Llama Model Update

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">status. ideas.</div> After 6 days of bugfixing I guess im now ready to animate this baby finally (last 4 animations thrown away for bugfixing).
Polycount decreased.
Bonesystem optimized.
Basic animations (walking + bending + looking around) working.
Wapon alignment fixed.
2 textures (white and black llama (hiding at red arrow)) in "releasable" state (look at theese curte eyes).

To fix:
Face skinmesh needs fixing.
Fur needs fixing.
Texture could need improvements.

animation plans (already tested but deleted due bugfixing):
walking = Good looking 4 step walk.
crouching = sitting on its back (looks great)
crouched-walk = walking forward while sitting on its back (looks werid, need ideas).
Jumping = both legs go back quickly.
Jetpacking = both legs stay in a straight back-position (looks like superman-llama)

misc:
Ears, Fur and tail can move realistic, eg; while looking up the ears fall back, looking down makes ears "fall" forward.
A llama looking around looks cute.

decitions to do:
How to add a jetpack? one on left and one on right side? Maybe a superman cape or magic carpet?
v model: custom v_model showing the weapon in the mouth? hairs in the view? Reloading with the tounge?
sounds: oorgle, custom walk sound?
How to crounch-walk?
idle animation (and other) suggestions?
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Comments

  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    hahahaha lol.. now that is cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    edited May 2003
    good work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MonkeygetMonkeyget Join Date: 2002-02-27 Member: 254Members
    ahahah too funny man. gg, really!
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    haha Ollj, that is awesome.
    Carrying the gun in its mouth is a classic! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    for jetpacks do one on each shoulder hehe.
  • Lucid_MelodyLucid_Melody Join Date: 2003-02-20 Member: 13772Members
    I'm prolly gonna DL this and spend a half hour playing with it in HLMV :P
  • NightCrawlerzNightCrawlerz Join Date: 2003-04-18 Member: 15609Members
    MOving while crouched= scoots on its but using its 2 frount hoofs to pull it along. you know liek when a dogs butt itches... it scoots
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    edited May 2003
    lol

    Now, Ollj, If you made a Wolf.... *Hint hint nudge nudge?*

    ...Do Wolves eat Llamas, anyways?
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    edited May 2003
    beyutiful

    X GONNA GIVE TO YA
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    JP/HMG Llamas in action.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    v_model: nah. Good enuff like this imo <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    JP: the cape <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    crouch-walk: I suppose something like the onos, but in llama-sized. (what does the onos have as crouch anim anyway?)
    idle: just sitting around I suppose, maybe scratching his belleh with his weapon :/ How do llamas behave irl?



    can't wait for the release <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    maybe for an idle animation, it could spit, like they always do in everything they appear in.

    they could sit down and read a book as well, then eat it and regurgitate it when they want to find out what happened next...
  • GordonGordon Join Date: 2003-01-01 Member: 11707Members
    Now THAT is cool ^_^

    -GF
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    lol!

    now THAT's a llama <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    looks quite nice with the HMG <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • killer_oliekiller_olie Join Date: 2002-12-20 Member: 11209Members
    hehe good work, is he holding the gun in his mouth?
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    we need a heavy armor llama with a football helmet <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited May 2003
    football helmet is a nice idea.
    also "chewing" as idle animation.

    Its holding all guns correctly in its mouth, just turned by 90° to fit.
    the knife looks up normally.
  • n00b3hn00b3h Join Date: 2003-03-02 Member: 14205Members
    is the black llama a dif model or what?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited May 2003
    Marines are black or white skinned by random. The marine model has 2 texture-sets. This looks soo much better when used for llama color.
    The marine model has a submodel for a jetpack-marine.

    Found no football helmet and a football helmet just wont look right if the ears should still go up and the mouth should fit.
    Searched a roman helmet but found no lowpoly model. So I gave it a simple medieval/viking helmet from PVK (hl mod).
    Editor screenshot. (Thats how it would look without the DoD model transparency.)
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    New Species: The JP Llama
    jp.jpg 86.6K
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    ahaha awsome! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    You should change the gun position, it look wierd. Other than that rofl it's great
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    LOL, nice work, good dedication
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Took me 2-3 days to align the gun like this.

    - Its in the mouth because it looks around by rotating its neck (mostly) -> weapon always aims were it looks at. Other positions at the head or neck would just look worse.
    - It aims forward. (dont laught , thats difficult)
    - its turned sideways by 90° to have the grip perfectly in the mouth (fear the trigger tounge).
    - its on the left side because the lmg magazine looks downward this way. This way the lmg looks best. If I could mirror the lmg easily I would put it on the right side to make all weapons look better.

    how else?
  • Kreez_XKreez_X Join Date: 2003-04-08 Member: 15330Members
    edited May 2003
    Personnaly the crouch looks a bit wierd... The four legs just don't seem folded right. *Personally**icant spell* the front legs should be bent more with the joint further up and the back legs tucked in under the belly. BUT THIS ROCKS!!! I'm gonna use it no matter what!!! Mbe we could have a skulk/fade version?
    Mini llamas for skulks!!! lol PWNS
    I heard llamas pack mean bites. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    EDIT: oopz... sorry got confused with the jp and crouch lol.
  • PykmiPykmi Join Date: 2003-04-14 Member: 15473Members
    Uhh, so is this a normal marine skin or just for the people llamafied by a plugin ?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited May 2003
    - The front legs should be bend more with the joint further up and the back legs tucked in under the belly.
    I cant bend that lowpoly knee by 160° without looking bad.
    Making it that bendable requires 5-10 more polygons per knee.
    The neck and head of the crounching model should be as low as possible because its always too high.

    - Uhh, so is this a normal marine skin or just for the people llamafied by a plugin ?
    Its both in one right now.

    - Jp animations.
    As long as you fly in the air without touching the bottom you show the jump animation that stops at the last frame (looks funny).
    Once you touched the bottom for a second but continue flying you might show the "crounch (or crouch-walk)" animation for some time wich looks ugly because thats a sitting position.

    - walking animations:
    its a classic you build something and while you build you circlestrave around it.
    this leads to 2 problems.
    1 - Your walk animation shows feets moving faster than the ground below you. No big problem because the llama walk (and crouch walk) animation with its 4 feet and bending front legs-looks just too funny in any situation.
    2 - circle straving and switching strave direction makes your legs and back "stwitch" its directions quicly. You dont notice the marines back stwitching from left to right while circlestraving because its not that big.
    On the llama thats different, but funny in some situations. See the a.. wiping llama. (Its smoother than you think)
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    when u finish this its gonna be so funny!
  • An_Experienced_NewbieAn_Experienced_Newbie Join Date: 2002-12-22 Member: 11383Members
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> I thought this model was going to be for the <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    oh well, it will still be funny
  • ChackleChackle Join Date: 2003-01-24 Member: 12672Members
    I really want this model! i wanna use it! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ooo new smilie <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
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