Ns_srac teaser
mr_Nebel
Join Date: 2002-01-24 Member: 36Members
<div class="IPBDescription">It stands for solar radar array control</div>Heres the first shot of my map which now has a name
SRAC: solar radar array control.
Old images can be found in <a href="http://66.70.175.88/cgi-bin/UltraBoard/UltraBoard.cgi?action=Read&BID=4&TID=5617&SID=30776" target="_blank">this</a>thread in the old forums.
Please note this area is still under contruction.
SRAC: solar radar array control.
Old images can be found in <a href="http://66.70.175.88/cgi-bin/UltraBoard/UltraBoard.cgi?action=Read&BID=4&TID=5617&SID=30776" target="_blank">this</a>thread in the old forums.
Please note this area is still under contruction.
Comments
I added a link to some old images in the first post.
Good job soldier!
Looking good, keep us updated.
This looks really cool Neb - glad to see you have schnazzy skills. I'm hungry for more.
<!--EDIT|MonsieurEvil|Feb. 02 2002,13:50-->
Oilstains? excellent idea, it will be done <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
EDIT: I mean, the area above those metal supports.
Try making a second light cone for each of those lights, but make it much wider and shorter, and much more transparent. The idea would be that the second light cone would simulate the light that doesn't go straight out of the bulb, but rather the light that bounces around in the light fixture and then comes out. I haven't ever seen this done before, and I'd like to see how it looks. I would do it myself, but I simply don't have time to right now. Maybe tomorrow I'll try that.
TommyD: just checked the room and its the 3rd= biggest in the map and near the marine spawn so i'll leave it as it is for now, might add another crate though just to fill up the last too open area on the floor.
I think that fading the ceiling off into darkness as previously suggested is a great idea. I have one other suggestion: add a small hand-railing on the ramp that lead from the walkway to the lower floor.
I will be adding a railing to the inner edge thou.
I got a sweet idea... kind of coming from the ceiling fading to blackness thing but I'm not sure that's what Flayra meant. What if you removed one of the walls and made some long corridor down it that was pitch black, only visible part is the very opening. Then, at the end where you turn a corner or something, it is suddenly light and you are in some completely different atmosphere! I just love maps that get all creepy where you don't know what you're getting into.
Also, I see nothing wrong with an empty space here or there. I mean, not every room in every building is stocked with crates.