Exception in map contest
Elowind
Join Date: 2002-03-06 Member: 279Members
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->WADS and textures:
- All textures must be part of ns.wad, must be compiled into the .bsp, or can be in a specially named wad for your map. This .wad must be named the same as your .bsp. For instance, if ns_yellow had custom textures, they could be compiled into the .bsp, or they could exist in ns/ns_yellow.wad. Maps are not allowed to reference other .wads, unless we specify that other .wads will be shipped with NS (like Hanz's wad or others).<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
well i noticed, that u dont have some needed textures i need in my map, such as the origin texture, so is it ok if i incule the halflife.wad in the valve folder?
~~~edit~~~
im too lazy to make a new topic so im ganan ask here, why isnt my hive model showing up?
- All textures must be part of ns.wad, must be compiled into the .bsp, or can be in a specially named wad for your map. This .wad must be named the same as your .bsp. For instance, if ns_yellow had custom textures, they could be compiled into the .bsp, or they could exist in ns/ns_yellow.wad. Maps are not allowed to reference other .wads, unless we specify that other .wads will be shipped with NS (like Hanz's wad or others).<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
well i noticed, that u dont have some needed textures i need in my map, such as the origin texture, so is it ok if i incule the halflife.wad in the valve folder?
~~~edit~~~
im too lazy to make a new topic so im ganan ask here, why isnt my hive model showing up?
Comments
(hl.wad comes standard with hl and cs retail, so everyone <i>will</i> have it)