Detailed Gorging Article For The New Players

owdawgowdawg Join Date: 2003-02-08 Member: 13296Members
<div class="IPBDescription">This could really clear up some problems</div> I noticed a lot of new players still trying to go gorge and maybe its about time we had a guide in an easily accessible location on the website where new players can learn to use the gorge the right way without having to ask another new player how to do it.

I came up with something basic to give you an idea.

Before you even go gorge make sure no one else is gorge, or ask the rest of your team if its ok if you gorge. This clears up teh problem of resources being distributed unevenly and haveing as many aliens as posible to fight off marines.

As soon as you gorge you committed yourself to a race for resources which in turn is a race for upgrades for your team. The idea is to get resources and upgrades as rapidly as possible. To start out with get as many nodes as possible, 1 or 2 before you get Defense chambers. Getting offense chambers only slows this process down, especially early on, chances are after you put down that Offense chamber you just let the marines have a free upgrade.

If you are under very little pressure by the marines try to go for 3 resource towers before you put up defence chambers, but if the pressure is on try to get those defence chambers out early so your skulks have a fighting chance.

Once you have secured at 4 or 5 resource nozzles(you can do it with fewer but your team wont have the resources to evolve to higher forms) save for the second hive.

After you get the second hive up get movement chambers as soon as possible between your 2 hives, with at least one at each hive, then put webs up around the hives with your new level 3 ability and you can put a few offense chambers around the hive for added protection.

At this point your team should be in a very good position, you can either work towards the third hive or support your team by duilding offensive and defensive chambers close to enemy structures.

Remember the gorge is a team player more so than the rest of the alien team. So the object isnt to get kills with offensive chambers but to give your team the advantages it needs to win. Their kills are your kills and their victory is your victory.

Comments

  • CitadelCitadel Join Date: 2003-05-03 Member: 16017Members
    edited May 2003
    i think that if you put 1 or two dc chambers at KINDA forward positions then the res then the oc chambers then hive, the early rushes have a better chance of lowering the <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> 's ability of <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> our <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> , <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> and <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> (i.e. getting upgarades) but you got to do it REALY fast and only if ther is one <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> per <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> (1 gorge per 7 non gorge)

    p.s. dont rely on it cos i am part n00b
  • KRaggKRagg Join Date: 2002-11-15 Member: 8832Members
    When 1.1 comes adding a gorge won't take res from others, but the best way to fix this atm, imho, would be to use a feature Valve added a while back which I haven't seen used much which allowed you to store info off-server so that all servers can retrieve this info.

    You could basically add a counter which counted how many games you'd played that lasted for at least... say.... 15-20 minutes. A few weeks later you release another server patch which now requires you to have played at least 50-100 such games before you can gorge.
  • killer_oliekiller_olie Join Date: 2002-12-20 Member: 11209Members
    When ns came out i didn't need a tutorial on how to gorge.. how come the new players now do. You simply don't go gorge and watch other people gorge and what they do. Its easy to pick up...
  • owdawgowdawg Join Date: 2003-02-08 Member: 13296Members
    I try to avoid getting D chambers out too quickly because it give marines too much time to get jetpacks versus getting res. nozzles for that second hive so you can umbra and web to stop the jetpackers. And I know how all you gorges like to get offensive tower kills but it just wastes time until you get that second hive up.

    killer_olie: It doesnt help much if the gorge you learned it from was a newb too. All it takes is one newb gorge to show off and they all get it wrong. Example a lot of gorges throw offensive chambers all around a res nozzle even early on.

    K'ragg that sounds like a good idea but it would have to be implemented across all NS servers, though it would be nice to be able to pull up a listing of how much playtime a person has so you know they aren't newb. Or if they have too much free time on their hands like me.
  • Noble_FadeNoble_Fade Join Date: 2003-02-24 Member: 13931Members
    You can try writing a guide for newbies on why they should'nt go gorge, but there will always be the people who join a game, lock their eyes onto their resource counter, go gorge as soon as they can, and giggle hystericaly, ignoring the team the entire time. Sucks, but that's how it is.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin--K'Ragg+May 31 2003, 12:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (K'Ragg @ May 31 2003, 12:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When 1.1 comes adding a gorge won't take res from others, but the best way to fix this atm, imho, would be to use a feature Valve added a while back which I haven't seen used much which allowed you to store info off-server so that all servers can retrieve this info.

    You could basically add a counter which counted how many games you'd played that lasted for at least... say.... 15-20 minutes. A few weeks later you release another server patch which now requires you to have played at least 50-100 such games before you can gorge. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What happens when everyone that joins the alien team hasn't played that many games? No gorge?
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What happens when everyone that joins the alien team hasn't played that many games? No gorge? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    We don't need no stinkin' gorge!
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    "We don't need no stinkin' gorges"
    dumda-dum-dum, dumda-dum-dum-dum
    "We don't need no res control"
    dumda-dum-dum, dumda-dum-dum-dum
    "No mad resources for the hive mind"
    dumda-dum-dum, dumda-dum-dum-dum
    "Playas leave them nodes alone"
    dldumdlub-dub-dub-dldumdlub-dub-dub-dldumdlub
    "Hey, playas, leave them nodes alone!"
    dlub-dum-dum, dumda-dum-dum-dum
    "All in all it's just another skulk in the vent"
    dumda-dum-dum, dumda-dum-dum-dum
    "All in all you're just another skulk in the vent"
    dumda-dum-dum, dumda-dum-dum-dum

    etc.
  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    LMAO lolfighter <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    tbh, don't mess with Another brick in the wall <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • KRaggKRagg Join Date: 2002-11-15 Member: 8832Members
    <!--QuoteBegin--i'm lost+Jun 1 2003, 12:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Jun 1 2003, 12:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--K'Ragg+May 31 2003, 12:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (K'Ragg @ May 31 2003, 12:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When 1.1 comes adding a gorge won't take res from others, but the best way to fix this atm, imho, would be to use a feature Valve added a while back which I haven't seen used much which allowed you to store info off-server so that all servers can retrieve this info.

    You could basically add a counter which counted how many games you'd played that lasted for at least... say.... 15-20 minutes. A few weeks later you release another server patch which now requires you to have played at least 50-100 such games before you can gorge. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    What happens when everyone that joins the alien team hasn't played that many games? No gorge? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hrrrm, good point. If less than a quarter of the team has the requirements, let the half of the team that has played the most be able to be gorge. In any event, this is a moot point since multiple gorges won't detract from each other in 1.1. *grin*
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