How Many Games Has Hl 2 Changed.

BOZOBOZO Join Date: 2002-11-02 Member: 3973Members, Constellation, Reinforced - Supporter, Reinforced - Shadow
<div class="IPBDescription">hmmm.....</div> I was reading an artical from Monolith (the guys that make the NOLF sieries) and they were talking about how great the NOLF 2 AI is, and how its indistry leading AI wise. But then they said that in their next game they wanted the AI to pick up world objects, like chairs and lamps, an use them as wepons. Then I thought "That sort of thing is going to be in HL2", so has VALVE changed the way games were made by not relesing and HL2 info? No info = No compitition, so the game companies think they are ahead of everybody, when really their not. What do you think.

Comments

  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--QuoteBegin--Jobabob+May 31 2003, 11:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jobabob @ May 31 2003, 11:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hardly, interaction with everything isnt a new thing. Ever played morrowind? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah, but does the AI do it?

    If it does, just shoot me and get on with the thread <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • TenSixTenSix Join Date: 2002-11-09 Member: 7932Members
    Morrowind was a pitiful attempt at a RPG compared to Baldurs Gate II <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    Baulders Gate 2 isn't even an rpg when compared to Morrowind.
  • ArchzaiArchzai Join Date: 2002-11-10 Member: 8007Members
    <!--QuoteBegin--SiLeNcEr-7+Jun 1 2003, 02:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SiLeNcEr-7 @ Jun 1 2003, 02:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Baulders Gate 2 isn't even an rpg when compared to Morrowind. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    seriuosly...

    although morrowind was a bit slow.... the world was huge and seemed got incredible... although i never played that much....
  • JefeJefe Join Date: 2003-04-21 Member: 15734Members, Constellation
    <!--QuoteBegin--Jobabob+May 31 2003, 09:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jobabob @ May 31 2003, 09:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hardly, interaction with everything isnt a new thing. Ever played morrowind? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You ever played Half-Life? That has stuff like that too. It was never new, just never implemented.
  • ThePhilipsThePhilips Join Date: 2002-09-09 Member: 1302Members
    Crates, chairs and all those stuff. And those greenball stuff that grows on the walls in opposing force.
  • HawkeyeHawkeye Join Date: 2002-10-31 Member: 1855Members
    You could destroy almost any crate/barrel you could find. Also, you could push them around and stuff. Very interactive game hl was. What sort of game would it have been if all you had to do was kill all the enemies in your way to get to the next round? Probably a sucky one. I expect HL2 will make interaction with objects a must. I also hear there is a weapon in HL2 where you can pick people up with a beam and throw them around rooms and stuff.

    Sounds kickass.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    I suppose Red Faction had interactive environment.
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    the subject is not player-object interaction, but AI-object interaction, which was not in hl (apart from scripted sequences, which dont count)
  • SilentMurdererSilentMurderer Join Date: 2002-10-30 Member: 1751Members
    <!--QuoteBegin--Cereal_KillR+Jun 1 2003, 02:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cereal_KillR @ Jun 1 2003, 02:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I suppose Red Faction had interactive environment. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Red Faction used the Neo-Geo Mod™ Engine, unfortunately, all that did was to make anything destroyable, not moveable or anything.

    Oh, it also made the levels Supadupamegabig!
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    HL2 isn't influencing games yet. It's not released. It might be inspiring developers, but i doubt it since, as far as technology goes, they're all going the same kind of way.

    It's not a case of a game comes along, say HL2 for example, and it has a gun that fires bread and has a secondary fire which makes pancakes, if that was the natural progression of the technology, then everyone would do it, or at least be working towards it without needing to be pushed in that direction by another game.

    I guess what i'm talking about is realism. HL2 is bringing in realistic physics, realistic materials and realistic giant pachinko (sp?) machines. The fact is that it is every single game developers goal to achieve a fully working realistic environment for whatever game to be set in. If you think about it, in real life you can pick up anything, break anything, move things, interact with anything, as time goes on, games will endeavour to achieve this, it's not a case of HL2 being the "trend setter" here, it's just they're the first ones to do it.

    In the future in FPS games we will be able to push anything, interact with anything and push anything under traffic. HL2 is not alone.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    I suspect HL2 is influencing other game producers by scaring them witless that they won't be able to sell anything during a 6 month window around HL2's release. They don't need to worry though - I can handle multiple addictions at once. (Even if some are likely to last faaaar longer then others.)
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