How Many Games Has Hl 2 Changed.
BOZO
Join Date: 2002-11-02 Member: 3973Members, Constellation, Reinforced - Supporter, Reinforced - Shadow
in Off-Topic
<div class="IPBDescription">hmmm.....</div> I was reading an artical from Monolith (the guys that make the NOLF sieries) and they were talking about how great the NOLF 2 AI is, and how its indistry leading AI wise. But then they said that in their next game they wanted the AI to pick up world objects, like chairs and lamps, an use them as wepons. Then I thought "That sort of thing is going to be in HL2", so has VALVE changed the way games were made by not relesing and HL2 info? No info = No compitition, so the game companies think they are ahead of everybody, when really their not. What do you think.
Comments
Yeah, but does the AI do it?
If it does, just shoot me and get on with the thread <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
seriuosly...
although morrowind was a bit slow.... the world was huge and seemed got incredible... although i never played that much....
You ever played Half-Life? That has stuff like that too. It was never new, just never implemented.
Sounds kickass.
Red Faction used the Neo-Geo Mod Engine, unfortunately, all that did was to make anything destroyable, not moveable or anything.
Oh, it also made the levels Supadupamegabig!
It's not a case of a game comes along, say HL2 for example, and it has a gun that fires bread and has a secondary fire which makes pancakes, if that was the natural progression of the technology, then everyone would do it, or at least be working towards it without needing to be pushed in that direction by another game.
I guess what i'm talking about is realism. HL2 is bringing in realistic physics, realistic materials and realistic giant pachinko (sp?) machines. The fact is that it is every single game developers goal to achieve a fully working realistic environment for whatever game to be set in. If you think about it, in real life you can pick up anything, break anything, move things, interact with anything, as time goes on, games will endeavour to achieve this, it's not a case of HL2 being the "trend setter" here, it's just they're the first ones to do it.
In the future in FPS games we will be able to push anything, interact with anything and push anything under traffic. HL2 is not alone.