Sensory Chambers

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Comments

  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    As for this subject, i dont use a DC upgrade as skulk, at all, never, no way.
    I do however like silence and scent of fear combo, hunt those hurt marines silently <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Movements have 3 very useful upgrades
    Sensory has 2 very useful upgrades
    Defence has 2 pitiful ones (regen(dependant on FPS) and redemption(ok it works what twice then u die?)) or carapace, the one that people use because they are rushy rushy skulks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    on to their global impact.

    Movements provide the best hive defence, the teleportation of a full team into the hive room scares hell out of me lol

    Defence is handy and heals structures (very very slowly, need to spend alot of res to build enough to keep a single OC up for more than 3 LMG clips(imo such a waste of res))

    Sensory (appart from the annoying "the enemy approaches") is extremely helpful, you probably havent noticed this (you anti sensory groupies) but sense show you the locations of every marine in a radius from itself. plonk them in vents about the map, and you got yourself a motion tracking network. (such a waste to get this on the third hive)

    Why are people unwilling to adapt their gameplay away from a CS style to more stratagy and tactics. For some reason with no upgrade chambers for a whole game the alien team is winning, suddenly a sensory is pulled out, and the team goes downhill. WHY? because some of the human race seem to have lost their ability to adapt. You all comment "AHH but if they get HA HMG your dead", you have your second hive up by then and have your beloved DCs, omg wait i forgot fades cant function without adrenaline..........
    ok im going to stop before flame 3/4 of the NS playing public.
  • KazyrasKazyras Join Date: 2002-11-23 Member: 9722Members
    It goes downhill after you get a sensory up because you have nothing to help compensate for MT, weapon and armor upgrades, mines.... besides, vanilla skulks should not be owning vanilla marines in the first place. If they do, then they are obviously and massively outclassing the marines.

    I'm getting very, very tired of the "omg if you need cara you're just a lame rushing CS player!@@#" line of thinking. If you think that, you are a newbie. Yes, a newbie. A newbie because you believe that for some reason or another, you'll never, ever have to assault marine-held locations or marines pounding away at your hive or something. You cannot always ambush, in fact, for most of the early game, you will be almost exclusively REACTING to whatever the marines decide to do. The ball is in their camp, all you can do is damage control... and pray they make a mistake.

    Even if you CAN ambush, what good will cloaking do? As soon as you move in to attack, you lose your cloaking with a VERY NOTICEABLE audio cue. Once the fighting begins, you're as weak as a vanilla skulk. Carapace helps you both ambush and attack by increasing your survivability in battle. Cloaking only helps against blind/deaf and generally marines lead by an incompetent comm.... the kind of marines you could own with no upgrades at all. Cloaking is a useless upgrade, and sensories are worthless chambers.

    Good marines will be extremely aggressive, pressuring you nonstop, mining up/capping important locations, in short, they'll control the map. Even with carapace it's hard to keep up with them, without you just get owned.

    If you disagree with what I've said, there's a simple thing you can do to see that I'm right:

    <span style='font-size:14pt;line-height:100%'>PLAY. BETTER. MARINES.</span>
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    rofl, i know you must assault marine held areas, thing is i go in undefenceupgraded at all, sidestep alot, take out what i need to.

    Dont get me wrong, i used to take carapace religeously, then i realised, hold on, i hardly get shot anyway, whats the point in taking this, and when i did get shot it was by a hmg where carapace made no difference to my situation.

    Also where did i say i used cloak? or are you one of these people who call the chambers cara, adren and cloak. I use the massively useful scent of fear, and i still go unseen. I use all my senses when playing either side. People scream out "Either you have MT or you hack" i simply reply with, yes my hearing is my hax" and that puts their nose out of joint.

    And you are obviously not even willing to change, the point of the ambush scenario is that you attack once the marine are past you, or would you attack just after the first had past, like the nubbin you make yoursef sound?
  • IceIce Join Date: 2003-03-29 Member: 15008Members
    If you need cloak to ambush, well, that's not good. Maybe in clan matches where people actually know what they are doing... I can usually find a place to hide everywhere I need to ambush, and if I don't find one, I ambush them somewhere else. And saying basically that skulks shouldn't rush is like saying sc is useless. I usually tend to rush everything I see, and as a result my stats look a bit ugly, but who cares? Two kinds of people, newbies and wannabe-elites. Rushing works, ambushing works, so use what suits the situation and your mood the best.
  • RehupeikkoRehupeikko Join Date: 2003-06-11 Member: 17228Members
    skulk with cloak owns in beginning <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • KazyrasKazyras Join Date: 2002-11-23 Member: 9722Members
    If you hardly ever get shot as a skulk, either you need to get out of your hiding spot and actually do something, or you need to refer to my "play better marines" statement.
  • SwampRatSwampRat Join Date: 2003-02-10 Member: 13369Members
    the other day i joined into a game which had 2 hives up, mc and sc.

    half the team were whining about how they'd lost - this is what caused our downfall.

    the third hive had just been cleared but noone supported each other (we're all dead anyway, why bother?) and the marines took it again. This was just before i joined (unless i didnt notice, oops). However, it was possibly one of the most enjoyable games i've played , for the most part, when a jp rush took out a hive it became irritating etc...

    the marines didnt get motiontracking, and so the ability to run silently and then just vanish as soon as a marine might get near is great. since they had level3 everything and were moving in large groups i was getting few kills despite doing nice ambushes (and almost killing several of the lucky ppl). If we'd adapted to playing with it rather than moaning, we could have rocked, but heyho.

    also having a marine faceing you but not having seen you at about 3m and then leaping is hilerious <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    well yes, sensory would rock if you can get silence also, AND if the marines don't have motion tracking. But how often is THAT going happen? Usually the majority of the games are decided at early game, i.e one hive status
  • Simple_CompoundSimple_Compound Join Date: 2003-05-09 Member: 16180Members
    I'm surprised no one ever mentioned the power of parasite from sensory chambers. As I never actually played fully with sensory first it is very useful to place them in ignorant spots marines will most likely walk through. And most newbies will actually go up and knife it. What a joy it is cloaking near a sensory chamber awaiting that lonely newbie to knife it and get parasited.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    edited June 2003
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    Just like to add i won 5 of 6 sensory games this week.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    make that 7 for 9 now.
  • necrosislnecrosisl Join Date: 2003-06-24 Member: 17662Banned
    yeah sense kicks but why dont the majority of players see that!!!!?








    it works {well for skulks anyway}
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--DarkFrost+Jun 13 2003, 07:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkFrost @ Jun 13 2003, 07:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As for this subject, i dont use a DC upgrade as skulk, at all, never, no way.
    I do however like silence and scent of fear combo, hunt those hurt marines silently <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Movements have 3 very useful upgrades
    Sensory has 2 very useful upgrades
    Defence has 2 pitiful ones (regen(dependant on FPS) and redemption(ok it works what twice then u die?)) or carapace, the one that people use because they are rushy rushy skulks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    on to their global impact.

    Movements provide the best hive defence, the teleportation of a full team into the hive room scares hell out of me lol

    Defence is handy and heals structures (very very slowly, need to spend alot of res to build enough to keep a single OC up for more than 3 LMG clips(imo such a waste of res))

    Sensory (appart from the annoying "the enemy approaches") is extremely helpful, you probably havent noticed this (you anti sensory groupies) but sense show you the locations of every marine in a radius from itself. plonk them in vents about the map, and you got yourself a motion tracking network. (such a waste to get this on the third hive)

    Why are people unwilling to adapt their gameplay away from a CS style to more stratagy and tactics. For some reason with no upgrade chambers for a whole game the alien team is winning, suddenly a sensory is pulled out, and the team goes downhill. WHY? because some of the human race seem to have lost their ability to adapt. You all comment "AHH but if they get HA HMG your dead", you have your second hive up by then and have your beloved DCs, omg wait i forgot fades cant function without adrenaline..........
    ok im going to stop before flame 3/4 of the NS playing public. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well if your such a "hunting" skulk, why not get regen?
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    I must agree with Kaz just about 100%. Try pulling sensory against the people at places like Nano and you'll just get your **** handed to you all night.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin--FireBorn+May 23 2003, 01:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FireBorn @ May 23 2003, 01:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, a person I knew gorg'd and accidently dropped a sensory chamber instead of an defensive chamber, i don't know how.. but oh well. Immedietly, everyone starts bitching, yelling "OMG NOOB! SENS CHAMBER! WTH~!" etc.. but, I doubt they've even tried starting a game off with it. The gorg soon got 3 sensory chambers up.

    I gotta say, its REAL fun starting off with sensory chambers. You can trap marines SO much easier. We ended up winning that game by sitting outside their base and chomping all the marines that came out. Why don't people ever use sensory chambers to start off with? Most of the people probably haven't even tried starting off with them. They just assume that defensive chambers are better..

    Though if you do use sensory chambers, you won't have any way to heal the offensive chambers (other then heal spray of course), its actually not that bad of a strategy to use sens chambers.. I encourage you all to try it out. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    According to the laws of quantum physics a human can pass straight through a wall, but the possibility is 1:99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999.

    Same with sens, the possibility to win starting with sens is small against everything that's not a noob.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    If the chances are so small, then explain how i win most sensory games.
    It's insanly easy to win if you know what your doing and a good map for it.
    Sample: we about to get dcs, then we realized marines relocate gen (very bad idea, so we drop a sensory. Theres only 2 ways out of gen. The back and the front. They never even made it to one res node alive. With no nodes and the little money they had, it be imposible to scan the whole hallwyas that led out of their base to the first forks in the road. After perfect containment, we mopped them up with adrenlineless fades.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    The most disapointing thing when using sensory is that guy that strafes around the corner shooting at ur cloaked body with perfect precision and u think to yourself dam MT. Then he proceeds to do this several time after you been not moving for a really long time and you thinkg, dam this guy keeps track of a blue dots REALLY well, or maybee i just twitched. Then you run into their base and cloak and think to yourself, son of **** that mofo had a wallhack.
  • PegePege Join Date: 2002-11-27 Member: 10088Members
    <!--QuoteBegin--Lt. Hendrickson+Jul 6 2003, 02:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt. Hendrickson @ Jul 6 2003, 02:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If the chances are so small, then explain how i win most sensory games.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You are playing with total n00bs. Stop teamstacking and go marines. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    Seriously, any avarage-good quality game will end up marines owning skulks big time until carapace kicks in. It's sad, but thats the way it goes in 95% of pub games I've played, all scrims (just watch every demo you can get your hands on if you don't play scrims) or other high-quality games...
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    Now what makes you think i play with total nubs. I wouldnt dare touch a sensory with a stick with nubs. They don't listen. Why does everyone always make that stupid asumption.
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