A Plea Against Nerfing.
Exploding-Man
Join Date: 2002-12-26 Member: 11565Members
<div class="IPBDescription">A perfect example why not to nerf things</div> Natural selection has proven to be an extremely fun mod. But nerfing has taken the fun out of certian mods IE counterstrike. So dont tone anything down too much. Its allready pretty balanced as it is.If marine comanders suck thats their problem. A good commander with good players can destroy hives when there are fades and sometimes even ONOS.
Comments
Which happens, how often now?
Thought so, good bye.
lol
Wow your old lol.
Name: <b>Nemesis Zero</b>
Posts: <b>3885</b>
Member No.: <b>75</b>
any one know who is Member No. 1 ?
I never understand peoples objection to counter strike, fair enough if you don't like the game, but people who say the game got worse when it was balanced, or when it went retail don't know what they are talking about. I mean my understanding of the first counter strike beta was that the game became totally unbalanced once one side started winning, as the losing side didn't get any money, you can't say that led to a better game?
So my point is ns will get better as they release patches and upgrades, it may not become the game you want, but you don't have to play it, personally I'll play ns aslong as there are others to play against.
Besides... you CAN'T nerf a beta. You just can't. Nerfing is lowering the effectiveness of <i>existing</i> systems. If a system put into the beta (ie. onos at hive 1) is overpowered and thus reduced, it is not nerfing; it's tweaking. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Besides... you CAN'T nerf a beta. You just can't. Nerfing is lowering the effectiveness of <i>existing</i> systems. If a system put into the beta (ie. onos at hive 1) is overpowered and thus reduced, it is not nerfing; it's tweaking. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
This is true. Im just afraid it will be overdone.
The marines themselves are just as soft and squishy as ever <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Mebbeh, just mebbeh, instead of nerfing the aliens, marines need to be made more powerful to compensate?
they are perfectly capable at making NS better so just leave them at it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I like how this guy thinks.
to fix bunny hopping in ns have a "old man alien" class a guy who runs around the whole server holds marines down and breaks there legs to give them a limp....
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-Impy
NS should be around teamwork, and with the reign of the JP/HMG rush, they decided to make some adjustments to JP(maybe they'll make it like before in another verson) 'cause mostly you'll just see one guy with JP/HMG(and if your unlucky 2-3) and he will prollie succeed(sad isn't it?).
The marines themselves are just as soft and squishy as ever <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Mebbeh, just mebbeh, instead of nerfing the aliens, marines need to be made more powerful to compensate? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
You've not seen ns 1.1 yet, so your assumptions are understandable but wrong. The reason marines lose a lot right now is mostly due to a small bug and perhaps a bit of economy tweaks. It's not a power problem right now in my opinion. Marines got plenny of whoop-**** to hurl at aliens.
If one more person makes that statement, I am going to hurt them.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
The marines themselves are just as soft and squishy as ever <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Mebbeh, just mebbeh, instead of nerfing the aliens, marines need to be made more powerful to compensate? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You've not seen ns 1.1 yet, so your assumptions are understandable but wrong. The reason marines lose a lot right now is mostly due to a small bug and perhaps a bit of economy tweaks. It's not a power problem right now in my opinion. Marines got plenny of whoop-**** to hurl at aliens. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Ill trust ya on this one... This is all I wanted to hear.