Lock Down A Hive, Seige Their First Hive
Error404
Join Date: 2002-11-19 Member: 9353Members
<div class="IPBDescription">Thats the drill sonny</div> I've been comming alot lately, dunno why, maybe it's because I like the stress?
<u>Lock Down a Hive, Seige Their First Hive</u>
This seems to be a strategy that works 9/10 because of the way that Kharaa upgrade.
Firstly, get your marines to take a free hive, and lock it down with a phasegate, a few turrets and mines. Don't bother trying to get a second hive to lockdown unless you want a really boring game, or the Kharaa team to all F4 and leave the server.
Proceed to get resource towers and mine them. 9/10 the Kharaa team will leave your single secured hive alone because they 'think' that they will have two.
Buy an armslab and upgrade weapons (which also makes your turrets more effective), upgrade your armory. Drop a couple of HMGs and send a group of marines to the Kharaa first hive. Get as close as you can (within seige range) of the hive without going in. Build a phase gate, then a turret factory with turrets around the phase gate. Upgrade the turret factory, upgrade armor, build a couple of seiges. Then begin to seige!
Most likely, they will not be dead, if they are a decent Kharaa team, they would have probably got their second hive up in time and maybe had enough time to get a few fades. Secure the hive resource node, upgrade weapons again, and build a prototype lab.
Reasearch heavy armor (to go against fades). Get a few HA guys to 'harass' their hive, so you know that they aren't attacking hives you already have, and to stall time to get the rest of your guys kitted out. Drop HMGs, welders, grenade launchers, and send the whole team to the last hive, don't bother seiging it unless it is heavily defended. Make sure you get a phasegate up incase.
This makes for a fun game, and ensures that nobody F4s out.
<u>Lock Down a Hive, Seige Their First Hive</u>
This seems to be a strategy that works 9/10 because of the way that Kharaa upgrade.
Firstly, get your marines to take a free hive, and lock it down with a phasegate, a few turrets and mines. Don't bother trying to get a second hive to lockdown unless you want a really boring game, or the Kharaa team to all F4 and leave the server.
Proceed to get resource towers and mine them. 9/10 the Kharaa team will leave your single secured hive alone because they 'think' that they will have two.
Buy an armslab and upgrade weapons (which also makes your turrets more effective), upgrade your armory. Drop a couple of HMGs and send a group of marines to the Kharaa first hive. Get as close as you can (within seige range) of the hive without going in. Build a phase gate, then a turret factory with turrets around the phase gate. Upgrade the turret factory, upgrade armor, build a couple of seiges. Then begin to seige!
Most likely, they will not be dead, if they are a decent Kharaa team, they would have probably got their second hive up in time and maybe had enough time to get a few fades. Secure the hive resource node, upgrade weapons again, and build a prototype lab.
Reasearch heavy armor (to go against fades). Get a few HA guys to 'harass' their hive, so you know that they aren't attacking hives you already have, and to stall time to get the rest of your guys kitted out. Drop HMGs, welders, grenade launchers, and send the whole team to the last hive, don't bother seiging it unless it is heavily defended. Make sure you get a phasegate up incase.
This makes for a fun game, and ensures that nobody F4s out.
Comments
Getting res and sieging, getting res and Ha assaulting, getting res and JP shotty rush, getting res and HMG rush, these all are strategies used all the time on publics. Oh, and aliens tend to attack one hive too if they have the time...
Getting res and sieging, getting res and Ha assaulting, getting res and JP shotty rush, getting res and HMG rush, these all are strategies used all the time on publics. Oh, and aliens tend to attack one hive too if they have the time... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The emphasis was to attack their first hive as soon as possible after a 1 hive lockdown. Most commanders will try to take the alien 2nd hive which is a common mistake, because the alien 2nd hive tends to be the one which is defended more ferociously.
Ironically, the alien first hive is often the least defended. When you are seiging a hive, it means you have free marines available to defend your first lockdown.
It's not new, but its surprising how many commanders think that the aim of the game is to lockdown 2 hives, or defend 2 res nodes, until the fades come knocking at the door.
And I've been reading these threads for a long time, I know what is and what isn't new, I'm just asserting a point.
The problem is, most of the time, the marines have a hard time sticking together and covering each others back, and (important point) they tend to get AMMO before they use phase, although the commander orders them a dozen times to use the phase, but most public marines wont go into battle with less than 250 ammo. lol
mfg
Lance
PS: sorry, if my first reply was to harsh
But it may work if your team is well organized. I can try it out.
If you are against a good kharaa team, they tend to take out any res nodes you have, which makes it harder for you to get your proto upgrades. It means you spend most of the time trying to keep your 2 hives, and no time spent attacking, if the kharaa are really good, your marines won't be able to leave the hive. Eventually, the damage will catch up with the rate that your res is coming in, and you'll start losing structures.
You'd be best off spending the money on building a seige to their first hive. The reason you should take their first hive and not their second hive, is because the first hive usually has less lame than their newer hive, and the new hive might even still be building.
Unless you have a large marine team, keeping 2 hives is too much hard work, also it's no fun running around without the fun toys to play with for ages.
A) Kharaa are generally busy protecting their other hive to worry about the one in their base.
B) If you do kill it, and they've already built moves in hive 2, you've eliminated their ability to build DCs and maybe even their carapace.
A) Kharaa are generally busy protecting their other hive to worry about the one in their base.
B) If you do kill it, and they've already built moves in hive 2, you've eliminated their ability to build DCs and maybe even their carapace. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yeah good points. That reminds me...
I also forgot to mention that the few times I used this strategy, the Kharaa did manage to get a few fades a couple of times, but because they had rushed to get the second hive up, they didn't build any defence chambers in their second hive, and when their initial hive was under attack they rushed to get the movement up for the fades.
When we had taken out their base, they were left with fades with not full carapace and they were really easy to take down, but still it's a fun battle when you have heavy armor and HMG marines. Both sides had a fun time, and nobody complained about the other side being lame.
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Yeah - I've never understood that myself. If I need to get to a location via pg quicksmart then it means something bad has happened. In that case I'll probably die - so no point in loading up on extra ammo. And if I survive and need ammo I can alwayus rely on my trusty comm to supply me with it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Why even bother locking down one hive? Just spend the cash on upgrading your team instead.
Then use your highly upgraded Marines to siege their first hive. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Also, you draw the focus of the aliens, who worry about getting the 2nd hive up and making sure you don't expand out of that hive you took, they won't pay much attention to their first hive.
Not to mention, you protect the rt in that hive you lockdown, and the one you start with in base, ensuring you'll have at least some kind of res income going if you can't manage to keep an rt up anywhere else.
But it may work if your team is well organized. I can try it out. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
thats what the HMG's are for, beucase HMG's rape skulks
We secured a hive with a PG and 3 turrets, then a marine managed to go to a hive location, and the hive was building. There was just the gorge there. I spawn a PG, he builds it, the entire team rushes the unfinished hive, we place 4 turrets there, and then, game over after a few minutes.
2 hive lockdown still works pretty well in 1.04, but will no longer be a good tactic in 1.1... But for now it's good.