Hope you all drool <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
I LOVE those, so gothic and industrial. The architecture is superb on those pillars, and so is the lighting. The screens give a really nice contrast to the scene, although I would have thought they'd give off more light. Other than that, I really like what I see.
ya added a tad more light and stuff i`ll post another update pic soon <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
realityisdeadEmployed by Raven Software after making ns_nothingJoin Date: 2002-01-26Member: 94Members, NS1 Playtester, Contributor
Wow, that looks wonderful! I'm seriously hoping you've got a lot of this level done, because if it all looks like this... heh, wow. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
I'd suggest adding some white or light colored spot lights shining down on to the floor there (at odd angles), but it looks fantastic as-is. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
My only thought is this: see the texture in the middle of the beams in the first pic? It's kind of a reddish-brown and looks like it's from Quake III? Well, it IS from Quake III. It slipped into the .wad awhile back by mistake. It will be removed or replaced by another texture before release, so try not to depend on it too much. Sorry about that.
CadaverCreator of original ns_originJoin Date: 2002-04-17Member: 466Members, NS1 Playtester, Contributor
I'll see that bloody hell and raise you an oh bugger :/
That rusty texture is the main trim in the mining sector of my map - don't suppose anyone's up to creating a from-scratch replica to replace it?
The map looks nice, BTW, some very neat architecture there <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
seems like a issue, its a good texture. we need to replace it with something else like it hmmmm?<!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->?
the map is currently around about 60 percent complete , i should just be able to make deadline, well i hope <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> I`ll try make a texture like that Q3 one
VERY nice! No criticisms at all. Very nice aged, industrial look. Good lighting, gives it a gloomy feel...good placement of dark areas...nice architecture...drool
Comments
[edit]
sorry my brightness was set too low, looked like a different texture... [/edit]
<!--EDIT|ChromeAngel|June 19 2002,22:45-->
<img src="http://www.nay.cscentral.com/forum/nspic02.jpg" border="0">
<img src="http://www.nay.cscentral.com/forum/nspic03.jpg" border="0">
Hope you all drool <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
(In a good way)
<!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
Looks terrific. How much of this map is done?
I'd suggest adding some white or light colored spot lights shining down on to the floor there (at odd angles), but it looks fantastic as-is. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
My only thought is this: see the texture in the middle of the beams in the first pic? It's kind of a reddish-brown and looks like it's from Quake III? Well, it IS from Quake III. It slipped into the .wad awhile back by mistake. It will be removed or replaced by another texture before release, so try not to depend on it too much. Sorry about that.
That rusty texture is the main trim in the mining sector of my map - don't suppose anyone's up to creating a from-scratch replica to replace it?
The map looks nice, BTW, some very neat architecture there <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
keep up that good worx
/me dies =/
(In a good way)<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
I concur.
Keep up the beautiful work.