Starting Another Map
Fortuna_Wolf
Join Date: 2003-02-02 Member: 13033Members
<div class="IPBDescription">just some questions</div> I already was halfway through making one map, when I decided to scrap it a few months ago, and now I'm starting work on another map, I've got the blueprint for the draft in front of me, and I'm pretty much quite ready to start. I need some info first...
when you trigger an event when the hive goes up, is there anyway to reset it when the map restarts?
If I remember correctly, in my other map, I'd have a fan stop when the hive was built, but if the fan was stopped and the map was restarted the fan would still be stopped, and if you built the hive again it would start the fan spinning. (bad)
Next, how does one make it so that the commander can lift or open an elevator/door. I use this all the time in hera, and in this map I want to make an elevator that the commander only can lift or close (either directly, or using a giant button where no one else can see), unless the control panel has been welded.
Also, what will be the changes to map entities in 1.1?
Is there a free texture pack I can download?
What's the current and 1.1 siege radius? and observatory radius?
Well, hell, where can I find a list of all the radii of building effects?
I've done a search for a few of these, and they came up inconclusive, so don't tell me to use the search n00b.
when you trigger an event when the hive goes up, is there anyway to reset it when the map restarts?
If I remember correctly, in my other map, I'd have a fan stop when the hive was built, but if the fan was stopped and the map was restarted the fan would still be stopped, and if you built the hive again it would start the fan spinning. (bad)
Next, how does one make it so that the commander can lift or open an elevator/door. I use this all the time in hera, and in this map I want to make an elevator that the commander only can lift or close (either directly, or using a giant button where no one else can see), unless the control panel has been welded.
Also, what will be the changes to map entities in 1.1?
Is there a free texture pack I can download?
What's the current and 1.1 siege radius? and observatory radius?
Well, hell, where can I find a list of all the radii of building effects?
I've done a search for a few of these, and they came up inconclusive, so don't tell me to use the search n00b.
Comments
It IS the mapper's job to ensure that the map is balanced. The more balanced you can make it, the better you are.
Yes, the devs need to ensure that balance is possible, but not balancing the map using the excuse that its the devs job is just sad.
I'm trying to balance this to 1.04 while ensuring that it'll be tweakable to be balanced for 1.1.
I found the siege radius to be 1100 units. (egh)
What's the size of a standard map, like nothing or cargo?
How many units? I don't want to be halfway done and then notice that its the size of ns_europa.
But size doesnt matter.
Its more important that proportions are corret.
Simple solution is placing an info_player_start anywere. It is exactly as big as a marine.
Another solution is a ladder brush OR elevator brush with its texture scaled 1x (a simple average ladder/elevator) to see relative width and height.
Perfect solution is the latest (buggy) hammer beta showing entities (monster furniture) as models in the editor, so you can place onoses (and all models) anywere in the editor seeing if it matches.
The "trigger on build" flag shoots on every map load AND on every round reset for the spawned hive. --> It shoots twice on the first map load.
Use a trigger_random with "min time = 0" and "max time = 0" this one will just shoot exactly at each map reset (when countdown ends). Neets some intelligent reelayintg too.
Most triggers dont reset correctlay (ancient thread about this somewere, go search it with keyword "reset..." )
noone knows how entities and radiuses and abilities will be in 1.1. almost nobody really knows how they are in 1.0 right now.
1.1 is not complete, you dont know how lerks and jp fly, no gameplay experience to make a map ballanced for it.
Trick for finding the exact radiuses is:
make a huge hollowed box and place some large solid cylinders in there.
compile the map and see if the cylinders match the radiuses of structures build in the middle.
Now you can copy that cylinders below any map in the void to see the radiuses in the mapping tool.
mapping guidelines are in webbed threads (FAQ links).
The Iraqui Information Minister :"There are no custom textures and there is no search function in the mapping forum!"
Now, apparently the siege diameter is 2200 units, and the maximum XY size is 8000x8000 units,
that's huge...
So I'm trying to figure out how to make it so you can't siege everything from any position, while still making the map as large as I wanted (it looks like its going to be larger then 8000x8000
My map, it looks like its between 5000/6000 x 7500 units large right now.
I'm not sure about triggering for hives, I need to look into that myself - relays also.