Readyroom

bluemanblueman Join Date: 2002-04-09 Member: 399Members
<div class="IPBDescription">How it should be</div>ok, if i remember i read in the faq (or well, if not there, in another place ) that the readyroom should not be another par of the map, just an introduction for the players, so i was thinking of doing (if i have time) a "heaven"-like readyroom, As i havent seen any readyroom yet ( <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo--> ) i dont know if the idea is good. anyone???

Comments

  • XTS_HighlanderXTS_Highlander Join Date: 2002-04-13 Member: 429Members
    Well, as it stands now, the design of the ready-room has been left totally up to the mapper.  Flayra can obviously veto anything he absolutely hates, but generally the readyrooms that I've seen have merely been extensions of the original map, only sectioned off from the main map.  I can't be certain, but I think that what a player appears as when he spawns is still being debated, unless they have made a decision.  If you want a "heaven" type readyroom (kinda overrides the term "ready-room", but oh well) then you'll have to talk with individual mappers and see if you can convince them that it is worth doing.  Now remember, I'm not a playtester or a mapper or a developer, just a forum bum, so don't take anything I say for granted <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->.
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    Personally, I'm planning on making a single readyroom that will be used for all of my maps, mimicking my idea of what the drop bay inside a TSA strike ship might look like (as opposed to a traditional dropship).

    There will be "teleporters", or basically non-portable phase gates, for joining each team and random pick, and a corridor that ramps upward toward a darkened doorway, for the spectator selection.

    Finally, to tell one RR apart from another, there will be a holographic projector in the center of the spawn room that displays the map name and some kind of image related to the map (for instance, a holographic image of the word "Halcyon", underneath a simple hologram of the ship itself, for my map NS_Halcyon).
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    wow that's a great idea cyonpro, should make an excellent readyroom, that's very different than the standard "walk through doorway" readyroom. get some shots of it! ;)

    and highlander hit the nail on the head in his description of what the readyroom should be.
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    Glad you like it <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    I'm still toying with the precise layout of the two rooms that will make up my RR, but I plan to start building it tonight (I've got some really nifty textures that I've been waiting a long time to use in an NS map). So I should have something to show tomorrow.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Sounds cool.

    Actually, the very first NS map ever made (my own ugly ns_solar) had the heaven theme for the ready room.  There was chanting and there was mist floating across the doorways. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->  I love it!

    I also love more traditional "realistic" ready rooms too.  3D_Mike made this really trippy Tron-like ready-room for ns_scorpio (now cancelled I guess).  You were on this green grid in space and lots of hallucinogenic effects.
  • XTS_HighlanderXTS_Highlander Join Date: 2002-04-13 Member: 429Members
  • bob2bob2 Join Date: 2002-06-15 Member: 772Members
    very nice cyon, id love to see that.
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    I thought you were supposed to come to heaven <i>after</i> dying. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> (Though I do not claim to no anything about the supposed afterlife of us human beings)

    I hope for dark, gritty, realistic readyrooms to get into the NS mood, though I wouldn't mind a readyroom which is really funny...I guess.
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    Just go with what you'll like with the RR.  It's your little lobby area to goof off.
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    <!--QuoteBegin--Kassinger+June 20 2002,19:20--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Kassinger @ June 20 2002,19:20)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I thought you were supposed to come to heaven <i>after</i> dying. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> (Though I do not claim to no anything about the supposed afterlife of us human beings)

    I hope for dark, gritty, realistic readyrooms to get into the NS mood, though I wouldn't mind a readyroom which is really funny...I guess.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Well mine won't be very gritty, but it will fall within the boundaries of reality, mehopes.
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