What If?

Hida_TsuzuaHida_Tsuzua Lamarck's Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
<div class="IPBDescription">NS2</div> This is totally "in your own dreams," not "OMG this has to be done!"

What if after HL2 comes out, an Incan Monkey God runs into Flayra and grants him ultimate programmer powers (and lots of money)? Using these powers, NS2 comes out for HL2. What would you look forward to in NS2? Real NS RTS? Maps that let you interact with all parts of the map giving the welder a whole new lease on life? A top-of-the-line physics engine? Or simple better graphics?

Comments

  • Dirty_Harry_PotterDirty_Harry_Potter Join Date: 2002-11-21 Member: 9500Members
    i'd really like to new features with the welder and the psychics engine.....since more features = better atmosphere, and the better graphics would be nice too.....
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Soft serve machines on Bast and other maps. I remember they were going to be added but software mode didn't support sprinkles and hot fudge, so Flay just scrapped the thing.
  • SaltySalty Join Date: 2002-11-05 Member: 6970Members
    An alien that slithers like a snake. Omg that would be kewl.

    The acid and corrosive gas actually like reacting with walls and stuff when in contact. Like lets say acid rocket hits a wall and oozes out and creates some sorta violent reacation maybe even lights up a little creating dynamic light.

    When some heavy armor guy or an onos storms by it would make dents in softer metal floors and walls and may also make the ground rattle a little. Like in Jerassic Park where that T-rex makes that glass of water do all that kewl stuff.

    Siege cannons kinda suck stuff up then shoot it out.
  • Be0wBe0w Join Date: 2003-04-23 Member: 15780Members
    edited May 2003
    one word!

    <span style='color:red'><span style='font-size:14pt;line-height:100%'>Vehicles!</span></span>

    mmm drive around in a heavy tank and take down row after row of fades untill an onos comes and shoves me over cliff <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    :edit!: blue doesnt really work with this forum does it? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Skulks would be kind of weird if they evantually hit the end of the map and started to climb up the sky. Sieges wouldn't be as effective since by the time you get them, fades would be around and they would probably own any kind of outdoor map anyway. Lerks would be about more useless than they already are because there wouldn't be much cover at all, depending on what kind of setting the map is.

    Anyhoo, in the tech demo of the HL2 vid, you could see how the earth was dynamically moving and all. But the smoke, which were 2D sprites, around it wasn't reacting to the ground/level itself good, just going through at as would normal HL would. Now if this particle system as you could call it is so good, then how come they had that whole sprite code still in place? I don't think that was worth that.

    Long story short, the flamethrower could finally be a reality, and the explosion from a nade could actually make sense.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Blockable doors with objects in the room.

    Wires that can be cut/repaired to turn on/off the power (Lights, Elevators).

    More weapons.

    Vehicles.

    Powersuites like the Aliens Powerloader.

    Bigger Maps

    More outdoor type maps.

    A Gravity gun.

    More interactive things in the maps.

    Maybe more alien classes that won't make the game more bias than it is now.
  • Smoke_NovaSmoke_Nova Join Date: 2002-11-15 Member: 8697Members
    <span style='font-size:21pt;line-height:100%'>MORE GUNS</span>


    cuz no more 32 weapon limit!
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    32 Weapon limit? What are you talking about? I don't know about this.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    marines desperatly running away from a thundering menace, an onos. The marines, seeing their one last hope, dive behind some barrels for cover. The onos, seeing an emtpy room, starts tearing apart anything there, knocking tables and chairs flying. At last, there's only barrels left, and the onos burts trough them, trapping a marine beneath a barrel, forcing him to watch what happens to his comrade.


    Pretty cool, imagine what an Onos would look like on that engine
  • Smoke_NovaSmoke_Nova Join Date: 2002-11-15 Member: 8697Members
    Half-Life has a 32 weapon limit, any more and it becomes unstable. That's why we don't have a few more guns for marines.
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin--SmokeNova+May 29 2003, 10:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SmokeNova @ May 29 2003, 10:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Half-Life has a 32 weapon limit, any more and it becomes unstable. That's why we don't have a few more guns for marines. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not exactly true.

    Half-Life supports as many weapons as you want, However, you need to have a different way to store the weapons. If you go over 32, by default the weapons are stored in a integer, which is 4 bytes. 4 * 8 = 32.
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    You could always code an indestructble hover-bin that follows you everwhere and stores tons and tons of weapons.








    mmmmm hover-bin
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    A scorpian that hovars without flapping!
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    Greater map interactivity.

    Welding off a ladder and watching that fade fall to it's death as the ladder falls back to the floor....
    Blowing up walls with the grenade launcher
    Shooting the roof with a HMG and it collapses and out pops some tubing and whatnot.

    It could easily be the greatest engine the world has seen thus far @_0
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Better map interactivity, explosives.
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