else think?
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Wow mecha, that textures really good.  How did you get the rust looking like that?
  • NayNay Join Date: 2002-06-09 Member: 741Members
    my map is now on nsworld and is called ns_airshaft, but i dont think this will be final name


    <a href="http://www.planethalflife.com/nsworld/Map.ASP?UniqueID=%7B0705EFE7%2DAA7D%2D46CD%2DA7C8%2DA2913EF43898%7D" target="_blank">http://www.planethalflife.com/nsworld....3898%7D</a>
  • MechaMecha Join Date: 2002-05-01 Member: 564Members
    Damn.....I wish I'd done this before they updated the WAD, then maybe they could have put this in as a replacement for the original NOS one <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> . That way it would save mappers a lot of time retexturing parts of their map.

    Anyway, I'll finish it off and perfect it, and then I'll send you the BMP Nay, if this texture is what you want.

    I think I might offer my skills to NS world after this positive response. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Sign In or Register to comment.