My Gorge Strat
DEADscott
Join Date: 2003-03-29 Member: 15022Members, Constellation
<div class="IPBDescription">WHAT WORKS WELL FOR ME</div> Standard play for ME when I'm the first Gorge. Get 3 Res Nodes. This including your starting Res Node will bring your total to 4. Save for and put up the Hive. Once the Hive is going up, drop 3 Defensive Chambers. First thing after completion of the second hive is to drop 3 Movement Chambers. Then put up Offensive chambers to secure the second Hive. Then use a Movement Chamber to return to the first Hive and use Offensive chambers to secure this Hive. This should get you and your team off to a good start. The only time I change this is if my team is getting spanked. Then after my 3 Res Nodes and Before the Hive, I will drop the 3 Defensive Chambers. Hopefully this gives your Skulks the boost they need to stop the spanking. This is just what I do, and It seems to work well for ME. Other strats or ideas may work well too.
Comments
yep , dropping DCs only after the hive ? ouch... sounds like a martyrdom - friendly strategy.
That and every skuls on the team will gladly make a living barrier for you because they have nothing better to do. also, flayra will come to your house and give you money.
yep , dropping DCs only after the hive ? ouch... sounds like a martyrdom - friendly strategy. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I will usually plop down a few dc's just to help my skulks...
My strategy is...
Build whatever the Marines allow me to.
If the Marines are truly sucking, yes, I might go for 3 RT's before D or hive, or I might go for 6 RT's and then start both hives and drop a sensory chamber.
More often then not Marines are too good and aggressive for me to get more then 2 RT's up before it is either drop D or get wiped out. Sometimes you have to have 3 gorges and 3 D chambers up before the first RT. Sometimes you have to drop 2 OC's and a D at every RT you build to be able to keep it for more then 30 seconds.
I'm sure someone can calculate what is the quickest way to get a second hive with any given number of players, and I am just as sure that this will be totally irelevant against any other then a totally inept team. You do whatever the Marines let you do, until 3 D go up they have the advantage "on the field" and you try to adapt to and exploit whatever they do.